Installing From SD Card

Installing From SD Card

To launch a game from your devkit, you must first make a download image and install it to your devkit via SD card. The quickest method for building a download image is building it directly from the Unity Editor as described in this guide. Download images built in this way are fine for testing, but you cannot use them for master submission. If you need to create a download image for master submission, see the Mastering section.

Making the Download Image from Unity

  1. From the File menu, select Build Settings.

  2. Under Platform, if Wii U is not already selected, select Wii U and then click Switch Platform.

  3. Set the Build Debug Level to Development. If you are using networking features in your game, or if you are using the Unity profiler and/or script debugging, set the Build Debug Level to Development[With Network]. If not, use Development[No Network].

  4. Set the Build Output to Download Image. The Boot Mode does not matter.

    Note

    Although it is fine for testing, do not use the Download Image build option when preparing a master for submission.

  5. Click Build.

  6. You will be prompted to select a build directory. We recommend you choose a location outside of the project folder. Specify the location and click Select Folder.

  7. If your environment is set up correctly, the project should start building. Once finished, it will open a file manager window for your build folder. If your build failed, please see the section on common Unity Editor errors and solutions for additional troubleshooting.

  8. In your build folder, there will be a folder called copyToSDCard. Copy that to an SD card.

Installing on Your Devkit

To install a title, follow these steps:

  1. Copy the download image to an SD Card.
  2. Turn on your devkit, and open the System Config Tool. For a CAT-DEV, you will need to run cafex_env.bat and enter the command 'cafex on'. If you boot to the Wii U Menu , the System Config Tool will be one of the icons on the Wii U menu screen.
  3. Insert the SD Card into the devkit.
  4. Select Data Manager.
  5. Select Title Manager and then Install.
  6. Select SD Card and then /vol/app_sd/.
  7. Select the desired directory and press the A Button.
  8. Install the title using the R button on the GamePad (or the 2 Button on a Wii Remote).

Running an Installed Title

Titles can be run from the System Config Tool or the Wii U Menu, if it is installed.

System Config Tool

  1. From the Root Menu of the System Config Tool, select Title Launcher.
  2. Press the A Button to select the desired title. Titles are displayed by their Title ID and the Short Name set in Title Information.
  3. Press the A Button again to run the project.

Wii U Menu

  1. If your system is not set to boot to the Wii U Menu, launch Wii U Menu from System Config Tool.
    1. Select Title Launcher
    2. Select Wii U Menu
    3. Press the A button to launch it.
  2. Select a user account and proceed to the main menu screen.
  3. On the GamePad, select the icon for the title to be launched.

 

 


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