There are two devkits for the Wii U: the CAT-DEV and CAT-R. The CAT-DEV is the full-featured devkit useful for debugging and optimization. The CAT-R is closer to the retail Wii U. It is less expensive, has fewer features, and is generally used for testing. Although it is possible to develop only on a CAT-R, loading your game takes longer and you lose debugging/optimization features. For those reasons, we recommend developing with a CAT-DEV. See below for a comparison of the two kits.
Feature | CAT-DEV | CAT-R |
---|---|---|
Load directly from your PC (takes a few seconds after a successful build) | ✓ | |
Load via SD card (takes additional steps and a few minutes after a successful build) | ✓ | ✓ |
Feature | CAT-DEV | CAT-R |
---|---|---|
Real time Wii U log output to PC *(For CAT-R, this requires additional cables and additional steps) |
✓ | ✓* |
GPU debugging (Spark) captures (Useful for optimization and finding bottlenecks) | ✓ | |
Unity script debugging | ✓ | ✓ |
Unity Profiler | ✓ | ✓ |
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