To install a title, follow these steps:
To launch a game from your devkit, you must first make a download image and install it to your devkit via SD card. The quickest method for building a download image is building it directly from the Unity Editor as described in this guide. Download images built in this way are fine for testing, but you cannot use them for master submission. If you need to create a download image for master submission, see the Mastering section.
From the File menu, select Build Settings.
Under Platform, if Wii U is not already selected, select Wii U and then click Switch Platform.
Set the Build Debug Level to Development. If you are using networking features in your game, or if you are using the Unity profiler and/or script debugging, set the Build Debug Level to Development[With Network]. If not, use Development[No Network].
Set the Build Output to Download Image. The Boot Mode does not matter.
Although it is fine for testing, do not use the Download Image build option when preparing a master for submission.
Click Build.
You will be prompted to select a build directory. We recommend you choose a location outside of the project folder. Specify the location and click Select Folder.
If your environment is set up correctly, the project should start building. Once finished, it will open a file manager window for your build folder. If your build failed, please see the section on common Unity Editor errors and solutions for additional troubleshooting.
copyToSDCard
. Copy that to an SD card.To install a title, follow these steps:
cafex_env.bat
and enter the command 'cafex on'. If you boot to the Wii U Menu , the System Config Tool will be one of the icons on the Wii U menu screen.Titles can be run from the System Config Tool or the Wii U Menu, if it is installed.
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