Importing the Audio Assets
Info

A starting point for this project can be found be downloaded from the Unity for Wii U Basics  page.

 

The audio that you want to play will need to reside under the Assets folder of your project. For the purpose of this tutorial, any WAV file will work.

The following procedure describes the required steps for Importing an audio asset into a Unity project.

  1. Copy the file into your projects asset folder, and it will show up in Unity. For this example, I added a WAV file called BackgroundMusic.wav.

2. For playing audio on the GamePad, make sure Compression Format is set to GCADPCM. This is the only format that is supported by the GamePad.

3. Next, you will need to apply these setting. This can be done by clicking Apply or at any time by right-clicking the asset and selecting Reimport from the context menu.

4. Unity will now process the asset with the settings from the Inspector and your audio should be ready to go.

 


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