Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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@warweeny

After putting the thinking cap on, I can do you a build without the fix, sine you don't use pokemon, this then should put it back to normal.
It only a simple line re-add and quick build on edit with local compiler.

Edit: Here one 4 you, Are anyone else..

Citra-CC-Mingw_02_11_2018_warweeny
http://www14.zippyshare.com/v/Vnn0wTfG/file.html

Citra-CC-MSVC_11_01_2018_warweeny
http://www3.zippyshare.com/v/G0hIRGut/file.html

(Note) Dose Not fix "Alola Photo Club" Only.
-------
Ofc you may not play Pokemon or Smash or Mario games on the 3DS, but those games have stable FPS. I forgot what game are you trying to play it on Citra. I might give it a test.

Starting to think you maybe wright, I had no issues with games I was using, So maybe game he had..
 
Last edited by drwhojan, , Reason: typo fix

Sevenbolts

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Actually, warweeny is right.
FramePacing is really important if you want to enjoy games as they were technically meant to.
Plus, if you are accustomed to eye percetion, every single frameskip or incresed speed that results in corrupted image or distorted animation is a pain in the a**.
There is nothing bad wanting to achive technical perfection and giving feedback to reach that.
It ONLY makes things BETTER, for everyone. :)

Also, drwhojan is doing a pretty good job trying to please everyone's tastes.
 

warweeny

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@warweeny

After putting the thinking cap on, I can do you a build without the fix, sine you don't use pokemon, this then should put it back to normal.
It only a simple line re-add and quick build on edit with local compiler.

Edit: Here one 4 you, Are anyone else..

Citra-CC-Mingw_02_11_2018_warweeny
http://www14.zippyshare.com/v/Vnn0wTfG/file.html

Citra-CC-MSVC_11_01_2018_warweeny
http://www3.zippyshare.com/v/G0hIRGut/file.html

(Note) Dose Not fix "Alola Photo Club" Only.

-----
If a real 3DS is hacked CFW for the sake of a $20 flashcard, then all you need is BootNTR for 3DS and Kit-Kat + Wireless network for computer program, so you can put the 3ds onto your Big TV

But at times can be choppy, Although I have a slow network, But also 3DS can be also modded for a mini HDMI to HDMI, to prevent this, not sure of the cost though..



--------------------- MERGED ---------------------------



Starting to think you maybe right, I had no issues with games I was using, So maybe game he had..


thanks for the build.

If a build you have fixes the framepacing natively (without you making special builds) i will notify it.


Ofc you may not play Pokemon or Smash or Mario games on the 3DS, but those games have stable FPS. I forgot what game are you trying to play it on Citra. I might give it a test.

7th dragon is my go to game for testing, mainly because it is quite a heavy game.
 

Miguel Gomez

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thanks for the build.

If a build you have fixes the framepacing natively (without you making special builds) i will notify it.




7th dragon is my go to game for testing, mainly because it is quite a heavy game.
I'll give it a go and test on both MingW and MSVC. :)
 

warweeny

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I'll give it a go and test on both MingW and MSVC. :)

i could pass a savefile if you want, one where you probably get 100% speed (simple area and you can walk in a straight line to test performance/pacing
and one with a heavy load (where i do not get full speed with an i7 [email protected])

easier testing that way, since the beginning of the game does not do the performance justice.

edit: http://www.mediafire.com/file/0bmqehx7azowb74/0018f800.zip

here is the save file, for people who want to test it as well (extract the folder, then place it in user> sdmc > nintendo 3DS > 0000000000000000000 > 0000000000000000000 > title> 004000 >
 
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Miguel Gomez

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i could pass a savefile if you want, one where you probably get 100% speed (simple area and you can walk in a straight line to test performance/pacing
and one with a heavy load (where i do not get full speed with an i7 [email protected])

easier testing that way, since the beginning of the game does not do the performance justice.

edit: http://www.mediafire.com/file/0bmqehx7azowb74/0018f800.zip

here is the save file, for people who want to test it as well (extract the folder, then place it in user> sdmc > nintendo 3DS > 0000000000000000000 > 0000000000000000000 > title> 004000 >
Thank you. I'll just wait for my download from eShop. Slow net.

BTW. The game is 1.5GB(according to Nintendo Everything) and Pokemon games are around 2-3GB. What kind of dumb logic is this? Lol.
 
Last edited by Miguel Gomez,

drwhojan

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Actually, warweeny is right.
FramePacing is really important if you want to enjoy games as they were technically meant to.
Plus, if you are accustomed to eye percetion, every single frameskip or incresed speed that results in corrupted image or distorted animation is a pain in the a**.
There is nothing bad wanting to achive technical perfection and giving feedback to reach that.
It ONLY makes things BETTER, for everyone. :)

Also, drwhojan is doing a pretty good job trying to please everyone's tastes.

One build can fix Certain Nit issues in games, Other fixes the Framepacing , So the two will have to be Separate builds.

It's really a very/very odd Core timing issue, either braking one with games are fixing the other.

One regarding "Alola Photo Club" fix, and other Ben 10 Galactic Racing speed up Without really speeding up the FMV weird lol.
 
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drwhojan

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Last edited by drwhojan,

Sevenbolts

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Could you also let us know about the new "ticks" with "Framepacing" issue ?, This new build..
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.77

4 "Framepacing" to be correct all I have to do is put "(ticks);" where "(+10000);" is , I hope the "(+10000);" Helps..
https://github.com/Jhon591/citra/commit/74bb37d5b20f0f217a9227e09b348b1ab1d25721

With Games like Mario Maker "(10800);" give me 100/60 .
That build still has the FramePacing issue.
You should use Bravely Default to test that!
(30 FPS is okei, more than 30 FPS = issue)

Anyway, for Pokemon is perfect!
Having upscaled lines is WAY MUCH MORE ENJOYABLE than not having them at all or with strange effects.
 
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drwhojan

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That build still has the FramePacing issue.
You should use Bravely Default to test that!
(30 FPS is okei, more than 30 FPS = issue)

Anyway, for Pokemon is perfect!
Having upscaled lines is WAY MUCH MORE ENJOYABLE than not having them at all or with strange effects.

I figured just after xd, As for that game been ages since I played it, Might consider to re-get it of eshop and dump cxi 4 citra!, and use for test too :)

Also going for a new build.

Not sure i like are not #3353 either can revert it..
https://github.com/Jhon591/citra-1/...c51321d#diff-04c6e90faac2675aa89e2176d2eec7d8
And # 3281 replace with older branch for speed and upscaling
https://github.com/citra-emu/citra/compare/master...Phanto-m:texcache2
 
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Miguel Gomez

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Odd. While testing 7th Dragon III Code VFD on both MingW and MSVC, both builds have those FPS issues.

I have a feeling that the FPS thing have something to do with framepacing repo. Better wait for a fix of that?
 

Miguel Gomez

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Add more detail:
Other games like Smash or Pokemon have their FPS accurate. But however, Minecraft New 3DS seems to have that inaccurate FPS. Got 100% Speed and 12FPS at one point.

--------------------- MERGED ---------------------------

Pretty much sure that it's broken perhaps?
Anyways, I hope that they will fix it(programmer of the framepacing).
 
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KazoWAR

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Can one of you make a build that has the audio engine always running at 100% speed? not really sure what needs to be changed to do that, i just want to test something.
 

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