Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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Citra-CC-Mingw_12_01_2018
http://www29.zippyshare.com/v/9WXXPDWc/file.html

Citra-CC-MSVC_12_01_2018
http://www29.zippyshare.com/v/n6Ew2i7e/file.html

(Note) You will need to replace your own "User" folder

Chagelog view in my commits
https://github.com/Jhon591/citra/commits/master

Fixes / Non-Fixes, Any think else let us know ?, to add to list..
Code:
Chagelog view in my commits
https://github.com/Jhon591/citra/commits

Ever Oasis - Playable - (Note) if you have a old save delete it and start a new game save, works there for after "Without" delete.
Mario Maker - Working correctly on first save
Kid Icarus Uprising - Boots
Fire Emblem Warriors - Working
Hyrule Warriors Legends - Working
Minecraft - Semi works, just don't save in game.
Pokemon S/M US/US alola photo club fix ?
N3DS HomeMenu Only, Old will not run on N3DS Memory

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mingw would be my preferred build, but i will keep testing the others as well, if it is fixed in the general builds you don't have to build a separate build anymore.

Because of the kind off hack I use, it just won't, so i just need to replace the code with original code, and that's it.

Your copy
Citra-CC-Mingw_12_01_2018_warweeny
http://www29.zippyshare.com/v/Fi2LbiWN/file.html

EDIT: F*ck ^ use .dlls for other package if requested, only some.

EDIT: dll_replace
http://www8.zippyshare.com/v/k2xw5pYk/file.html

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Can one of you make a build that has the audio engine always running at 100% speed? not really sure what needs to be changed to do that, i just want to test something.

:wtf: , if your thinking off "Merged: MerryMage: audio_core: Remove global state" that's pre-merged into canary and my build.
 
Last edited by drwhojan,
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I use your last rev , when i play professor Layton Aslant , after playing like 20 minutes , when you have 2 or 3 characters at screen , there is a slowdown. Strange because if you stop emulator and restart your savegame , the same scene is ok without slowdown.

Any Ideas?
 

drwhojan

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I use your last rev , when i play professor Layton Aslant , after playing like 20 minutes , when you have 2 or 3 characters at screen , there is a slowdown. Strange because if you stop emulator and restart your savegame , the same scene is ok without slowdown.
Any Ideas?

Best to Join up and ask at the correct place.
https://github.com/citra-emu/citra/issues
 

KazoWAR

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:wtf: , if your thinking off "Merged: MerryMage: audio_core: Remove global state" that's pre-merged into canary and my build.
I noticed something with citra when it compiles shaders their is sometimes a hiccup that is very noticeable in the audio, while the game runs at 100% 99% of the time these hiccup are kinda distracting and was wanting to have a build that had that audio ignore the game speed like when the audio core was first implemented.
 

drwhojan

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@drwhojan
Is your builds avx2 optimized ?

No but here you go..

They removed the code some time ago no idea why.. it's only very two lines, So easy re-add and compile, I can only do it in Mingw though, unsure how msvc is done.

Citra-CC-Mingw_AVX2_12_01_2018
http://www21.zippyshare.com/v/toPq8zcR/file.html

Edit: dll_replace
http://www8.zippyshare.com/v/k2xw5pYk/file.html

Let us know of any .dll issue ?, I cannot test it as my CPU don't support it and just crashes.

(Note) Your old .dlls replacement might be OK too

7657567657.jpg

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I noticed something with citra when it compiles shaders their is sometimes a hiccup that is very noticeable in the audio, while the game runs at 100% 99% of the time these hiccup are kinda distracting and was wanting to have a build that had that audio ignore the game speed like when the audio core was first implemented.

Maybe they will remove it from the Citra Canary test merge, Are i could on my next build in a Revert of this merge, but it's not a 5min job.
 
Last edited by drwhojan, , Reason: fixed post

ductator

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@drwhojan which option are you using for MinGW? Adding -march=haswell or newer intel to DCMAKE_CXX_FLAGS= entry?
For MSVC you also need to modify DCMAKE_CXX_FLAGS= . Add arch:AVX2 for AVX2 build. Then it takes the option for all sub-projects. Else you have to manually set it in the properties for each sub-project.
 
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drwhojan

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@drwhojan which option are you using for MinGW? Adding -march=haswell or newer intel to DCMAKE_CXX_FLAGS= entry?
For MSVC you also need to modify DCMAKE_CXX_FLAGS= . Add arch:AVX2 for AVX2 build. Then it takes the option for all sub-projects. Else you have to manually set it in the properties for each sub-project.

I'm not really a coder, but thanks

It should be added here https://github.com/Jhon591/citra/blob/master/CMakeLists.txt as, and my local compiler is MSYS2

I'll have a look into what you mention, I have no idea why Citra devs removed this line for some time ago..

I don't think they are gonna change the speed of citra in the slightest, but like i say I don't have avx2 to test it on.

EDIT: If you like to download it then
Code:
git clone --recursive https://github.com/Jhon591/citra
Normally I use gitbash

7657567657.jpg


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Drwhojan, any chance of a mac build of the unofficial versions?
Sent from my SM-N950F using Tapatalk

Would not but sure on how to do this.
 
Last edited by drwhojan,
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ductator

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citra_msvc_avx.jpg


Add the /arch:AVX or /arch:AVX2 in the marked line for MSVC AVX builds. Alternatively it can be done much easier in Cmake gui.
Concerning the MingW AVX2 builds, somehow they break audio for me. Might be wrong DLLs or something like that. I'm going to try building a static build, let's see if this improves audio.

MSVC AVX2 works fine, but my main computer is too beefy to check performance differences. I'm uploading the MSVC building right now so if somebody wants to test it, I'm going to link it later.
 
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ductator

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hxxp://www119.zippyshare-com/v/aVKc7rsv/file.html
MD5: ED0012B30C7BD19E2D003FCCD65C5A77
Compiled with MS VS2017 AVX2 enabled.
Source: hxps://github-com/Jhon591/citra

Replace xx in URL with tt and - with . in URLs, I can't post because new member.
 

drwhojan

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hxxp://www119.zippyshare-com/v/aVKc7rsv/file.html
MD5: ED0012B30C7BD19E2D003FCCD65C5A77
Compiled with MS VS2017 AVX2 enabled.
Source: hxps://github-com/Jhon591/citra

Replace xx in URL with tt and - with . in URLs, I can't post because new member.

Very Nice work thanks!

It's OK i'll do link 4 you!.
http://www119.zippyshare-com/v/aVKc7rsv/file.html

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Wow your CPU and RAM good, I get about max 30fps on this game, Even on a 4 Core AMD and 8G of RAM lol
 

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