Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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@dwhajan
How so little ???

Your posting too many videos about my build, clogging up the pages from more important messages..

I know you like doing it!, But try not too over do it, Like may I should give the builds a little brake until more interesting and good merges are available..

Anyone around here translate this for me ?..
 
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ductator

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Drwhojan, any chance of a mac build of the unofficial versions?

Sent from my SM-N950F using Tapatalk

I can try to build it for Mac.

Concerning the MingW AVX2 builds, somehow they break audio for me. Might be wrong DLLs or something like that. I'm going to try building a static build, let's see if this improves audio.
MingW static build does not compile for me. Can anyone check this?
 
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drwhojan

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I can try to build it for Mac.
MingW static build does not compile for me. Can anyone check this?

Dose not for me either, unless it's compiled on appveyor.com through github of my citra.
If local, I have to find the .dlls manually, but its only a one off.. once you have them all that's it, by finding then ones Citra mention's in error.
If msys64 , then normally all found in the msys64/mingw64/bin folder
But that ones I have in my build should work anyway on page 371
Edit: dll_replace for mingw build's
http://www8.zippyshare.com/v/k2xw5pYk/file.html
------

Edit: Every time the Flags get Changed, It starts rebuilding the whole emulator xd, And not update it.
 
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ductator

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@Usl5264
Mac Build of @drwhojan custom build.
hxxp://www103.zippyshare_com/v/dJK6obYX/file.html

replace xx with tt and _ with .

Source: github /Jhon591/citra
But had to roll back commit 4d04b337831224d3767deda58c7ff819b01dc040 SWKBD as header files was missing.

App should work when extracted as it uses the official Citra Travis script for upload.
 
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drwhojan

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@Usl5264
Mac Build of @drwhojan custom build.
hxxp://www103.zippyshare_com/v/dJK6obYX/file.html

replace xx with tt and _ with .

Source: github /Jhon591/citra
But had to roll back commit 4d04b337831224d3767deda58c7ff819b01dc040 SWKBD as header files was missing.

App should work when extracted as it uses the official Citra Travis script for upload.

http://www103.zippyshare_com/v/dJK6obYX/file.html ^

Thought they was a issue with the edited swkbd, For inputting names into a game
Keep forgetting on a new build to remove it for this guy, over the main build.
https://github.com/Jhon591/citra-1/issues/1
--
Edit: may i should remove "#include <WINDOWS.H>" from swkbd see if that help, It's getting later, will test in the morning.

edit: nope errors to hell after remove line, best to go through his error list.
 
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ductator

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Edit: may i should remove "#include <WINDOWS.H>" from swkbd see if that help, It's getting later, will test in the morning.
Removing that should be enough. Compiler only complains that that WINDOWS.H is missing. So by not including it, it should probably build.
When you have updated it, I can clone or pull the changes and try to compile again.

Testing the Mac build right now I must say it's slower than the Windows build. Running it on the same rig as the Windows build (nifty hackintosh :D)
And already found a graphics glitch in Pokemon.
 
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drwhojan

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Removing that should be enough. Compiler only complains that that WINDOWS.H is missing. So by not including it, it should probably build.
When you have updated it, I can clone or pull the changes and try to compile again.

Testing the Mac build right now I must say it's slower than the Windows build. Running it on the same rig as the Windows build (nifty hackintosh :D)
And already found a graphics glitch in Pokemon.

That file should be included in the Boost files that off, LetterDriveHere:\citra\externals\boost\boost\predef\os\windows.h , Not sure whats wrong there with Mac builds , maybe could find a better path..

Some some do like entering there name into a game

This guy had a better branch but needs little re-basing, fixing conflicts.
https://github.com/citra-emu/citra/compare/master...jroweboy:swkbd

Sadly only game it don't work with two well is that of Minecraft by nintendo.

I attached to this post "windows.h" in question, you unzip and put in main latter drive, and rename path see if it works are not.

Edit: Full boost download
Code:
git clone --recursive https://github.com/Jhon591/boost5.git
 

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ductator

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Ah I don't think this will be the solution. https://en.wikipedia.org/wiki/Windows.h and the uploaded windows.h make it seem like a Windows specific file, nothing that will run under Linux or macOS.
The include is also not on a relative path level but rather defined on a global level such that the file should windows.h should be accessible from anywhere on the system.
As it is not included in macOS, it probably fails to compile there.
What I did do to get it to compile was rolling back all of the latest changes in swdkb, which removed the include and any dependent code in the file.
 
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John1234

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Citra-Clang-5.0-AVX2-OPTIMIZED still the fastest build & without fps issues After testing 4 recent builds.

@drwhojan
Can you disable citra logging that seems to give minor speed boost.
 
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drwhojan

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Citra-Clang-5.0-AVX2-OPTIMIZED still the fastest build & without fps issues After testing 4 recent builds.
@drwhojan
Can you disable citra logging that seems to give minor speed boost.

Not sure what it mean by Citra logging..

--------------------- MERGED ---------------------------

Ah I don't think this will be the solution. https://en.wikipedia.org/wiki/Windows.h and the uploaded windows.h make it seem like a Windows specific file, nothing that will run under Linux or macOS.
The include is also not on a relative path level but rather defined on a global level such that the file should windows.h should be accessible from anywhere on the system.
As it is not included in macOS, it probably fails to compile there.
What I did do to get it to compile was rolling back all of the latest changes in swdkb, which removed the include and any dependent code in the file.

Ok i'll try the other swdkb and rebase, had it around here some where of it's rebase, I may have bean using HomeMenu that what maybe issues with the new Minecraft as it Froze on Entering a Name with His Swdkb , One i was suing is just some simple file alone.
 
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Miguel Gomez

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Did you intentionally lose a battle? XD

Anyways, I wish some peeps like to play Smash 3DS V1.1.7 on Citra with me. I'm pretty lonely though. :( Stock Smash(V1.0.0 or no Version number on the Title Screen) ain't fun without those DLCs that I hacked in the game.
 
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Miguel Gomez

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Miguel Gomez
Dlc você adiciona via Wiiu UsbHelper para você gostar desta maneira
Nope. I edit the game's data. I use SaltySD to make it to work. No SaltySD, you cannot play as those DLC characters.

Edit ui_character_db.bin and open it with Smash Forge.

Anyways, it's complicated for you if you don't know anything about modding Smash 3DS.
 
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drwhojan

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Ah I don't think this will be the solution. https://en.wikipedia.org/wiki/Windows.h and the uploaded windows.h make it seem like a Windows specific file, nothing that will run under Linux or macOS.
The include is also not on a relative path level but rather defined on a global level such that the file should windows.h should be accessible from anywhere on the system.
As it is not included in macOS, it probably fails to compile there.
What I did do to get it to compile was rolling back all of the latest changes in swdkb, which removed the include and any dependent code in the file.

Ok Maybe you can try the new build with swkbd_jroweboy
-----
Normal build complete anyway
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.79

Only issue cannot re-name world in minecraft vr swkbd , Other games yes name yourself.
 
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John1234

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Dlcs works in citra.

I tested this method on Shin Megami Tensei IV: Apocalypse.
1st activate all dlcs in 3DS then save in game. copy the save (decrypt the save 1st) to citra's save directory.

If dlc files are in the game it will work.
Can someone test this on other games. (it won't work on Fire emblem games)
 
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