Review cover Danganronpa V3: Killing Harmony (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 26, 2017
  • Release Date (EU): September 29, 2017
  • Release Date (JP): January 12, 2017
  • Publisher: Spike Chunsoft, NIS America
  • Developer: Spike Chunsoft
  • Genres: Adventure, Mystery, Visual Novel
  • Also For: Computer, PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Death and despair abound; Let's get bears-deep into Spike Chunsoft's newest high school murder mystery visual novel!

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Murder In Black and White

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The mystery begins as you, Kaede Akamatsu, wake up inside a school locker alongside another student named Shuichi Saihara. Its clear that both of your most recent memories have been erased, but you quickly discover that the duo, along with 14 other students, are trapped inside a school compound and forced to play a game of life and death. Every person has a skill that society has deemed them to be the best at, and have nicknamed them the Ultimates. Kaede's special skill is the Ultimate Pianist, while Shuichi's is that of the Ultimate Detective. Together, they must convince the other students not to participate in the killing game and find a way out of the hellish nightmare that they are trapped in.

Nearly all of the gameplay is delivered via visual novel style interactions with the other students. While Kaede and Shuichi stick together, everyone else is hesitant to trust one another and tensions only soar as murders inevitably take place. This doesn't mean, though, that during your "Free Time" you can't try to raise affection levels by spending time with the other students and giving them gifts. Environments are semi-destructible and reward coins that can be used to buy and gamble to acquire assorted gifts that may or may not please the recipient.

Pivotal points of story switch it up by changing the style of gameplay with Murder Trials and small mini-games. While the murder trials offer fast-paced logic deductions and hectic controls with fantastically stylized and animated text, the mini-games leave a lot to be desired and are akin to $1 shovelware found on most platforms. If you've ever played a Phoenix Wright game, the deduction and reasoning methods are very similar, with cross-examinations happening by supplying clues found during the murder investigations. Unlike the other series, there is a timer counting down to failure and conversation never stops, meaning you have to cycle through your evidence and "fire" it at the statement as its spoken if you wish to object or concur via a targeting reticle. If you fail to find the actual murderer, as judged by all-knowing papa bear Monokuma, then every student will die except for the murderer and lead to a game over. Correctly voting for the actual murderer ends in a short scene with a unique death designed to fit their talents and personalities.

There are plenty of plot twists, some of them logical and some... not so much. The first twist comes early and hits hard, setting the stage and letting the player know that no matter what they may think is right, it ain't over until the fat lady sings.

Monokuma's Revenge

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There are plenty of characters to get to know, but there are only a handful that are actually appealing enough to want to converse with and try to raise your relationship levels with. Most of the 16 are boring, flat (literally), one-dimensional character tropes. While having so many candidates diversifies possibilities, it seems like this was also a downfall in terms of developing the characters and making the player actually care about them. The really standout characters are quirky, hilarious, and at times lewd and crude. While the death scenes are actually fairly tame and don't necessarily warrant the M/16+ rating, the dialogue sure does at times.

The graphics are a very odd mix of disproportionate, non-professional looking 2D sprites stuck into simple 3D environments. While the environments are very basic, they look good enough to be passable, and considering this title will also launch on the Vita, its understandable that they wouldn't try to push the quality when trying to conform it to older hardware. The camera pan/skew doesn't really work right either, and it feels a lot like trying to use mouse-look in an older 3D game like Duke Nukem, slightly distorted in a not very pleasing way.

You can almost forgive the amateur style at times, when you get absorbed into the story, but then one of the characters has to go and make a really ridiculous face and snap you out of the immersion as you cringe at the art choices the developers made. Silly faces aside, the story is good and LOADED with cultural references, and there are tons of side story branches and collectibles to keep you busy if you want to stretch your game value.

The destructible environments didn't really feel like something the game needed, and the hit detection is very broken, but it gives you a method to collect the in game currency while outside of trials. In fact, most of the mini-games control like crap, especially the very first one, which could be given a pass considering you aren't supposed to be able to beat it, but you can. The main story and running around controls well enough, and teleport points along with a helpful map system showing you the locations of the other students, mercifully relieving the chore of having to track down or run around for ages trying to find a person or story objective.

Verdict

What We Liked ...
  • Great Plot twists
  • Lots of Fun, Quirky Interactions
  • Variety of Mini-Games Break Up VN Tedium
  • Tons of Post-Game Content
What We Didn't Like ...
  • Most Characters Are Flat Tropes
  • Non-Professional (?) Character Designs
  • English Voice-Overs (Use JP Voices)
9
Gameplay
As far as visual novels go, this one has some nice Ph■■nix Wr■■■t style trial sections and mini-games to break up the tedium of clicking through the main story.
6
Presentation
A slightly odd mixture of poorly drawn paper dolls and not-too-shabby 3D graphics don't mesh together very well, but the stylized sequences of the trials are really cool and the deaths are morbidly humorous.
8
Lasting Appeal
Since the main story can't really change, there isn't a whole lot of reason to replay this title. However, hardcore fans may want to try to see all the interactions and raise their relationship levels with all the characters to max because of some special bonus modes at the end of the game that add a ton of value to the title.
8
out of 10

Overall

An intellectually (if not aesthetically) pleasing visual novel that may only appeal to regulars of the franchise. While Danganronpa v3 has it's own unique story-line not connected to the other games and a good mix of quirky characters, I can't help but feel like I missed my ride on the hype train for not having played the other titles first.
>English Voice-Overs (Use JP Voices)
another pretencious weeb who can't even understand japanese. Never write anything anymore.
Reviews are subjective so if the reviewer didn't like the English voice/didn't find them fitting they can say that it was bad, or a con for the game because.... reviews are subjective.
Its THIS PERSONS view of the game, not the whole gaming communities.

EDIT: And cut that negativity in life, you're gonna feel better.
 
People shouldn't start with this game. It spoils DR1 and DR2.
Most if not all your cons are stupid to a DR fan.

I got the game spoiled and I know the characters aren't tropes.
English VA is really good and similiar to Japanese VA.
 
The designs are plenty professional, its by the same guy as the last few games.

Its true that sometimes it's quite ugly though, but thats a stylistic choice to make the game visually standout, but its still professional.
Its Spike chunsoft, its a company, comprised solely of professionals afterall, like the majority of game companies.
Have you played Conception II children of the seven stars? :wtf:
 
>English Voice-Overs (Use JP Voices)
another pretencious weeb who can't even understand japanese. Never write anything anymore.

As it happens, I can speak a little Japanese, I took a couple semesters in college. The English voice acting is not good and lacks depth or conviction, which isn't an issue with the Japanese voices. Try it yourself and you'll see.
 
The designs are plenty professional, its by the same guy as the last few games.

Its true that sometimes it's quite ugly though, but thats a stylistic choice to make the game visually standout, but its still professional.
Its Spike chunsoft, its a company, comprised solely of professionals afterall, like the majority of game companies.

That's why I put the (?). They look more like fan art then something that would be chosen to go into a growing franchise with a good sized player base. It just struck me as odd and, like I said, ruined the immersion when I had to cringe at the art so often.
 
People shouldn't start with this game. It spoils DR1 and DR2.
Most if not all your cons are stupid to a DR fan.

I got the game spoiled and I know the characters aren't tropes.
English VA is really good and similiar to Japanese VA.

I stated I felt like I missed a lot of 4th wall stuff the bears were throwing around referencing the other titles because I never played them, but if the ending of 1 and 2 are anything like this game, then you would spoil this game by playing those 2 first. Double-edged sword I guess.

P.S. most of the characters are archetype stereotypes... how can they not be tropes? lol
 
good review.

i tried playing this once.. on my vita some year ago. (first title of it iirc.)
and really never got the hype people make about it..

guess you have to be a book type of person to appreciate these type of games (visual novels with some puzzle like thingies.)
i have had no patience for it, it was the same with virtues last reward (very highly praised game).

could not for the life of me find any joy in it.
 
good review.

i tried playing this once.. on my vita some year ago. (first title of it iirc.)
and really never got the hype people make about it..

guess you have to be a book type of person to appreciate these type of games (visual novels with some puzzle like thingies.)
i have had no patience for it, it was the same with virtues last reward (very highly praised game).

could not for the life of me find any joy in it.

Yeah, I had to trudge through some of it, but there are a lot of good sections and I even gave it an extra half a point in the score (from 7.5 to and 8) just because of the nice variety of extra game modes to play once you're done with the game.
 
I stated I felt like I missed a lot of 4th wall stuff the bears were throwing around referencing the other titles because I never played them, but if the ending of 1 and 2 are anything like this game, then you would spoil this game by playing those 2 first. Double-edged sword I guess.

P.S. most of the characters are archetype stereotypes... how can they not be tropes? lol
DR1 and DR2 are a different saga.
DRV3 is a
reboot
 
am i the only one thats sad cus we wont be seeing kirigiri in the game but atleast we get naegi
 
Review cover
Product Information:
  • Release Date (NA): September 26, 2017
  • Release Date (EU): September 29, 2017
  • Release Date (JP): January 12, 2017
  • Publisher: Spike Chunsoft, NIS America
  • Developer: Spike Chunsoft
  • Genres: Adventure, Mystery, Visual Novel
  • Also For: Computer, PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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  • The Real Jdbye @ The Real Jdbye:
    the vram is one advantage when it comes to AI but ends up being slower even with that and really AI is the only use case that needs more than 12gb vram right now
  • Psionic Roshambo @ Psionic Roshambo:
    Interesting lol
  • Psionic Roshambo @ Psionic Roshambo:
    I think I watched a video where two games at 4K where eating just over 16GB of RAM and it's the one case where the 7900XT and XTX pulled ahead (minus RTX of course)
  • Psionic Roshambo @ Psionic Roshambo:
    So my opinion is that they could age a bit better in the future, and maybe AMD will continue improving them via drivers like they tend to do. No guarantee there but they have done it in the past. Just a feeling I have.
  • The Real Jdbye @ The Real Jdbye:
    cyberpunk at 4k without DLSS/fidelityfx *might* exceed 12gb
    +1
  • The Real Jdbye @ The Real Jdbye:
    but that game barely runs at native 4k
  • Psionic Roshambo @ Psionic Roshambo:
    I think it was some newer games and probably poorly optimized PS4 or PS5 ports
  • The Real Jdbye @ The Real Jdbye:
    they definitely will age better but i feel dlss might outweigh that since it looks about as good as native resolution and much less demanding
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    When I played Cyberpunk on my old 2080 Ti it sucked lol
  • The Real Jdbye @ The Real Jdbye:
    AMD could introduce something comparable to DLSS but nvidia's got a lot more experience with that
  • The Real Jdbye @ The Real Jdbye:
    least amd 7xxx has tensor cores which the previous generations didn't so there is the potential for AI upscaling
  • Psionic Roshambo @ Psionic Roshambo:
    They have FSR or whatever it's called and yeah it's still not great
  • The Real Jdbye @ The Real Jdbye:
    so AMD seem to finally be starting to take AI seriously
  • Psionic Roshambo @ Psionic Roshambo:
    Oh yeah those new 8000 CPUs have AI cores built in that's interesting
  • Psionic Roshambo @ Psionic Roshambo:
    Maybe they plan on offloading to the CPU?
  • Psionic Roshambo @ Psionic Roshambo:
    Would be kinda cool to have the CPU and GPU working in random more
  • Psionic Roshambo @ Psionic Roshambo:
    Tandem even
  • The Real Jdbye @ The Real Jdbye:
    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
  • The Real Jdbye @ The Real Jdbye:
    even the nvidia shield tv has AI video upscaling
  • The Real Jdbye @ The Real Jdbye:
    LLMs can be run on cpu anyway but it's quite slow
  • BakerMan @ BakerMan:
    Have you ever been beaten by a wet spaghetti noodle by your girlfriend because she has a twin sister, and you got confused and fucked her dad?
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
    Psionic Roshambo @ Psionic Roshambo: @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to...