Review cover Mario Party 10 (Nintendo Wii U)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 20, 2015
  • Release Date (EU): March 20, 2015
  • Release Date (JP): March 12, 2015
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Party

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Mini-games, Stars, and broken friendships await in the latest iteration of Mario Party 10. With Bowser hot on our tails, let’s jump right in and get this party started shall we? Big thanks to Nintendo for providing us a review copy!

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Mario Party 10 has a few offerings available for you right off the bat. You can choose to play regular party mode where you take on 3 AI or 3 other friends, and battle it out to determine who the ultimate champion of the mini stars is. Or, if you feel like having a small heart attack as a gigantic turtle chases you around a board game while attempting to murder you and take all of your stars, then you can jump right into Bowser party! And lastly, if you want to play something a bit simpler, and if you have a lot of plastic hanging around on your shelves in the shape of some classic Mario all-stars, you can play amiibo party! This review will be sectioned off to describe each of the 3 game types in turn, so how about we start off with the amiibo Mode?

Amiibo Mode

This was the mode I was most interested in when I first heard of Mario Party 10 having the ability to use them. I have every available amiibo that can be used in the game currently (Wario has yet to be released), but decided to play mostly as my Rosalina amiibo since she’s one of my favorites.

Now to start this off, you may want to grab some tape, and tape that amiibo to your hand, because you are going to be smacking it onto your gamepad often in order to actually play the game. Make sure you have a Wii remote on hand as well, as you will only really use the gamepad to read the amiibo and tap on a token on screen that we will get to in a moment.

Tapping in your amiibo will start you on a board that corresponds to the amiibo you choose. In Rosalina’s case, this allows you to play on a galaxy themed board.

Once the game starts, you’ll have to tap the Amiibo to the gamepad to start the game, then tap the Amiibo to roll the dice, then if you land on a spinner, you’ll tap the Amiibo to stop the spinner on a random item, you’ll tap the Amiibo to use an item – y’know, it’s easier to just say you’re going to have to smack that Amiibo onto your gamepad to do literally anything.

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It may not be that big a deal to some people but when you consider the read time it takes for an amiibo sometimes, it gets old pretty quick.

Amiibo party is a lot more simplistic than the normal party mode. Every character will roll the die, (there is only one 6-sided die), to circle the rather small board, and gather enough coins to buy a star. It’s very reminiscent of the old Mario Parties, but severely cut down and simplistic. There are little no interactions with the actual stage, with the only real events occurring from simple mini-events that give you a little extra spending money to buy stars.

The end of every round at least allows you to play a mini-game, so it has that going for it. Things may not be very fast-paced, but you’ll probably end up playing more mini-games here than actually playing the main boards themselves.

Upon winning in amiibo party, you’ll receive Mario Party Points that can be redeemed in the in game shop, as well as win a few cosmetic items for your in-game Amiibo. This allows you to customize the base, among other things, of the Amiibo and make it a little more unique while playing.

There are also tokens you can obtain while playing that switch up the way the board looks by maybe incorporating a piece of the Mario board into it, or allowing you to warp to a star. Either way, the board changes don’t really add much, and all in all, amiibo party really only serves as a dumbed down version of the main party modes. If you already collect amiibos, than this at least gives you the opportunity to use them in a new game, but it’s hardly worth it to actually buy an amiibo just to play this game.

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Main Party

Now to the main course of the game. First of all, the boards are all incredibly vivid and pretty, but I really wish there was a lot more to look at besides 5 game boards. While they may look great, the gameplay on the board is pretty lackluster. All of the boards are completely linear with the only end goal being to… get to the end. You collect mini-stars on the board itself and the player with the most will win the one star at the end of the board.

Many of the mechanics of Mario Party 9 return, including having all of the players play in the same vehicle and taking turns rolling one 6 sided die to move everyone along the board. This makes the game play a bit quicker, but the downside is the fact that not every turn ends in a mini-game anymore.

As a matter of fact, you can go a long while without playing a mini-game if you never happen to actually land on a mini-game space, or find a hidden mini-game block. This actually got incredibly frustrating as the AI, as well as my friends and I were itching to try and play some actual games on the main board, only to find ourselves letting out exasperated sighs as we passed one of the few mini-game spaces on the board.

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When you actually do get to play a mini-game, a lot of them feel rather bland and overly-simplified. Some mini-games return that force you to just watch the screen and pay attention to how many Goombas walked by to see which group had more. Is… are we actually calling that a game? Of course, not every mini-game was terrible, and a lot of them looked and played fantastically, from obstacle courses to brawls on tight spaces.

Slightly irritating however, is the fact that all of these mini-games are played using only Wii remotes. I had expected Nintendo to at least deviate to using some of their pro controllers or other peripherals they offer, but instead it’s still back to the same old shake to win games and NES sideways controller style platformers.

The other downside is you have to deal with excruciatingly long loading times in between mini-games, and when you already feel like you’re slugging along in the first place, the last thing you want to deal with is bad loading times.

You can at least specify the type of mini-games you would like to appear in game, but even your options are pretty small. Your options are easy mini-games (really not sure how the game determines what is easy for everyone), No luck based mini-games or just “all,” mini-games.

It was quite disappointing to play through entire segments without hitting a single mini-game, but the boards at least all break off into segments that allow you to face a mid-boss, a sub-objective, and a final boss.

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The boss mini-games are pretty cool actually, and easily the most competitive part of the game. From swinging into a mecha-koopa’s face, to shooting rockets in space at Kamek, you’ll easily get most of your enjoyment here in the boss games.

There are also outcomes at the beginning of every board depending on dice rolls. For example, in the airship level, once all sides of a die have been rolled, whoever rolls the last number that hasn't been rolled yet will release Bowser from a cage on the gamepad, and make him steal half of the mini-stars from the player. He will also riddle the board in bowser spaces that will force adverse effects on you if you land on them. The airship board also has Bowser’s airship follow you for a segment of the board, and take aim at certain spaces on the board. Landing on these spaces will cause you to lose mini-stars as he fires a Bullet Bill right into your face.

These small stage occurrences at least add to the variety of the game, and can typically turn the tides in a winning or losing battle.

Bowser Party

Bowser Party will give you the chance to actually use the gamepad in gameplay, should you choose to play as Bowser that is.

This mode allows up to five players to play at a time, four on the Wii remotes, and one big turtle manning the gamepad.

The goal is to stay as far away from Bowser as possible while trying to hold onto your hearts and get to the end of the board. Unfortunately, you don’t even get to play this mode on all of the boards. Only three of the boards allow you to play Bowser Party on them.

Main players roll die to move their vehicle as far as possible while either picking up bonuses on bonus die spaces, or landing on lucky or unlucky spaces. These spaces can have positive effects like making Bowser lose one of the die he is allowed to roll, or can have negative effects such as forcing you to move back a few spaces.

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Bowser is allowed to roll up to five die in order to attempt to catch up to the competition. If he manages to get his claws on you, you’ll be placed into a 1v4 mini-game that can favor either the players or Bowser. The goal of these mini-games is to attempt to survive Bowser trying to murder you basically.

Bowser games range from having all the partiers act as moles for Bowser's gigantic hammer to smack down on if they aren't careful, or slot machines that blast an onslaught of Bullet Bills if the slots happen to land on their face. The partiers can try their hardest to platform themselves to safety, but given the amount of control the player has as Bowser, it’s actually pretty difficult to survive his antics.

Playing as Bowser is pretty great, as it actually uses the gamepad to a pretty neat extent. Gyro controls to control flaming pillars, mashing the screen to swing down your hammer, all while behind the gamepads thick plastic so the other players can’t see what you’re doing.

All of this gives some pretty great versatility to the gamepad, but it left me wishing they had found a way to integrate it into more than just one game mode. Playing with the gamepad was the game’s greatest swaying point, so it was disappointing to see such a small use of it.

Bonus Content

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Mario Party 10 wants you to buy pretty much anything you want out of the game. The Toad shop is where you can purchase the only two characters that aren't available at the start, for 600 party points. It won’t take you long to rack up the points, but it feels pretty silly to just have to buy the characters, rather than do something special to unlock them. You can also buy new vehicles here to use when playing in the main game, songs, and models and backgrounds for the in game photo booth. The photo booth allows you to take some pictures with characters and things that you've bought in the store. I was hoping to be able to purchase some extra mini-games or something, but they don’t even offer you that option.

The game also has a bonus menu which allows you to play a couple of standalone games like badminton, a bejeweled like matching game called Jewel Drop, and the option to play some mini-game tournaments.

To be honest, my friends and I spent more time in the mini-game tourneys than anywhere else in the game. It was the only way to ensure we could actually just sit there and play a consistent stream of mini-games. 

Verdict

What We Liked ...
  • Fun use of the gamepad
  • Some entertaining minigames
  • Great visuals
What We Didn't Like ...
  • Amiibo functionality hardly worth it
  • Lack of boards and gameplay options
  • Infrequent ability to play minigames
  • Lack of effort to play some games
6
Gameplay
The minigames have some redeeming qualities to them, and there's still fun to be had with friends, but the fact that it takes a bonus game to really take advantage of all the mini-games is pretty disappointing.
5
Presentation
Mario Party 10 at least looks great, but the presentation falls apart at the seams when it comes down to playing the game.
6
Lasting Appeal
The fortunate factor of Mario Party is that it has the appeal of being that game that you take over to a friends house to have fun together. It's definitely not a single player game, so if you bought it hoping to enjoy it all on your own, I'd say this lasting appeal score doesn't apply to you in the least.
5.5
out of 10

Overall

Mario Party has enough entertainment in it to still be a fun game to grab a couple buddies and play with, but given the choice, I'd easily pick older iterations over this title. The fact that you can go whole segments without even touching a mini-game and the hollow offerings of amiibo mode make this game a pretty big party pooper.
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Reactions: T-hug
I want my powerstars and Toad as the host back. This game should have been moving back to the older game style, not the newer MP9 single cart game. I won't be buying this game at all. Pity... I really wanted a good Mario Party game on the WiiU.
 
I keep hoping they will bring back the original style of Mario Party where you play minigames every turn, lay traps for other people and collect coins to buy stars, and every time they announce a new Mario Party game I'm equally disappointed. Mario Party DS was the last Mario Party game that I really liked, Mario Party 8 is fun too but the motion controls in a lot of the minigames just plain don't make sense. It's fine to use motion controls where it makes sense, but running around by twisting and turning the Wii Remote is just silly and makes it really hard to control your character. My favorites are still the ones on GameCube and I'll keep hoping that they bring back that style. They're still my go-to Mario Party games today, but I've played them quite a lot so they're not as fun as they once were.

The things I hate the most about Mario Party 9/10 is that everyone moves at the same time and it feels more luck-based than ever, with all the Mini Ztars and Mini Stars in the way that you have pretty much no influence on who will get because it depends on everyone's dice rolls and it's first come, first serve.
The stages have also become far too linear.
Mario Party Island Tour is not much better, as they place obstacles in your way so that even if you are ahead, you will most likely be forced to wait, possibly letting other characters catch up to you, who can then pass right by the obstacle once you get past it. It's the same sort of thing that Wii Party does and it's rather annoying. But at least there's some variety in the gameplay as each stage has its own twist on the rules.

Mario Party was always rather luck-based, but you could at least influence the game (and sometimes turn it completely around given the chance) in how you use items, what paths you take and how good you are at minigames. Now nothing really matters anymore except how lucky you are. You're not playing the game most of the time, you're just following along until a minigame comes up. You have little choice in what to do.

Here's to hoping that Mario Party 11 will be a more traditional Mario Party game, or at the least introduce more gameplay elements to make the gameplay more varied, and rectify these issues.
 
It's stupid that Nintendo forces the Wiimote to be used in Mario Party 10 but what about the Wii U Pro Controller? Oh, right. They couldn't give less of a shitabout the WUPC.

5.5/10 seems about right for this mediocre game.

Chavo, could you upload a 720p screenshot of Rosalina's new red amiibo? I'd like to have a high quality picture of her amiibo until it's available for pre-order.

Ever since Mario 3D World I became a fan of her character.
 
Cant wait for Mario party ∞, no the truth is that im tired of Mario party and Fifa games, they make a new version every year.
 
Must admit I'm pretty satisfied with this game, especially in comparison to the 9th one. All in all it's fast paced gameplay & fun mini-games are a good filler between a more deeper multiplayer games. For me it's deserves a sturdy 7.
 
S
I wanna get it just for the Bowser mode.
 
Why can't they just remake the original 3 games from the n64 as one game with just new graphics? Have every party board play just like they originally did with a classic option. Let us choose between that and modern option. Modern option adds the items introduced in the gamecube era, otherwise no other changes. All the games original game modes would be their as well. Only I would want the original mini game mode for coins have additional small maps to choose from, including the original star shape. Plus every mini ever made from the n64 era through wii-u era should be included. Options when setting up a party mode, should include the choice to play with a set of mini games from each era (n64, gamecube and wii/wii-u). With a choice for the complete set too.
 
The biggest complaint I have with Mario Party is that it feels so damn long between turns with an increasingly linear (or at least uninspiring) set of maps. I mean, even if you told me this game was great, if it can't capture the pace of 1, 2, 3, or ... like 6 I think? then it's not going to be worth it to me. Some of them feel like literally 10 minutes of bullshit stuff happening before a mediocre mini-game (with like one or two gems hidden amongst them)... then I roll a 1 and land on a red space, amirite? :/

Why can't they just remake the original 3 games from the n64 as one game with just new graphics?

Yes! I would pay good money for that. Those games were so much fun. Brutal, but fun. A seriously good game for a party. I'm not sure what happened. I assume it had something to do with Nintendo wanting to appeal more to a younger generation? I mean, just the sound bite of "chance time" from the N64 games is enough to make me cringe, but come on... that's why we loved it in a way, isn't it?
 
Yeah I loved the original 3 games. Everything about was great. They were even a challenge with the npcs on weak/easy.
 
While I love and grew up with the original formula, I kinda enjoy more the MP9/10 formula. With the old games I pretty much overkilled anybody I played with since I'm usually better at the minigames, so I'm usually the only one with coins to buy stars and my friends have to rely on blue spaces and luck. The new formula favors less skilled players since its more luck oriented.

And tbh I never understood people complaining that luck = something bad, not only old Mario Parties are heavy luck based, but most board games are.
 
are you playing with your wife and kids? you'd find this game much more rewarding if you have a family to play with, at least i do. its a fun time to sit and play for 20-30 minutes with the family and use the amiibos. also made me go out and find a toad amiibo :)

id say 7 out of 10 personally.
 
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Review cover
Product Information:
  • Release Date (NA): March 20, 2015
  • Release Date (EU): March 20, 2015
  • Release Date (JP): March 12, 2015
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Party
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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