Review cover Puyo Puyo Tetris (Nintendo Switch)
User Review

Product Information:

  • Release Date (NA): April 25, 2017
  • Release Date (EU): April 28, 2017
  • Release Date (JP): February 6, 2014
  • Publisher: SEGA
  • Developer: SONIC TEAM
  • Genres: Party/Puzzle
  • Also For: Computer, PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

When this game was announced, I have to admit that it was quite a shock to me. Perhaps some people saw it coming and some didn't, either way this game was made true. Born from what I thought was competitors, are now united for what could be called a celebration or victory, kinda like Super Mario and Sonic the Hedgehog. Many people find crossover games a glorious thing to behold, why not? It features two fan favorite things into one package. With that comes either good ideas executed well or bad ones that could leave people with disappointment. This game however is a crossover of a puzzle game, both shocking as crossover puzzle games aren't as common as maybe a fighting game or other genre, and also that I thought was competing against one another. Does this game do the job right and bring the best of both worlds into one that satisfy the people, only one way to find out.
Puyo Puyo Tetris is the game born of two popular puzzle games in two different parts of the world made over 25 years ago. Developed by Sonic Team, and published by Sega, this single game combines both Puyo Puyo & Tetris into one package for a low price. Officially licensed by Tetris themselves, this game features a fully playable version of both games with the most recent of rule sets as well as boasting a variety of gameplay modes that range from single player story to multiplayer modes that can be enjoyed either alone or with up to 4 players at the same time either locally on or online. While not
Where to start? This is awkward.

Raise your hand if you knew this would happen 20 years ago. If you did, that is good, cause honestly, I did not, but to my surprise, it did and here it is. Two popular games merged into one package. Behold, invented in Japan comes Puyo Puyo and invented in Russia comes Tetris, two games that became wildly popular at their own pace around the world (or exclusive in some areas). Easily most people could recognize tetris as one of the most addicting and easily made available games ever, it has been on many home systems, computers, arcades, pda, calculators, and even mp3 players, if you can name a system, chances are it was on it and you may either seen it or played it, not to mention it was constantly supported with updates, starting with single player to multiplayer, supporting up to 4 players at once. How did the concept of stacking blocks become so overly addicting to gamers across the world!? Beats me.

But what about the other game, Puyo Puyo? Well if you lived in Japan, you may be more familiar with this game remaining mostly exclusive, but what about the rest of the world? Very curious indeed. Well I guess maybe some back story would help lesson will help with insight. Of course maybe some of you have a idea but it wouldn't be much help if I didn't share why it so important or least let people who don't know "What's up doc!" But you can skip it if you don't care about the origin of the game and Sega making it what it is now. I figured a informative lesson would help people understand things a bit better.

What is Puyo Puyo?

The game was made in 1991 by Compile, a defunct company today. The game first started as a single player "tile-matching" game where the aim was to combine one of the five different colored gelatinous looking pieces of red, blue, yellow, green, or purple known as "Puyos" into groups of the same color to make them vanish and score points as long as you can survive for the high score. The player can also set up chain reactions known as combos that would allow larger groups to vanish in a single turn, scoring larger points in the process. That would require stacking colors in precise places in advance that when one below vanishes, the others on top will also fall into place to match other colors and also vanish. The higher your score grows, the faster the pieces fall on the play area adding more pressure to the player to continue surviving. The game ends when the third column from the left is filled to the top, this is where the pieces enter the area, once is blocked, no more pieces can enter and the game ends.

The game was probably early in concept, it was first for MSX a very early Microsoft brand computer developed in Japan that also played games, some of the more popular games that was on there was ported to NES which was popular internationally at the time like Castlevania and Metal Gear. Small amount of NES games was from the MSX and this also was one of them. Ported to Famicom Disk system and Famicom cart itself (Japanese NES) all in 1991.

It wasn't until 1992 in Japan where it became a popular arcade game. Prior to making Puyo Puyo, Compile had made a game series that was was a first person dungeon crawling RPG known as Madou Monogatari or Story of Sorcery as it can be translated. The game story focuses on Arle Nadja and her pet Carbuncle that are the main characters and the one the player uses. The player must navigate a labyrinth filled with monsters and other quirky characters that featured rivalry between them and would would use magic spells to fight various battles and collect crystals. The story of this new and improved Puyo Puyo game focuses on Arle who encounters the same kind of characters from Madou Monogotari. These characters each have their own quirky personalities that somehow get Arle into quarrels with them and later involve her being forced to do battle. (Maybe sorta like Pokemon Puzzle league, comparing the aspect of combat with what would be used as placeholder with a puzzle match.)

With the original concept of Puyo Puyo now reformed to a competitive puzzle, they tried to make a bigger step forward using the same concept as the first game. This new arcade game focuses on being competitive multiplayer gameplay rather than single player experience tetris was more known for at the time. This new change now allows allows players to progress this new story mode by challenging AI CPU characters of increasing difficulty, or challenge a second player head to head instead of the single player survival score attack experience to competitive multiplayer game. The only addition to this competitive part is the new garbage system where clearing larger group of Puyos will cause clear Puyos known as ojama to fall into the other player's area. The player with these clear Puyos must then remove them by clearing the ones next to it. The clear ones cannot be paired by any means. More improvements came with newer releases of the game that became a standard official or optional changes such as a counter to prevent garbage falling into play, offset to dictate how many chains required to activate garbage, and margin time to rapidly increase garbage sent to other players as time progress in single match to prevent longer lasting games.

Okay, so why have I never heard of it?


Being mostly successful in Japan, this game hardly had support internationally. After the game was made in arcade, like all popular games, they get console home ports, so they made it for The Sega Genesis/Mega drive Super Nintendo/Famicom. In 1993, Sega localized the game with the title of Dr.Robotnik's Mean Bean Machine, this game featured the same exact gameplay but a new story of Dr.Robotnik who sends his army of robots to capture the citizens of beanville to turn into robots and ruin their joy. These characters who are based on the The Adventures of Sonic the Hedgehog cartoon and, are now who the player battle against such as Scratch and Grounder, along with the new story to make it more appealing to international players who was more familiar with Sonic at the time of his popularity. The game also used various songs from Puyo Puyo that got enhanced with Sega newly programmed sound driver for the game as well as arrangements/remixes and original music composed for it. The game also featured a password system so players can continue any time they wish to avoid playing the game in one sitting til completion. This game also features a exercise mode that allows two players to practice the game without the competitive rules, is basically the first version of the game before it became a competitive game as described earlier.

Nintendo also localized the game in 1995 with Kirby's Avalanche or Kirby's Ghost Trap in PAL regions. Like Sega's localization, it replaced the original characters with Kirby ones, now has the story of Kirby trying to compete in the "Avalanche" Tournament to win a trophy after defeating King Dedede. This features a oddly placed talking Kirby who is very offensive in nature due to Nintendo translating the original text in the game to each character in the story events, which puts him out of character, anyone who knows Kirby, he is depicted as a "Silent Protagonist" in all games. Instead of Puyo Puyo composed music, it uses arrangements of Kirby series music. There is no password system like Mean Bean Machine, so one would need to play the whole game in a single sitting. The game does have a option to chose a starting point of Stage one, or Stage 4, and a extra Learning Stage like Puyo Puyo. The learning stage consist of 3 stages with a very low difficulty setting.

At the time, this was common for games that get localized, most games get a completely new story and other stuff to appeal to the target players, is not the first time things like this happen as we probably know about Yume Doki Doki Panic!! Becoming Super Mario Bros 2, then the real Super Mario Bros 2 becoming "The lost levels" Outside of Japan, and even then still continue with Koei Tecmo's Turning licensed games adapting Dynasty Warriors play style while using popular characters to become games like Hyrule Warriors, Fire Emblem Warriors, or Dragon Quest Heroes.

Okay so why is Sega involved?​

While the game was continuously supported in Japan with console ports, unfortunately the company when out of business and Sega acquired ownership for the series in 1998. Previously Sega had been making the arcade boards to play these games on, it wasn't then until Sega's Sonic Team started producing games for the series to continue. In 2001, they released Puyo Pop for the Gameboy Advance marking their first game under Sega's license. This game directly based on the second game in the series, feature most of what was in the game as well as the 4 player multiplayer through link cable. This was the last game to use the trademark characters that became known to that series, before Sonic Team will create original characters in later titles to give it more personal development.

In 2004 they released Puyo Puyo Fever for all major consoles at the time world wide. The Gamecube and Nintendo DS versions the only ones release in US at the time even though other countries got the many console ports. This game featured brand new characters created by Sonic Team and new game modes including 4 player multiplayer, a fever mode directed at the title of the game and, new story scenarios for single player. This was the most recent version of Puyo Puyo Localized outside of Japan, later releases continue to be Japan exclusive until Puyo Puyo Tetris was born!

Two games in one package and more!?

Well sorta, I guess depends on how you see it. At first glance, it would seem that way but is actually much more and with effort too, a rare thing indeed. Yes there is both the standard games of each Puyo Puyo and Tetris, but now there is new game modes that combined the use of both of them together. So whether you want a standard same game matchup or a one vs other matchup, or both at same time mix, it does give you such games. Each game can be played using their own specific rules from the most recent iteration of their respective game. That means if you wish to play either Puyo Puyo or Tetris, you can! In standard versus mode, all participating players can pick which one they wish to play, everyone doesn't have pick the same one but can if you want to. If that ever happens, then there is a specific rule in place to compensate the two different games in play.

Playing the Puyo Puyo game, there is five different colored pieces that the player must connect four or more matching colors either horizontally or vertically. (not diagonally) When this happens, the matching colors get cleared from the area and add points to your score. These colors are red, blue, yellow, purple, and green. The pieces always fall in pairs with any of the five colors chosen at random from the top of the screen that come into your play area in the third column from the left of the six columns. (The next piece is always displayed before it drops) The speed of their decent vary by preset difficulty and how much points the player has scored during the current game, or can be dropped instantly by the player. If the third column reaches the top of the screen, the player loses. This can happen by either the player themself, or by opponents sending garbage pieces which are clear color. These garbage pieces are different since they can only be removed when neighboring pieces of five colors are being cleared, making them stay true to their name of garbage also called Nuisance. In order to send the garbage pieces to another player's area, you must clear large numbers of pieces with one move. This can be done by setting up chain reactions known as combos. When there is pieces of one color separating other colors from matching, you have to clear them out of the way first, the pieces on top will then fall into place to connect with the matching pieces and cause a chain combo, which is the most effective way to play. That means preparing these setups ahead of time as well as doing it fast enough to avoid getting ruined by your opponent's attacks.

Playing the Tetris game, there is seven different colored pieces that fall from the top of the screen. These are distinguished by a color and specific shape. Red is shaped like a Z, green is mirrored by red, blue is shaped like a L, orange like green is mirrored also but mirrors the blue L shape, Purple is shaped like a T, cyan (light blue) is shaped like a I and yellow is shaped like a box. The fall from the top of the center into the play area that has a ten column. They fall at about the same principals that Puyo Puyo pieces fall at and also can be instantly dropped to the bottom, also the play may use a hold function which causes the piece currently in use to be stored to use later and use the next one, if there is already a piece on hold, it is then swapped for the current one. The player must stack these shapes so that a row of them is perfectly fitted with no space in between to clear them from the area. The more the player clears at once the more points they can score and send garbage to the other player's area. The garbage pieces appear from the bottom of the area with gaps in between so the player has chance to clear them. The most common way to clear a lot of pieces at one time is by getting what is known as a "Tetris". This is usually done by clearing 4 rows at the same time (usually done with the I shaped cyan color block) in one move. You can also perform combos by clearing multiple rows in succession of turns, these are the most effective ways to attack the other players. The game is over when a piece that locks into place is over the play area limit. This is basically the same type of play style I mentioned with Puyo Puyo, preparing the setups and being fast about it.

The game modes


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This game offers a plethora of game modes for the player to participate in, is a lot to take in but let's break it down so is not so overwhelming for anyone. The cool thing about this game is right from the title screen, you can choose which of the two games to start playing or the fusion game. I refer to this as the quick play options. Is perfect for simply starting a game as soon as you turn it on without having to go through confusing menus to play. There aren't many games that have such a feature and I find it very welcomed to have. There is plenty of times where someone needs a quick moment to do something and having that be a option just moments after loading the title screen is a good thing. Though if you want to get to more of the game you will have to access the main menu.

Adventure


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Believe it or not, this game has a story mode. This "Story mode" is adventure mode. There is a reason why the two game worlds merged and are being played in tandem. The story mode features a cast of characters that belong to each game game's universe and are thrown together to tell a story. The adventure begins with Ringo, a Puyo Puyo player who is having a peaceful day, the day was too peaceful that she demanded something strange happen to break this peace that she suddenly refers to as boredom wishing her friends to fall out of the sky. Her two friends Amatie and Arle in the middle of a Puyo Puyo Battle suddenly falls out of the sky and their explanation for it is cause that usually what happens in Puyo Puyo Battles. Soon after being reunited, blocks fall and also progress to the point when they suddenly teleport to the Star Ship Tetra where the Captain Tee a Tetris player finds them and tries to handle the situation. Soon after they are met with other crew members of his ship and then crash back to the place where Ringo and her friends live. The story continues with mischief unfolding with the game's characters, is kinda like watching one of the many anime aimed at kids like Pokemon or Yu-Gi-Oh!!. Every time there is a dispute or problem, it is solved with some kind of battle. This is practically the same thing with the story so don't be too amazed here.

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The adventure mode is best described as put together to give the player a plan of how to become a balanced player. There is a total of 10 Chapters each with 10 acts for a total of 100 scenarios to play. Each one has a grading system represented by a total of three stars. Each act can earn up to three of them by satisfying the required conditions. They range from scoring a specific amount of points, defeating the opponent before a set time and so on. The acts also incorporate all possible game modes from and of the six single player challenges to any of the five competitive modes. So basically by the end of this adventure you should no longer be a beginner, but a much improved player.

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The actual story is put together to be of interest. Sonic Team the developers of modern Puyo Puyo games uses Characters they made like Ringo and Amatie, but also uses characters made by the original developers Compile like Arle & Carbuncle, Rulue, and Suketoudara. You may wonder how would the this work? Tetris never had any characters for their games. So they made some. Sonic Team created some Tetris characters, that's right, not only do you get a children's anime story, you get Tetris anime characters. Captain of the Starship Tetra is Tee, the support character O, the spoiled brat Ess, twins who are mischief makers, Jay & Elle, a talking Chihuahua Ai, and a robot named Zed. if you haven't noticed by now, the character's name each represent one of the seven tetrimino pieces in Tetris. (T, O, S, J, L I & Z) Besides the rather interesting naming phenomenon, there is more characters that all balance the roster out with a alignment. The devs made sure that there is enough characters with the affinity of both games equally, interestingly enough they took some Puyo Puyo characters and made them aligned with Tetris. While personally is a bit strange but I suppose it was a shortcut to not having to come up with newer characters for the game.

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As you progress through the story, you can unlock new characters to use in other game modes, and earn points to redeem for additional unlockables. These unlockable can be used to get new skins for the two game pieces, so if you want the Puyos to look retro or just goofy, you can. You can also unlock more voices for characters as well. A portion of the unlockables are obtained from earning points by completing matches in any of the game modes, and then buying it, the others are obtained by playing adventure mode which encourages players to do so if they want all the characters. You can also earn achievements as well to be earned.

Lessons


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The lesson mode serve as the beginners area. This shows instructional videos with great detail for Puyo Puyo, Tetris and the fusion game Puyo Tetris. There is three tutorial videos for each game. The beginner explains the rules of each game and the controls for it. The advance teaches more advanced skills for players to use and would be useful during the battles if they have much hope of winning. They teach you how the combo system works in each game mode and why is necessary to use it. In expert, it teaches very top level skills that is very essential to making the game more enjoyable. It explains various ways to set up the pieces to cause large chains that will devastate the opponents in battle modes or score high points. While more difficult to deal with for inexperienced players, it make sures to be clean with the explanation and the video provided to show how it works. You then need to take everything you learned there and venture forward into the competitive world of the game has to offer you to become better.

Solo/Multiplayer Arcade and the game modes

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There are several game modes to enjoy. There is a single player arcade and multiplayer arcade you may choose freely what type of game mode they wish to play. If you are playing alone, you can use the solo arcade option, if you playing with two or more players either on the same screen or with multiple systems, then multiplayer arcade can be used. There is normal versus which is the standard, for this there is battle and endurance. In battle, player picks a character and a play style of either Puyo Puyo or Tetris, and also choose same conditions for the cpu players that can be either up to 3 at once to battle with. If you do choose more than one opponent, you can put them onto teams for more interesting battles. Set the stage backdrop from the available choices, customize the game settings like music, skins of the pieces, different rules and even handicap and you are all set to play. You can even save replays of the matches to watch later or upload to the server for others to watch. There is also a endurance mode in which you do battle against cpu opponents one after another in a survival type of game. This endurance mode is available for solo arcade mode only and any sub game mode.

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In fusion, you can play with both Puyo Puyo and Tetris pieces in one board. If Tetrominoes (that's what they call the Tetris pieces) fall onto the Puyo (that's what they call the Puyo Puyo pieces), the block slowly falls to the bottom of the area or another Tetromino piece by slowly passing each Puyo piece on the way and after it reaches the destination, the Puyo pieces fall from the sky in the same column relocating itself on top of the Tetriminos. In other words, the solid blocks doesn't mix well with the squishy blob. You still are limited to the same rules as each game, put the Tetrominoes into lines to clear them and connect four Puyos of the same color to clear them. Using both of these in conjunction with each other is how the new game works to make effective combos to devastate opponents with. The thing I should mention in this mode is that depending on your character chosen, it does effect what pieces the player gets at random and is one of the few game modes that do matter which character you choose. This is a game mode that is good for introducing new people to either game if they don't know which one to start with.

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In swap mode, the game is played by continuously swapping between both Puyo Puyo and Tetris boards at set intervals throughout the match, if either of the boards gets the conditions for losing, the game ends for that player. The first board is chosen at random, then depending on the set timer in custom settings, will determine how long until the next swap happens. The trick to this game is a clear on each board close to the time of the swap to perform swap combos to be effective. The game also works because it requires more management on both boards to set up for those. The other part of this mode is having the player play to what could be their strength and weakness. For example, if you know your opponent doesn't do well at Puyo Puyo, then you can plan to launch setups at that board for a advantage. This is a better option for trying to introduce new players to either game and not sure which one to play as opposed to fusion that puts them both into one with slight rule changes.

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Party Mode is a game mode which adds items to the pieces that you play, clear them will give specific effects. It can range from sending large amounts of garbage to opponents or helping you clear your own pieces and garbage. The interesting thing about this game mode is that instead of focusing on filling the players board with garbage to win, no one stops playing and declared the loser simply because their board was filled, they simply start over, the goal here is to play with a timer to see who can get the highest score. The use of items is used to help make even unskilled or more skilled players more balanced. This is also one of the other game modes that allow you to pick either Puyo Puyo or Tetris to play with and the character chosen matters as it determines what kind of items you get and how it effects other players.

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Big Bang Mode is very different from the other game modes. The goal here is that each player participating has a life bar that must be depleted by other players. Instead of each player's board starting empty, is preset and the player must use the given pieces to create continuous combos until the board is cleared, then the next one is given and is continuous. This takes on the puzzle element of the player figuring out how to clear the board as soon as the board is given, rather than giving the player any chance to set up the board to clear on their own. The goal here is to quickly solve the puzzles as fast as possible within the given time limit set in the custom options for the game mode. If you fail to clear enough boards or don't clear as many as your opponents did within the time frame, you are eligible to suffer damage. The damage is calculated based on all participating player's performance vs your own. This is another mode that you can choose either Puyo Puyo or Tetris style, the character chooses doesn't effect the game.

Challenges

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I have to mention that in Solo Arcade, there is a exclusive challenge game mode that has 3 rules for each Puyo Puyo and Tetris. These challenges are not played with any other player or cpu opponent, instead are played independently and perhaps serve as a practice mode for players.

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The Puyo Puyo challenges featured here are as followed. In Endless Fever mode, this challenge is much like the Big Bang in the arcade modes where the board is setup with Puyos and player must use the pieces to clear the board with large chains. In endless puyo, the game takes on the survival mode of a never ending game until the player uses. In previous games, this was the exercise mode that allowed players to practice playing the game without any concern for another player's attacks. The goal here is just to get a high score, the longer you play the faster the pieces drop pressuring the player to lose. In tiny puyo, the puyo pieces are the size of the Tetris blocks, that is basically the only difference. The other thing here is the character chosen matters, each one have different way of receiving pieces in this mode. Not much to say, is a game mode if you ever wanted to play Puyo Puyo with Tetris size pieces.

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The Tetris challenges featured here are as followed. In sprint, the goal is to clear 40 lines as fast as possible and the game ends when the player does or fails to do so. It features a scoreboard of a timer and how many lines left to clear. Marathon is much like the same thing as sprint but now the goal is to clear 150 and Ultra is basically trying to get a high score within 3 minutes time. As stated before, the challenge modes can serve as a practice mode for individual players as well as offering a twist on the single player experience.

Online

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The online mode is for playing with other players around the world. A internet connection is required to use, either wifi or ethernet. In this mode, players can enjoy the same arcade modes with other players. In Puzzle League, you are given a rank, a league, and ratings based on your wins and losses to other players. You start with 2000 points of ratings and losses decrease them while wins increase them. More wins increase your league and ranking. This is where serious competitors are found. Before you start you can go to options to set your online matchmaking settings. You can choose what location you are in. This helps when recording the games so that is tied to your region for more categorized ranking. There is regional which is based on the location setting you used and world wide against every player who played Puzzle League. You can also set your favorite character, this will be the default chosen character for every game mode that ask you to select a character for faster selection. You can also filter the five game modes you wish to play as well as the internet speed requirement for choosing your random opponents. These filter settings will determine which of the games will be played when searching the Puzzle League and if their connections is good enough that you get paired with. Every match in Puzzle League is played with only 2 players at a time and any disconnects during the game in progress will effect the player's ranking.

Freeplay Mode is a non ranking system that can be played with up to 4 players at once. You can search for other player's lobbies or create your own. Make it public or private if you only want friends to play with, select what game mode is being played, how many players, set the rules of the game and simply wait for players to join, and play. Is basically the same thing as the solo arcade or multiplayer arcade but played online with players around the world. If you ever need someone to play with but don't have anyone around, then this is for you.

Replay mode is exactly what you think it is. You can watch player's uploaded replays here or even upload your own. You can save a replay of any completed match to watch in the gallery or upload to share with others, alternatively you can save other's replays to your own system to view offline later from the online replays. The replays have various categories which are not really determined by any type of management system. Is has tags and ranking for each replay that appears based on situational outcomes. For example, two players who are both from California will get a tag of "Regional Battle." Either way, is a good place to watch other players play to see how intense the games can get if you are still learning and new at this game.


Verdict

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This game is actually a well put together. It provides any player with enough content to enjoy for variety of different reasons. If you are new, you can learn how to play in lessons mode, then practice in challenge mode, have fun with friends in local or online multiplayer, or improve skill further in adventure mode or by watching replays. Even if you never played any of the two games before, there is modes that provide newcomers a mix of balance even with skilled players, and also allow anyone to stand a fighting chance against online warriors or just play casually alone or with friends. The story mode may have been a bit unnecessary but the characters are all fully voiced and have decent production value, during the scenes of the story, the characters don't do lots of moving, instead is visual novel style with character portraits displayed on screen and text reading what they are saying, and has a option to auto advance. The story is mostly just there for entertainment between the game itself, taking a break from it all to enjoy something different, so is not to be taken seriously, is at the level that is meant for children.

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The game is low price. The game is priced at $29.99 on eshop compared to most retail games which is either $40 - $60 If you buy the retail game on Nintendo Switch, the game is instead $40 and comes with two key chains of a green Puyo and Purple T shaped Tetromino, depending on the customer, that extra $10 will make a difference. This game is also available for Playstation 4 for around the price of $30 or lower, but only at retail, from what I know, there is no download option. Either way, is a nice package to own weather you like Puyo Puyo or tetris, or even like one more than the other new to either game.

Verdict

What I Liked ...
  • Plenty of content for anyone to enjoy
  • Easily welcomes new players to the series and satisfy long term fans and experts
  • Make attempts to be creative with both games combining various game modes
  • Adventure mode provides a stepping stone to higher level from beginner to expert
What I Didn't Like ...
  • Character voices during the game play can't be switched off (may become irritating or distracting)
  • Plenty of legacy music from Puyo Puyo missing (not sure about Tetris)
  • Unlockables require a lot of points which can take very long time to get them all
  • Generic story for the game's adventure mode.
10
Gameplay
I am not really sure what to say here. If you recognize both of these games then you know most of the game play already and that is mostly survived on the replay value among players. As long as you keep playing and don't give up, you will keep getting better. Most of the fun is becoming better through trial and error, learn from your mistakes. Even if you don't feel confident, playing any of the various game modes will give even the greatest players cold feet, those give a bit of a balance that even non experts can compete with. Is a straightforward situation with this, if you know what you are playing the game for, it caters to many people at once which is good.
8
Presentation
The presentation of the game is a bit simple, you have a title screen with quick play options, and lesson mode that has instructional videos on how to play each game, various game modes and a full story mode. While is pretty simple standard and probably expected, is not bad, they did put effort into it. It couldn't have been easy to come up with all those game modes mixing both the games together or the story and how it would make sense. (I can only say at least they tried)
10
Lasting Appeal
Like its been said, the game thrives on replay value. The game is something you can keep playing as long as you want to no end. Though the game has a adventure that does end, doesn't mean you should stop playing. With solo, local, or online multiplayer with up to four players, the fun can keep going for long time. Basically the game only ends when you don't find it fun anymore and stop playing. Though you may keep it around just for parties and gatherings.
8
out of 10

Overall

To have such a thing at a low price is a good thing. I said before that crossover games could be considered a celebration, and this is no exception. You're getting a decent collection of content for the price and well put together. At its core, is simply two popular puzzle games put together into one and made available at your convenience along with combination of game modes to play using them both. Probably no one was expecting these two games to become one but did work well for the most part.
That's a darn long review to describe a game combining Tetris and Puyo Puyo.

Good job though!
Yeah, to be honest, It took me way too long to finish this than I usually spend on reviews. It was frustrating writing that but the game didn't give me much of a choice. There was much to explore and if I didn't explain It would have been lacking quality to detail for anyone to fully understand.

I usually want to avoid long paragraphs or try to break of the monotony with screenshots but this i felt was a very huge challenge and ambitious review that I wasn't ready for but I wanted to complete regardless as I wanted to have a review done for every switch game I own. So far I done 3 and for the switch and wanted to make sure I was consistent with the quality of impressions that the first one had. I planned to do shovel Knight whenever the game is completed and I make sure that review may be very easy with the experience I got from this.

Thank you for the feedback and I welcome more from the community. :)
 
I'm a little sad you didn't shine a light on the brilliantly written dialogue in the story. While the core content is rather generic, they really support it well with puns and general quips to keep the player invested.

As for the review itself, I'll throw out some feedback. The content itself is solid, I think you've covered every aspect of the game in more detail than I've ever put thought into. Your presentation of it could use some work though. My main concern is the structure of some sentences can take a double, or even triple read to properly understand, which might deter people from reading on. That aside, you also follow a very similar opening for each of the game modes. "X mode is..." etc. You mix it up a little, but not enough as to make it feel different. The last thing I want to mention is your history of Puyo. It's great, don't get me wrong. You did a really good job in looking at the series as a whole, but I question whether it belongs in the review as you've inserted it. Perhaps a link to a blog where you put it might be more fitting for more information, with just a brief overview written in the review?

I'm glad you're determined to review each of your Switch games, so please don't let my comments deter you. They're just a few things you can keep in mind for future reviews, and hopefully continue to improve.
 
I'm a little sad you didn't shine a light on the brilliantly written dialogue in the story. While the core content is rather generic, they really support it well with puns and general quips to keep the player invested.
I would have went into a bit more detail but I felt it would have just added more dread to a already long review. I admit is rather long but only cause there was much of the game to explain. If I was to make it shorter it probably would mean sacrificing most of the different game modes that was available.

As for the review itself, I'll throw out some feedback. The content itself is solid, I think you've covered every aspect of the game in more detail than I've ever put thought into. Your presentation of it could use some work though. My main concern is the structure of some sentences can take a double, or even triple read to properly understand, which might deter people from reading on. That aside, you also follow a very similar opening for each of the game modes. "X mode is..." etc. You mix it up a little, but not enough as to make it feel different. The last thing I want to mention is your history of Puyo. It's great, don't get me wrong. You did a really good job in looking at the series as a whole, but I question whether it belongs in the review as you've inserted it. Perhaps a link to a blog where you put it might be more fitting for more information, with just a brief overview written in the review?

I added that part about the history of puyo so that people have the information available. While I agree perhaps it was unnecessary to a review, I felt that since this is a game that uses a very rarely known game to many that it was important to address "So why Puyo Puyo Tetris of all the cross over games?" Is not a well known game in America or Europe for the fact very few games was released internationally outside Japan while is almost impossible for someone not to know Tetris which has more recognition. It could been excluded from the review but that is why is under a spoiler, I suppose you would also say that the spoiler is useless and just made people curious to read it regardless simply cause is included, but I can't control that within people. :P

The words used could have used more work, I had intended to keep things consistent and perhaps not really feeling that it was monotonous or repetitive to read. I suppose there was plenty of choices to improve on but being I haven't really tried this type of review before. During most of this it felt more of a challenge to me, up til not I haven't really done something like a variety game and felt that I would have made similar decisions with a game like maybe Super Smash bros, having to explain the different game modes that is in the game, how each of them works and keep it all short at the same time. Most of my goal was to explain each thing clearly with as much detail and as few of words as I can come up with to keep the pacing faster even if there was more than average text. But as you suggested that I can try to keep it entertaining so people will want to finish what they started. :P
[/Quote]
I'm glad you're determined to review each of your Switch games, so please don't let my comments deter you. They're just a few things you can keep in mind for future reviews, and hopefully continue to improve.


I accept feedback of all that are trying to share honest assistance, determination will be my guide, deterrence will not claim me as easily as one thinks. I plan another one within a few days. Honestly I didn't think this one would take as long as I did, started two weeks ago on Friday but the next one should be shorter and easier for me with this kind of experience. :)

I asked @Chary to read it for some guidelines but she seem rather busy at the moment. I honestly wasn't ready to publish but since I was gonna start the next review I didn't want this one pending during that time to keep on my backlog. :unsure:
 
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Review cover
Product Information:
  • Release Date (NA): April 25, 2017
  • Release Date (EU): April 28, 2017
  • Release Date (JP): February 6, 2014
  • Publisher: SEGA
  • Developer: SONIC TEAM
  • Genres: Party/Puzzle
  • Also For: Computer, PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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