I used DotNet 3DS Toolkit v1.4.6 to extract the dumped game, copied the files over to the correct folder then used the same program to combine the files
https://projectpokemon.org/home/files/file/481-net-3ds-toolkit/
is my keys.txt file supposed to be one big jumpled mess?
the biskeys.txt file had a return between each info, the first time i did it though my DEVICE KEY showed a bunch of 0's had to do it twice
how do i check what nsps ive already installed?
first time setting up
when using nx-shell, after i checkmark two nsps to delete when i try to delete a 3rd the switch freezes
if they get permission from 4j (the studio who helped put minecraft on consoles), they could put the console edition tutorial worlds in the game, as seeds
and i mean all of them (if not, maybe a few highlights, like TU1, TU31, and TU69)