Valve has no obligation to Nintendo to issue a takedown, and Nintendo could have submitted the same exact thing with much more ease than going through Valve.
In submitting the DMCA Notice they certify that under penalty of perjury that they are the copyright holder or is an agent authorized to...
Depends on if the developers make any fixes I guess, I've noticed Proton at least has the same graphical glitches in certain games on both Linux and Mac.
But is it booting from RCM, or is it booting RCM, shutting down, and then booting normally also logged? Isn't the eMMC filesystem still encrypted at that point?
Is RCM logged or is shorting pin 10 logged? It seems like the OS itself would have to do the logging, RCM probably doesn't know how to access the filesystem, nor does it even need the eMMC present.
What SNES to NES adapter are you looking at? I was looking at one a while ago, but it turned out to be an NES that just used the SNES for power, not really an adapter.
I think if you can figure out what server it checks to see if there's connectivity you can block everything but that. Hopefully it shouldn't transmit any ban worthy data in that step, and it just checks if it can actually connect to the internet.
It was made with SRPG Studio, so nearly the same as RPG Maker.
It has two difficulty levels. I'm not sure how closely the normal difficulty relates to the classic games, but I would guess it's pretty close.
It also has a different kind of difficulty...