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  1. M

    Homebrew Official Retroarch WiiU (wip.)

    Speaking of all these Neo Geo cores, has anyone been successful in running Battle Coliseum?
  2. M

    Homebrew Official Retroarch WiiU (wip.)

    Too bad we haven’t been able to get it running with these old cores. :\ I will try some tests this weekend to see if anything can be done with 1.8.4 which is also an available archived download. As for PSX Unai, I was last playing FFVii again and it ran spectacularly on the last build you...
  3. M

    Homebrew Official Retroarch WiiU (wip.)

    I haven’t tried any cores yet but a friend suggested to use the wayback machine and it seems to be working from my phone even. https://web.archive.org/web/20200621223915/https://buildbot.libretro.com/stable/1.8.9/nintendo/wiiu/RetroArch_rpx.7z Just change the build number for the one you want...
  4. M

    Homebrew Official Retroarch WiiU (wip.)

    Was there ever a Saturn core created for the Wii U? I think I may have read talk about it in the past….or was it a standalone proof of concept emu for vWii? I can’t recall. Can somebody share it here if it was ever made into core form?
  5. M

    Homebrew Official Retroarch WiiU (wip.)

    That’s a real shame. I only remember the fps being really low off the bat after loading but I never messed around with tweaking it. So you are saying it is possible that it ran much smoother on the now obsolete FBneo core? In theory it should still be able to run in the recent retroarch builds...
  6. M

    Homebrew Official Retroarch WiiU (wip.)

    So all this talk about KI got me giving the recent build of Retroarch a go and it turns out MAME 2003 Plus can run KI at around an unstable 40-50fps if you have the Overclock 25% with the audio resampler on Lowest quality and Core Frameskip on at least 2. Of course the icing on the cake is to...
  7. M

    Homebrew Official Retroarch WiiU (wip.)

    @ploggy I got to Test KI and KI2 back when they were compatible with the older FB Neo core. They ran at mostly 2-4fps with heavy audio stuttering.
  8. M

    Homebrew Official Retroarch WiiU (wip.)

    @Vague Rant Your support is appreciated! Do you know if something could be done about using other controls besides the game pad? Like maybe a Wii U Pro or even Wiimotes?
  9. M

    Homebrew Official Retroarch WiiU (wip.)

    Is the Saturn core getting any attention?? What does this mean?
  10. M

    Homebrew PPSSPP discussion and testing thread

    Metal Slug XX is playable if you tweak some settings but it will make the emulator crash because of loss of memory. I managed to beat it only by using savestates, that way when it crashes you can resume from a savestate until it crashes again.
  11. M

    Homebrew Official Retroarch WiiU (wip.)

    Thank you Ploggy! This really helps! Now the game can be played with the sacrifice of a few frames but mostly fast flickering stuff like Storm’s tornado and Colossus’s mutant blast. No biggie.
  12. M

    Homebrew PPSSPP discussion and testing thread

    Well it does sound like it may have some improvement. I wonder if anyone is working on it still. I look forward to you sharing the files. 😎👍
  13. M

    Homebrew Official Retroarch WiiU (wip.)

    I tested running X-Men The Arcade game for 6 players on both MAME 2003 Plus and FBA NEO cores yesterday and the results are they both clock around 20-40fps in-game. I am not the best trying to figure out emulation settings but wanted to ask if you guys have any tips to help speed things up more...
  14. M

    Homebrew PPSSPP discussion and testing thread

    Can you please upload it soon? I am curious to see if this build is any better than the last one that was publicated here.
  15. M

    Homebrew Official Retroarch WiiU (wip.)

    Yeah it’s still lagging. I think the game might be too demanding on the core. Thanks for your time and Merry Christmas.
  16. M

    Homebrew Official Retroarch WiiU (wip.)

    I tried both PUAE and PUAE 2021 and it runs the same on both cores with the stuttering. It is a homebrew port created from scratch and released this year, that is why you’ve never known of it. Some info: “Game doesn't fits on a single 880KB floppy and Scorpion Engine currently has no support...
  17. M

    Homebrew Official Retroarch WiiU (wip.)

    I’m trying to run this Amiga homebrew port of Castlevania but it stutters like crazy and runs really slow. https://danteretrodev.itch.io/akumajou-dracula-aga Can anybody tell me what settings work best? I got all the bios inside the system folder and the game runs, it just lags with too much...
  18. M

    Homebrew Official Retroarch WiiU (wip.)

    what are the best settings for mGBA to avoid screen clipping?
  19. M

    Homebrew Official Retroarch WiiU (wip.)

    I’ve been playing it all weekend. Solid RPG. The only nitpick I have is that there isn’t much music playing throughout the game. I heard it might be emulator related though. The game plays fine tho, just that it’s quiet most of the time. I have a question related to the Unai PSX core. How do I...
  20. M

    Emulation Best way to play every possible N64 game on wiiu

    Is Goldeneye doable? What about multiplayer?
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