Search results

  1. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    With the new sf2dlib/ctrulib changes, I don't think Turtle's fork compiles anymore ;v Sorry for the lack of progress, I keep hitting obstacles then lose motivation. I'll try to merge Turtles audio changes, add Canvases and Spritebatches, then make another stable release.
  2. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    What error did you get? If you're using the latest ctrulib from Github this won't compile because the legacy GPU API got removed :P
  3. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    When I can, busy with IRL stuff right now, but the project isn't dead :P
  4. VideahGams

    Homebrew [Release] DSP Dump

    The people in this thread who are angry at Cruel for "unnecessarily attacking" Rinnegatamante, seem to either be ignoring, or completely ignorant to the fact that Rinnegatamante does that all the time.
  5. VideahGams

    Homebrew [Preview] Turtle: Invaders

    Ogg, but not audio streaming yet (I've been busy with IRL stuff)
  6. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    As in, you don't load any audio? Can you link that version?
  7. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    Yeah, .ogg's are supported, just not other .wav's Your project won't load for me because it runs out of linear memory, which I will have to add audio streaming to fix
  8. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    Audio is still supported, but LövePotion will only load valid PCM .wav's now
  9. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    The 1.0.8 test game probably won't run due to audio changes, the game folder from this unstable version should work. And as for the Undertale Lua Demo, are you using XavyrrVaati's LOVE or the old demo from a while back?
  10. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    Yup, I don't recommend using this for development though, it's mostly for releasing games as CIA's It's an unstable version, fresh off the presses from the git repo so things might not work, if you find something broken make sure to tell me. You can grab it from here, the romfs is empty.
  11. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    I can provide a CIA if you want I guess, but the romfs would be empty. I'll have a look at it in a bit.
  12. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    Can you link your build and code? I haven't been experiencing anything like this.
  13. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    You call it either way gameState = 'intro' gameStates[gameState]['draw']() gameStates[gameState].draw()
  14. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    A couple of things are wrong with this. function love.update(dt) --blahblah gameStates[gameState]:update(dt) end Calling a table function with a colon, puts the table (aka self) as the first argument. So technically, it's passing itself as dt, and the actual dt is the second argument...
  15. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    dofile() loads a file and executes it, require() keeps a track of what you've already loaded so you don't accidentally load the same code twice. require() is also the Lua standard way of loading modules, at least for Lua 5.1 onwards (LövePotion uses 5.1) The absolute simplest way of doing that...
  16. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    Using dofile() is bad practice, you should use require() instead. function love.keypressed(key) if key == "select" then require('path.to.lua.file') -- Don't add .lua at the end, use dots instead of slashes end end The path is relative from the game folder, so if you wanted to...
  17. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    love.system.getOS() returns '3ds' in LövePotion
  18. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    require "stuff.stuff.code" is also valid!
  19. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    I don't think scaling down works right now, only scaling up (not sure, haven't done much testing on the scaling) You could have a version of the image pre-scaled just for the 3DS version, seeing as that versions only targeting one possible resolution.
  20. VideahGams

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    At the moment, no, I'm constantly changing stuff so I've never had a chance to write up a proper list :(
General chit-chat
Help Users
  • No one is chatting at the moment.
    Sonic Angel Knight @ Sonic Angel Knight: :ninja: