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  1. haazet

    Homebrew COMPLETED GameCube and Wii Emulation on Switch

    I came back to this thread to finally flash android and try it out and the performance of this build isnt any better than the latest MMJ builds. I get the same FPS, in fact Bully on the wii crashed on me in 7004 and there's other glitches that are fixed in MMJ. Here is my results latest MMJ...
  2. haazet

    Hacking Where is EmuMMC stored?

    This has been confusing me all day. I had file based emummc and was UNUSABLY slow, south park for example if installed on the emummc system not SD card it will not load past the title screen. And playing games saved on SD card is barely better. This is with a Samsung 256GB U3 orginal So with...
  3. haazet

    Homebrew arm9loaderhax from Gateway unable to boot gateway anymore

    I still use my gateway for testing my "homebrew" games I make in Unity and it's great for that since I don't gave to install a CIA every time to test. But if this is a console is being used by a child, definitely move away from gateway. If you update the system to 11.3 and try to launch that...
  4. haazet

    Homebrew Retroarch Emulation Thread (Nightly Builds Included)

    Matched all these settings, still crashing the exact same...didn't try to 3x and 2x my custom aspect ratio width/height but don't think that will change anything.
  5. haazet

    Homebrew Retroarch Emulation Thread (Nightly Builds Included)

    I tried setting the cache directory and core dir etc to various places and messed around with a lot of video settings and the only thing that stops a crash is turning the dynarec off. Maybe post some screens of your settings if you can.Testing with Jet Grind Radio (E) which you lucky to get...
  6. haazet

    Homebrew Unofficial 3DS RetroArch builds

    Just curious is there a github for Yabause code for 3DS? Im not too familiar with building from source, but last time I tried compiling cores like Yabause for ctr running Make gave a error about unsupported platform. Is it as easy adding the platform argument in the Yabause libretro source?
  7. haazet

    Homebrew Unofficial 3DS RetroArch builds

    Sweet thread, I totally had no idea Yabause was worked on. Maybe someday a dynarec will be made, NiGHTS is one of my favorites New3DS Yabause Nights into Dreams ( 4-7fps average) No sound/Frameskip enabled
  8. haazet

    Homebrew [RELEASE] Infinite Improbability Drive (Game)

    Hey I built a CIA and 3DSX for you with custom Icon and Banner for your game. Also I added a script "3ds" that simulates a 3DS when testing this game on a computer with Love 9(?) Havent tested it myself but should work fine. Using TitleID 000400000F487A00 https://ufile.io/4821c If you have a...
  9. haazet

    Homebrew GW + 11.3 kills a9hl?

    Not sure i understand your post, Its definitely confirmed booting the gateway mode from Luma 11.3 Sysnand over rights firm1/0 and lose al9h leaving a regular 11.3 unhackable 3DS I'm not sure what more confirmation you need Gateway does not protect Firm1/0 that was changed. Emunand updating...
  10. haazet

    Homebrew [Release] Cthulhu - app for managing play time, step history and cached icon data

    Still black screen for me. Waited about 2 mins
  11. haazet

    Homebrew [Release] Cthulhu - app for managing play time, step history and cached icon data

    I just got this off FBI. And getting a black screen after the homebrew banner. European region swapped to USA New 3DS Al9h Luma 11.2 Sysnand.
  12. haazet

    Homebrew Any Homebrew app that can load .3DS ROMs directly?

    I would love someone implement .3ds loading and Gateway card menu in Luma. I mess around in Unity and it's much faster to pop the card out toss the .3ds on and test it without installing and just delete off the sd, it's like a way cheaper development flash card. Also I have a lot of games I'm...
  13. haazet

    Homebrew Yay! Another Stupid Unity Thread!

    Anyone have an example of using the gyroscopic sensor for example rotate a object(camera)? I notice that in regular standard assets there's tilt script in the cross platform but haven't tried it out yet or sure if it the samething
  14. haazet

    Homebrew VS2015 Developement Setup Issue

    Visual studio is is just a nice text editor not so much really much of a engine. Its nice because it has auto complete/suggestions when your typing if you have it linked to the library. I just use Notepad++ but my games we're simple with libctru and use VS for Unity but it really doesn't help...
  15. haazet

    Homebrew Install Unity exported CIA through FBI

    I tried your icon but same error. I was suggested to use a plugin for photoshop or the SDK Texture Tool to get the format that should work...Seems like I gotta reinstall as I shouldn't be the only one asking if its so easy.
  16. haazet

    Homebrew Install Unity exported CIA through FBI

    Thanks for taking the time to look sorry if I was so doubtful I was a bit confident my set up was fine Haha, I'm still having the issue and haven't reinstalled anything yet, just going to ignore it for now... Seems to be a problem with the sdk my output is this Unable to create banner and icon...
  17. haazet

    Homebrew Install Unity exported CIA through FBI

    Hmm, Im not sure regardless of what format you put it in the end it's converted to .icn format. Unity does this automatically? I don't see how my problems with just changing icon needing a reinstall, but don't mean to doubt you Edit: I think it can't use those formats when the makebanner is...
  18. haazet

    Homebrew Install Unity exported CIA through FBI

    The documention doesnt say anything about icon formats...and I've heard otherwise from the actually Nintendo support, but we can't get into specifics because of NDA. But in short no it won't work
  19. haazet

    Homebrew Install Unity exported CIA through FBI

    Apparently there's a bit more to it and it need a certain format and that's why my makebanner is bombing. Did you really get it working with a png?
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