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  1. YoshiOG1

    Homebrew WIP Pokemon SWSH Trade Bot

    This sounds cool! However, I don't have an Arduino board, so I can't use it (yet). But I was thinking: would it be possible to emulate a wireless controller entirely via the PC and Python, using only the Bluetooth adapter in the PC? Every solution I've found for a bot controlling the Switch...
  2. YoshiOG1

    Hacking Question About the 'Ban' on the Switch

    Hey guys. I'm sure my question has already been asked before, but I'll ask anyway, in case my situation is slightly different. After my Switch console got banned with Error Code 2124-4007, I have since unlinked it via the Nintendo Account settings page from my PC. The console ban also...
  3. YoshiOG1

    Hacking Post your WiiU cheat codes here!

    (BOTW 1.4.1) I seem to have made a code that allows you to point at a treasure chest with Magnesis/Stasis and, when you press the TV button, it replaces the item in that chest with a Hylian Shield. It's essentially a "chest contents modifier" code: If anyone would like to improve this code --...
  4. YoshiOG1

    Hacking Post your WiiU cheat codes here!

    Guys, I came up with a code for Breath of the Wild on version 1.4.1, but I'm not sure it works on 1.5.0. That being said, can someone please test this out on the latest version of BOTW to see whether or not it works? Bokoblin Idle Animation v1.4.1 [YoshiOG] 01000008 43BB0F30 426F6B6F 626C696E...
  5. YoshiOG1

    ROM Hack CTRPluginFramework - Blank Plugin - Now with Action Replay

    The 11.8.0 system update that came out in the last couple days broke a lot of stuff, so we just need to wait for a fix to be made.
  6. YoshiOG1

    Hacking Post your WiiU cheat codes here!

    Hey, I think I found the offset to make this code work in v1.4.1 of the game (probably WON'T work on 1.5.0). Here it is: Always See Monster HP v1.4.1 [YoshiOG] 00000000 43DC5588 00000001 00000000 It seems to work for me, at least. It might need more testing. I'll probably edit this post once...
  7. YoshiOG1

    Hacking Post your WiiU cheat codes here!

    Here's an idea for something that might be useful for debugging purposes in Zelda BOTW: A code that displays whatever message you want on-screen at any given moment (such as a button press). For instance, it would be useful to show an on-screen message when using Stasis and pressing the Dpad...
  8. YoshiOG1

    Hacking BotW Item Names for PandaOnSmack's Trainer

    Hey @skoolzout1 I have a question: Is it possible to spawn an enemy that shoots Ancient Arrows instead of normal or elemental arrows? If so, could you (or anyone) please make a code like that? (Preferably for v1.4.1 of the game) Thanks for any consideration.
  9. YoshiOG1

    ROM Hack [Tutorial] Updated Guide to Editing the Home Menu

    I get an error when trying to open the sleep_LZ.bin file I dumped using GM9: P.S.: I have a method of using Luma's LayeredFS with system titles such as the Home Menu, but it requires enabling "loading external FIRMS and modules" from Luma's config menu.
  10. YoshiOG1

    Homebrew several questions

    First of all, do you have Boot9Strap installed? If so, you probably don't need Emunand. Also, I think if you were to use a 2.1 Emunand, you risk permanently bricking your n3DS; the 2.1 sleep mode brick is probably an MCU brick from what I've read, and as such you can't recover from it, even...
  11. YoshiOG1

    Homebrew Post Homebrew ideas, suggestion, requests here

    You know what would be cool but probably take quite a bit of work? A texture replacement loader for Gen 7 Pokemon games! Even though we have tools like Ohana3DS, SPICA, and PK3DS, I just think it's a lot of hassle to load custom textures with Luma's LayeredFS. It's really tedious when I have to...
  12. YoshiOG1

    Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

    I think the problem with that is the fact that when you connect to Rosalina debugger via GDB, it pauses the game until you disconnect, due to the nature of the debugger. Personally, I think it would be convenient to be able to load NTR debugger without BootNTR (for instance, with a menu option...
  13. YoshiOG1

    ROM Hack [Release] ultraSuMoFramework - NTR Plugin for Ultra SuMo

    If it's okay, then I'd like to request a feature, since I have no experience with ARM assembly. Could you (or someone) please look into enhancing the PC Anywhere code by making it accessible via Festival Plaza? I know it probably isn't easy to implement, but I find it inconvenient to have to...
  14. YoshiOG1

    Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

    Hey, just thought I'd let you know a couple of the offsets for 1.2: NFC patching: 0x3F3424 in US, 0x3F3428 in UM Also, the offset for the EK7 currently being viewed while in the PC is 0x30000298 (applies to all Gen 7 games, if I remember correctly) P.S.: Feel free to check out the features...
  15. YoshiOG1

    ROM Hack CTRPluginFramework - Blank Plugin - Now with Action Replay

    But some NTR debugging clients (PKMN-NTR, for example) haven't been ported to Luma's GDB. Also, when I use the GDB debugger, I can't read/write memory without pausing the process I'm debugging. Is there a way to do that stuff without pausing the game? Sent from my SM-G950U using Tapatalk
  16. YoshiOG1

    ROM Hack CTRPluginFramework - Blank Plugin - Now with Action Replay

    I know I already said something about this, but I personally would love to connect NTR Debugger to my 3DS without having to load BootNTR. Would anyone look into implementing NTR's debugging system into Rosalina please? (Not the GDB server thing) Thanks in advance for any consideration.
  17. YoshiOG1

    Lately I've been playing too much Mario Odyssey and not enough Pokemon Ultra Moon :\

    Lately I've been playing too much Mario Odyssey and not enough Pokemon Ultra Moon :\
  18. YoshiOG1

    ROM Hack CTRPluginFramework - Blank Plugin - Now with Action Replay

    @Nanquitas Hey, I have a question. Because you were able to make CTRPF plugins load via Luma3DS (instead of BootNTR), do you think you could implement NTR Debugger into Luma3DS so that I can connect a debugging client like PKMN-NTR to the game without loading BootNTR? Thanks for your great...
  19. YoshiOG1

    Homebrew PKMN-NTR: Real-time memory editing program for Pokémon games [WIP]

    It seems there's still an issue with the cloning feature, because whenever I try to clone a Pokemon, it throws an exception: Also note that I started the program with the parameter "--hax" so I could inject Pokemon regardless of PKHeX's legality check. P.S.: In my opinion, I think you should...
  20. YoshiOG1

    Homebrew Post Homebrew ideas, suggestion, requests here

    I think it would be convenient to be able to use PKMN-NTR's features but without NTR debugger. Rather, I'd like to be able to inject Pokemon into PC boxes using Rosalina debugger (you know, that Luma3DS feature). Basically, I want someone to make a GUI program that has the features of PKMN-NTR...
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