Mine would be Guild Wars where I have 13k hours, but that is easy on a 13 year old MMO.
Monster Hunter would probably be the most for me, since I have anywhere from 200 - 500 hours on each entry, with Unite & Portable 3rd both over 500.
I ran into problems trying to use cheats on a cartridge. Maybe your doing the same?
I downloaded the same game and the cheats seemed to work fine iirc.
Also some homebrew apps might use sd:/cheats, I think there might be an alternative folder struc to use? Been a while since I set it up.
That only works with NTR. The luma in this thread is exclusively made to work with JUST the action replay plugin that is in this thread also. Read the github for a guide on how to set it up or continue to use NTR.
The ultrasumoframework is a stand alone plugin not intended to work with this. You have to put the action replay plugin into either the title id folder or a general folder (I believe it searches for the folder ActionReplay if it can't find the title id). Then you create a cheats folder on the...
If you mean the VC version from EShop you can use CTRPF: https://gbatemp.net/threads/ctrpluginframework-blank-plugin-now-with-action-replay.487729/
Thats for Yellow TitleID 0004000000171200. Not sure if it will work on injected VC too. Hope it helps!
Pokemon Yellow (GBC) (EUR)
Downloaded From...
You need to "Enable Plugin Loader" in the Rosalina Menu. Press L+Down+Select to bring it up before you run a game. If that doesnt work the way you have your folders set up is probably the culprit. You can just have "plugins/ActionReplay/ActionReplay.plg" which will work for all games and is much...
Amazing work! I checked out the first version a while back but had problems searching/creating my own codes so left it alone. This latest version though with the AR support is fantastic!
I have it setup with fastboot so I can swap between base luma, ntr and luma with plugin support to cover...
It depends really. Sometimes it's pretty easy to find the delay and you'll only have to do a few encounters, however you'll want to do delay testing for each encounter since it changes between each legendary/area. I find that the legendaries take considerably more test encounters then the wild...
Normally its different between each mon/area. It can be the same in some situations, but its best to just do a test encounter on a very early frame to determine delay and go as you would normally. It is RNG after all xD
There's a lot of variables to how the frames advance. Just add whatever the difference is to your next target. So it looks like you was 6 out, so just +6 on your next target. I had to do the same for Articuno.
Step by step for legendaries:
1. Go into the game, go through any dialogue with rotom dex, open the main menu and create a safe timeline.
2. Do a first test encounter to determine delay/frame difference. You want to close the main menu around 150 frames before your target to avoid fidgets in...
If you hit a frame that is 6 less then what your targeted, you simply flip it and go 6 above. The delay is dependable on a lot of things like NPC count, type of 3DS, the hardware revision etc so you typically have to do a random target in each area to find the delay for that specific instance...
That makes sense since I only encountered this problem in 0 NPC areas. Thanks for the insight!
Does that make it more beneficial to find spots with maybe 1 or 2 NPCs for wild rng to make it a bit easier to manually advance? Since I don't recall encountering the blinking problem with areas that...
Ive noticed that the Select button seems to fail when trying to Advance frames quite often. Have to just spam it until the game actually starts working. Tested on multiple New 3DS too! That aside, I am loving this plugin! Opened my eyes to RNG and I have been having so much fun with it!
Its...
I have seen the new 52 and dcau animated movies I think they take every opportunity to say his name "Dick", and they say it more often than should have been necessary