I like cpp3ds, and I there's no need for anyone to be able to compile it so meh.
Also I'm joking, tbh I really don't care.
freeShop was nice while it lasted, and let's not forget I had some good times with everyone (especially the team).
So yea, farewell, I'm gone again and cya
Heh, this is probably the last time you're gonna hear from me for now.
So basically now that freeShop is dead I wanted to make a nice goodbye screen as the last update, and sent that to the staff.
To be honest, I know they won't trust me, so I even included the source code of an application...
Should be able to fix it, but I don't think we can just adapt it into anemone. idk tbh I have no idea in which lang it's even made
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A critical bug sneaked in now :/
I mean, I can release the sources and everything either way. but uhh, it'll be useless.
Maybe at least a good example of how to use cpp3ds (although nobody except me does that)
Hey there, mind removing the "Public Key" link? It's an illegal way of sharing keys, and prohibited to share on here.
Thank you ^^
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depends on the cache and your titlekey url (we all know what I mean).
freeShop doesn't need to be updated for that.
Yo Evi if the cache isn't updated already mind doing so?
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It's not too hard tbh, you'll just have to work with it and then you'll learn how everything works automatically
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I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
@The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
@Psionic Roshambo AI assisted game creation is kinda already here, there was recently that AI that can turn any 2D image into a fully modeled 3D object, it's not perfect, but it's a starting point, beats starting from zero
but most recently, there was one that actually generates a working unity scene with terrain and textures already set up that you can import right into unity, that's a huge time saver right there