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  1. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    It's a good build, but it's a shame not to have stereoscopic controller. Does anyone know of any way to make it work for MH4U?
  2. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Well, I've also noticed that things have been standing around here lately. Another thing I can say about the @valentinvanelslande builds is that there has been a loss of performance since it resolved to remove the "tick" function. His v192 on my PC is much faster and more stable than any newer...
  3. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I think this update did not favor MH4U much. Some effects disappear when in GPU mode and others cause artifacts (such as visual effects of Might Seed and Adamant Seed). In addition, despite increased speed, stuttering is more frequent. It's still too early to celebrate this update, needs a...
  4. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    So I can assume that the problem with the cat scene is different, since all the other cutscenes I've unlocked are fixed. Thanks for the answer.
  5. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    @valentinvanelslande I received a comment on a video I made demonstrating one of its builds, and it seems that there is a solution for the blurred graphics from the cutscenes of MH4U. I believe that the initial post with such a method is this: https://github.com/citra-emu/citra/issues/3287 Is...
  6. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I tried this several times and could not get it to work. So I assumed it could be something with the build, since even in the rom without hex editing the patch is automatically applied to some other Citra builds (such as Sick's). My game is in .cxi format, does this have anything to do with it...
  7. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    It would be perfect if you could include the "no outlines patch" in your build, it would look perfect for Pokémon US/UM. Please consider this :)
  8. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    MH4U is much more difficult to emulate that MHGen or MHXX, it does not reach 100% without the use of frameskip. So far, the version that best ran was that of Valentin.
  9. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I made two videos to show a comparison of MH4U running on the last compilations of drwhojan and valentinvanelslande: Anyway there is a notable difference between the frameskip of the two versions, I do not know the technically why, but the build of valentinvanelslande seems smoother, also...
  10. EdyMaster

    Things you recently bought or got

    Xbox One S controller and Superlux 668B with great sound.
  11. EdyMaster

    My Nintendo/Mario-Zelda Merchandise Collection

    Nice collecion. Congratulations!
  12. EdyMaster

    please tell your history when you first sign in to gbatemp

    I came by Citra 3DS, mainly to play Monster Hunter games.
  13. EdyMaster

    Question about how to watch Dragon Ball

    Although I like the original I skip it if I were to review it today.
  14. EdyMaster

    Best YouTube videos

  15. EdyMaster

    Luigi hats for everyone!

    Luigi, the green Mario :rofl:
  16. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    No, it's not frame drop, I think it's a frameskip problem. You can see that in the video they posted two pages ago. In my PC the game runs at ~ 150 fps without limiter, but when locking at 60 the experience is not smooth, it seems that some frames are missing. Maybe I'm not explaining very well...
  17. EdyMaster

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Any solution for MH4U? I tried several things related to V-sync and fps limiter in NVIDIA Inspector and none of them solved the "lag" when locked at 60 fps. I'm almost crying with him almost playable.
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