3DNes - Play Nes In 3D

LoganK93

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Does anyone know why the background seems to clip through the geometry when viewed too close or at an odd angle? I remembered reading this could be used to play SMB in first person perspective, but there seems to be a sharp cut of the background color that is always a certain "distance" from the camera. Like the more I zoom in, the more gets blocked out, and if I turn the camera on an angle to view more from the side, it also cuts a straight line through the actual game, like there is a "wall" that keeps you from viewing.
 

geod80

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I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.

Full change log:

+ Add Linux OS support (32/64 bits)

+ Add Mac OS support (universal 32/64 bits)

+ Move to multi-threading framework

+ Remove Wellcome Dialog

+ Add command line parameters support

+ Increase camera drawing distance

+ Decrease input latency

+ Improve overall performance

+ Improve 3Dification algorithm

+ Add various small bug fixes

Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$

Roadmap:

+ V1.1.x Bugfix, Customizable input mapping, Virtual Reality

+ V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.

Final Bonus: video of Zelda II - The Adventure of Link
 

geod80

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Version 1.3.0 has been released at: https://geod.itch.io/3dnes
ChangeLog:

- Switch to core architecture => possibility to use another emulation core

- Improve cpu, ppu, apu emulation accuracy as a whole

- Fix input latency issue

- Fix sound lag, cropping

- Reimplement of mmc3 mapper

- Porting Blipbuf to C# => code base is pure C# now

- Add Vrc2-4 mapper (21,23,25,27)

- Add Action53 mapper (28)

- Remove border masking => now you can observe the scene from trully 360 degree

- Add instancing shader, better rendering performance

- Onepass virtual reality rendering

- Smoother shadow rendering

- Add credits for BlipBuf and BizHawk project

- Save/Load backward compability is broken
 

Joom

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This is awesome, but it needs to be optimized for Macs with Retina displays. It's unplayable because the resolution isn't set properly.
 

Joom

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Could you give more info about the issue pls?
Screen%20Shot%202017-04-28%20at%202.06.56%20AM.png

Basically, the resolution is set entirely too low and results in the above image. Retina displays have a very high resolution, but the DPI is set in a way to where most applications are scaled to fit a 15 inch or 13 inch screen. When an application (especially games and emulators) uses a fixed resolution this happens.

Edit: Seems that setting the "Projection" option to "Orthographic(?)" (it gets cut off on my screen) the resolution is fine, but there's quite a bit of graphical glitches.
 
Last edited by Joom,

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