...Ive been wondering for days now when will this be released. Its looking like its got nice potential and it being a serious developer, the only reason I can think for his delay is that hes thought to the eshop might come true. Just think about it, no piracy, All legal. I got petit computer months ago and I still dont know how to use it. Might be time to look up some tutorials.
It wasn't a product announcement, it was an idea announcement.The reason for this blog post is to see how many people would actually want to use this. Since it will still take quite some effort to create something really perfect (debugger needs work, the overall editor functionalities could be expanded, there’s no 3D engine at the moment only 2D games that can have a different Z axe for a 3D effect).
It may not come up in discussions very often, but I think Nintendo's afraid of competing software*. If users could code in more capable languages, they could potentially make things like a competing web browser or store or alternatives to software they'd have to buy on the eshop. By keeping it simpler, it becomes less attractive.why basic?
it's the worst "real*" language I've ever used
there are so many nice interpreted languages
but no its another propriotary basic dialect, AGAIN.
*things like brainfuck does'nt count
Lol, do I know you SoupFace?From what I can tell this is a [potential] publicly released 3DS devkit which can be used to create and play user-made games though a Petit Computer-like 3DS application...
...sounds a lot like Homebrew to me!
This certainly seems like a great way of allowing anyone with access to a PC and the eShop the ability to create their own games without needing to hack the system itself. So yeah, I suppose I can't complain, but personally I would still rather hack my 3DS for the benefits that only kernel mode can offer.
why basic?
it's the worst "real*" language I've ever used
there are so many nice interpreted languages
but no its another propriotary basic dialect, AGAIN.
*things like brainfuck does'nt count
This is mostly true. A properly done BASIC dialect could be as good as any scripting language. SmileBasic ... um ... has some issues though.I don't see what is wrong with BASIC, it's a very capable language which is just as good as any other for it's intended job. If you can do loops and functions and access files on the SD then there really is nothing game-dev wise that you shouldn't be able to do with it.
Except find efficient ways of mem pointers (correct if wrong), and Im not sure if there would be access to opengl functions. Major deal breaker for a console.I don't see what is wrong with BASIC, it's a very capable language which is just as good as any other for it's intended job. If you can do loops and functions and access files on the SD then there really is nothing game-dev wise that you shouldn't be able to do with it.