Hey guys, I'm trying to use some of the custom Ishiiruka shaders with the vanilla build of Dolphin (mainly because I don't want to use two different programs to do the exact same thing. Unfortunately, no matter what, it keeps giving me a failed shader compilation error whenever I try to start my game... When using the Vulkan backend, it at least allows me to continue with the game after the error message, but with OpenGL it just completely locks the program up!
Any ideas as to how to get around this?... I'm using a recent development build of Dolphin, if that makes any difference
Any ideas as to how to get around this?... I'm using a recent development build of Dolphin, if that makes any difference