DOOM lands on Nintendo Switch on November 10

doom_2016.jpg

Bethesda won't be keeping Nintendo fans waiting long, as their upcoming Switch port of DOOM will be hitting the eShop and stores on November 10, 2017. Company 'Panic Button' (who is also working on a Rocket League Switch port) will be in charge of getting the game running on Nintendo's latest piece of hardware. DOOM will run at 30fps on the Switch, and suffer some graphical compromises, but going off of footage from id Software, it appears that the game will retain its lighting system. This game is the first of Bethesda Softwork's upcoming partnership with Nintendo, with The Elder Scrolls V: Skyrim and Wolfenstein II: The New Colossus releasing later this holiday, and 2018, respectively.
 

Scarlet

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Yep. October and November are absolutely jacked in terms of video game releases. RIP all wallets.
Maaaaan, same day as Pokemon. A lot of these release dates feel rushed and not thought out at all. Hopefully the audiences are different enough neither game suffers for it.
 
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Chary

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So is there no retail release, only eshop? :unsure:
Amended. It's both physical and digital.

Maaaaan, same day as Pokemon. A lot of these release dates feel rushed and not thought out at all. Hopefully the audiences are different enough neither game suffers for it.
It always seems like publishers rush to get their games out before thanksgiving, despite there really not being a need for that. Summer tends to be pretty barren, so you'd think games would be more spaced out, but no, every year, the fall is just crammed with games. Bethesda and other more "mature" game devs are waiting to see how this performs, and honestly, with so much surrounding DOOM's release, I think the sales are going to disappoint many.
 
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Sonic Angel Knight

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Maaaaan, same day as Pokemon. A lot of these release dates feel rushed and not thought out at all. Hopefully the audiences are different enough neither game suffers for it.
The good news is there is more games available, and not everyone is gonna play everything so is just depends on who wants what? I mean go ahead and try, fire emblem warriors, super mario odyssey, sonic forces, pokemon ultra, xenoblade chronicles.

October is probably the worst month of releases many years for any game system. Most people focus around every other season of releases rather than fall. Is just well winter has many holidays, summer is probably best time for games any year. :P
 

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Not a recommended version judging by the Digital Foundry analysis (lower-than-low detail setting, 30FPS frame cap with dips, jagged polys and grainy textures) but then again, the selling point is portability - the same could've been said about Borderlands on the PSVita, so I guess the cons balance out with the pros. The lack of SnapMap is a big deal though as the game is short and the multiplayer isn't something to write home about - SnapMap kept the title worth keeping thanks to user-generated content.

 
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It always seems like publishers rush to get their games out before thanksgiving, despite there really not being a need for that. Summer tends to be pretty barren, so you'd think games would be more spaced out, but no, every year, the fall is just crammed with games.
Marketing strats. The holiday season is always the high point of sales in any given year. Decades of sales trends back that up, so publishers keep cramming the holidays. We only have ourselves to blame ;o;
 

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Not a recommended version judging by the Digital Foundry analysis (lower-than-low detail setting, 30FPS frame cap with dips, jagged polys and grainy textures) but then again, the selling point is portability - the same could've been said about Borderlands on the PSVita, so I guess the cons balance out with the pros. The lack of SnapMap is a big deal though as the game is short and the multiplayer isn't something to write home about - SnapMap kept the title worth keeping thanks to user-generated content.
The bigger note IMO is that other consoles only run it one notch up, on medium. The fact that you can get it low settings (with some specialized optimizations) on a portable in the same generation is huge.
 

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Doom with some graphic downgrades and FPS sacrifices, will probably run decently on switch, but it just makes no sense and doesn't worth to purchase if you own a good gaming pc like me, Doom was originally designed for KEYMOUSE, pc version costs less than a shitty pineapple pizza with ALL FUCKING DLCS included, it supports 4k graphic and has uncapped FPS...

the switch one runs at 30fps LMFAOOOO :rofl2::rofl2::rofl2::rofl2::rofl2::rofl2:

P.S. did they also mention dlcs? or Will they probably port them depending on how well goes its sales?
 
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Waiting for the Porn games to arrive XD

I read Nintendo actually even asked publisher to make some "adult" stuff like Doom and even Erotic stuff.
I guess they found out that many of the Kids who grew up with Nintendo are Adults now and that focusing 100% only on familys with little kids won't do.
 

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i love the fans keep saying its selling point is portability, at a higher price and again another poor port of an old game.

why couldnt nintendo just release hardware capable of doing the job, why has it always got to be inferior considering this is their 2nd console during the same gen.

the PS4/XBX1 is old hardware released years ago.

if this is the console already struggling to run todays games then what hope has it really got, soon see this third party support ending because devs wont see it financially feasible to pay more porting its titles to run on this hardware.

but hey i recall the nintendo fanboys comparing cube to ps2, NOW graphics arent important, funny if you ask me.

even if this was a new release on all systems, i still wouldnt stand there looking at PS4/XBX1/SWITCH and think yea lets pay more for the switch which clearly looks like watered down piss, ill save money and get the better version.
 
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Not a recommended version judging by the Digital Foundry analysis (lower-than-low detail setting, 30FPS frame cap with dips, jagged polys and grainy textures) but then again, the selling point is portability - the same could've been said about Borderlands on the PSVita, so I guess the cons balance out with the pros. The lack of SnapMap is a big deal though as the game is short and the multiplayer isn't something to write home about - SnapMap kept the title worth keeping thanks to user-generated content.
Wasn't that video made by using a PC with specs similar to those of the Switch? I'm not really sure it's a fair comparison to make. It'll probably still be somewhere below Low settings at 30fps, but they have had some time for optimization, so it might be smoothed out a little at least.
 

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The bigger note IMO is that other consoles only run it one notch up, on medium. The fact that you can get it low settings (with some specialized optimizations) on a portable in the same generation is huge.
One notch above Medium, 60 FPS and at dynamic HD, actually, so more than double the oomph. Again, the same applied to PS3 games running concurrently in the Vita.
Wasn't that video made by using a PC with specs similar to those of the Switch? I'm not really sure it's a fair comparison to make. It'll probably still be somewhere below Low settings at 30fps, but they have had some time for optimization, so it might be smoothed out a little at least.
Digital Foundry analysed original Switch footage from their hands-on and re-created a similar environment as an experiment, the video explains both.
 
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When your Name is Nintendo and you have to release old Games on your New Console because it lacks Content.

Shows how bad and dead this Platform is, but People still praise it to high Heavens.

Who praises what? A lot of people are like me nowadays and own every platform, so yes it's exciting to see new games on one of the newest platforms you own, even if it's a downgraded port of an older title. But it still stands that some people are out there that only have the Switch or will only have the Switch so these rereleases are new to them. Thats it.
 

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