paulie

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Thanks for your fast reply.
I would try it immediately with my memory card, if it were not the old official Nintendo memory card with only 59 or so blocks.
A quick google search learned that there is most likely no way of transfering my memory card data to back it up.
How much blocks do codes generally use?

The situation you described would work on this.
However, Is it only this game that fails to work? Maybe it is an incompatible code with your game.
I only tried codes for this game, I tried 2 codes (and the master code which seems to work since Gecko/Neogamma recognized that I wanted to use codes)
 

paulie

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In the case of the .gci I provide, it uses 29 blocks.
I read that indeed, but I assumed that the 29 blocks was just for getting the AR to work, not that I could use it for adding some codes.
Basically with 29 blocks I can get it to work and add a (small) amount of codes?
I will try this method after my holidays then :yaysp:
 

nikeymikey

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hi i have just installed this and it all works fine until i push select start game, then it asks me to insert the disc and close the lid... if i am right the game should auto start and not ask me to close the lid... i am using a wode but that shouldnt make any difference should it??
 

nikeymikey

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i got the ar114.dolfrom another pack similar to yours... if you could pm me the version that you have, maybe its different...
 

TrekkiesUnite118

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So I lost my Action Replay Disc a while ago, but I don't currently have my Wii available to try this out with, but I do still have my Gamecube. So I tried booting the dol with PSOLoad but I get stuck at the please insert disc screen. It doesn't even attempt to read the disc, and doesn't even acknowledge the disc door has opened. If it's a 1:1 rip it should behave like the real thing shouldn't it?
 

TrekkiesUnite118

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Well that probably wont work then over PSOLoad. As that works by just sending the DOL through the Broadband Adapter. So if I sent the loader I'd imagine it would just sit there as it would have no ar114.dol file to load.
 

drewtheretrogamer

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Will the official Action Replay memory card work with this? The 3rd party memory card I have is corrupted, and is unable to be reformatted.
 

PokeLinkEB

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When the application is running it says "Launching AR" then i get a green screen and the game loads instead. I was using my own AR memory card that already had previous AR data on it if that matters.

Edit: This doesn't affect GX Loader/Devo/Nintendon't right? Holding Z on Triforce games brings up a special menu and i haven't been able to replicate it on my friends 2 other wii's. Pressing power also resets mine to HBC but theirs just shut off. I wanted to try seeing how far i could get without installing more revisions on my Wii, but it seems like that won't be possible. Backing up nand now and will try it again.
 
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PokeLinkEB

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Can you post a sysCheck?
Sure, just needa figure out how to do it. I've only modified my wii with the bare minimum. First time messing with it since i bought it. Also there was a startup.elf in the root of the package i found, no idea what it's for.

Edit:

SysCheck v2.3.2 HacksDen Edition by JoostinOnline Double_A R2-D2199 and Nano
...runs on vIOS58 (rev 6176).

Region: NTSC-U
System Menu 4.3U (v513)

Drive date: 02.13.2007
Homebrew Channel 1.1.0 running on IOS58

Hollywood v0x11
Console ID: 76951222
Console Type: Wii
Shop Channel Country: United States (49)
Boot2 v4
Found 77 titles.
Found 46 IOS on this console. 14 of them are stub.

IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): No Patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): No Patches
IOS62 (rev 6430): No Patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): No Patches
IOS222 (rev 65280): Stub
IOS223 (rev 65280): Stub
IOS249[56] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS250[57] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
Report generated on 08/12/2015.


IOS257 base hash:
a7 15 9d 1c, 70 18 96 e4, cd 7c da 03, 06 d6 c2 ba, 24 04 11 c1

IOS256 base hash:
9b dd e2 3c, cd 56 a0 ca, d7 ca fd ce, 51 a3 40 d2, 13 42 9a a4

IOS80 base hash:
c7 36 da 0b, 5a 5a 25 f0, 76 2d a5 78, cc 20 89 de, de ed 6f 5d

IOS62 base hash:
1d 7f 81 d5, de 4a 2d ca, 76 56 97 3e, 49 ed a4 17, 89 42 33 5f

IOS61 base hash:
95 f2 cb 4c, e8 d3 d3 76, 45 66 56 40, 35 db cd 7d, cd 99 24 24

IOS58 base hash:
aa 01 bd 67, 7c 20 dc 28, 9c c6 b0 c9, 48 4b d3 f7, cd bc 4b 10

IOS57 base hash:
e7 46 07 56, 4c e8 69 2f, cd e1 19 02, 26 d6 a1 dd, 82 4c ef 0c

IOS56 base hash:
1b cc cf 07, f1 0c d5 12, be 96 9a a5, d2 36 67 98, 30 71 e6 81

IOS55 base hash:
c5 00 19 41, 22 18 21 92, b6 39 c9 d2, 05 fe 3f b3, 43 36 ae 0c

IOS53 base hash:
78 68 c0 50, 5c d6 d5 15, 65 d7 d8 0f, f0 a2 d9 d4, 9e 1d 7d fb

IOS48 base hash:
8d 53 7a 4a, 09 51 e5 6b, 2b 65 c8 27, f0 47 bb 72, c3 5c da e2

IOS46 base hash:
f5 e0 93 27, 26 cb 68 7b, ac e7 cc 86, 39 77 71 d1, ba 9e 42 36

IOS45 base hash:
08 58 11 20, 6b 3a e5 9f, b9 10 16 8b, 8a ea 06 3d, 9c 14 80 ef

IOS43 base hash:
f8 46 be 02, 74 e7 90 a3, d9 00 9a ae, d5 95 3f 77, e3 3f ad 2a

IOS41 base hash:
6c ad 7f 85, b6 87 e3 c3, 17 4e 5c 79, 99 fd 01 83, 16 55 fa 6f

IOS38 base hash:
f5 77 6b 66, cd 74 12 ee, 19 12 5c 11, 54 bf d7 3e, d7 e4 af 4b

IOS37 base hash:
32 c7 bc 54, 92 f6 17 e2, 64 26 e3 ce, bd 36 9f 40, 42 ea e8 02

IOS36 base hash:
29 36 80 06, 7d 22 7e 9f, 1c b1 af 70, 32 69 25 6d, 73 fb 14 55

IOS35 base hash:
58 5e 04 25, 45 d4 e2 8e, 98 fe 0d cd, 76 d0 71 d6, ac 17 a0 9c

IOS34 base hash:
68 8a 19 ae, c4 9f 57 fb, 11 1b 31 49, 2b 4d b4 85, 25 a6 3f 72

IOS33 base hash:
fc cf c4 1b, fc 8c 12 9e, 1f 67 5b 42, d4 3d 10 d6, 56 4f f5 f9

IOS31 base hash:
71 5f d8 87, 67 3e 32 4c, 53 c5 00 ce, 2b 50 14 f7, f2 ff e8 31

IOS28 base hash:
5c cd 08 24, 19 7b 9a 02, 17 55 5d f9, 39 dc dc 49, 73 ea 75 6a

IOS22 base hash:
8d 84 49 8b, f5 ba 6c a8, f0 58 64 10, 40 25 cd 1c, 25 9b 8a f6

IOS21 base hash:
91 ba e4 26, 1b 49 f0 95, e0 8c 21 17, e1 fa 8b e9, 92 6d eb 1b

IOS17 base hash:
77 7b 4c cb, 9a fb fe fc, 20 ee 4c 0e, 58 a1 6b ff, a0 20 a2 23

IOS15 base hash:
74 7c e3 33, 83 94 97 d7, a2 86 67 47, 55 61 83 0a, d0 3c 60 48

IOS14 base hash:
3d 56 0e 38, ce 93 90 4f, 42 b7 8f e9, b7 86 f1 a8, f9 39 b6 ce

IOS13 base hash:
5e a2 9d 72, 7e 56 37 26, 3f 62 3d 78, 1c 03 d2 f3, f5 40 52 5c

IOS12 base hash:
ba bf a4 78, da 4e 06 ec, f0 53 1a f0, 7f ad e2 eb, ff 3f cb 5d

IOS9 base hash:
7c 7a 60 0f, e4 85 77 89, 64 5a a1 a0, be a3 4d 59, 83 68 75 a6
 
Last edited by PokeLinkEB,

The Real Jdbye

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When the application is running it says "Launching AR" then i get a green screen and the game loads instead. I was using my own AR memory card that already had previous AR data on it if that matters.

Edit: This doesn't affect GX Loader/Devo/Nintendon't right? Holding Z on Triforce games brings up a special menu and i haven't been able to replicate it on my friends 2 other wii's. Pressing power also resets mine to HBC but theirs just shut off. I wanted to try seeing how far i could get without installing more revisions on my Wii, but it seems like that won't be possible. Backing up nand now and will try it again.
Sounds like you do not have cMIOS installed. It shouldn't affect Devo/Nintendont.
Sure, just needa figure out how to do it. I've only modified my wii with the bare minimum. First time messing with it since i bought it. Also there was a startup.elf in the root of the package i found, no idea what it's for.

Will edit it to here if you still need it later.
Here's the thread for the latest syscheck version: https://gbatemp.net/threads/syscheck-hacksden-edition.356133/
 

PokeLinkEB

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Is it okay if i just use the regular syscheck? Or is the hacksden version the go to one now?

Do i need a normal IOS36.wad or one thats patched with the trucha bug? And can i install it using d2x.
 
Last edited by PokeLinkEB,

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