Homebrew [ LuAA ] -- Nintendo DS Casemaker

B12Core

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<div align="center"><img src="http://i49.tinypic.com/256dag2.jpg" border="0" class="linked-image" /></div>

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->------------------------------------------------------------------------------
--ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ _ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ____ ____
--ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ| |ÂÂÂÂÂÂÂÂÂÂÂÂ / _ÂÂ|ÂÂ_ \
--ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ| |ÂÂÂÂÂÂ__ÂÂ__/ /_| | |_\ \
--ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ| |ÂÂÂÂ / / / /ÂÂ__ÂÂ|ÂÂ__ÂÂ\
--ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ| |____/ /_/ /ÂÂ/ÂÂ| | |ÂÂ\ÂÂ\
--ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ|______\____/__/ÂÂ |_|_|ÂÂ \__\
--
------------------------------------------------------------------------------<!--c2--></div><!--ec2-->

<div align="center"><img src="http://i46.tinypic.com/2n8v2fn.png" border="0" class="linked-image" /><img src="http://i45.tinypic.com/23sbx2x.png" border="0" class="linked-image" /><img src="http://i50.tinypic.com/w6s07q.png" border="0" class="linked-image" />
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LuAA is an Ace Attorney Casemaker scripted using <a href="http://lua.com/lua/" target="_blank">Lua</a>. This project is very community-based, so comments/questions/bug reports are always welcome. This will be open source.

<!--coloro:#317BFF--><span style="color:#317BFF"><!--/coloro--><!--sizeo:200--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->GENERAL INFORMATION::<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

<b>What makes LuAA special?</b>

LuAA is an engine that combines flexibility within an easy-to-use user interface. Using Lua, a very versatile and popular programming language now (even Blizzard is using it for developing World of Warcraft add-ons), LuAA combines the Micro Lua DS library with custom functions embedded for use in emulating an Ace Attorney gaming environment.

<b>Are there any applications required for the use of LuAA?</b>

Besides the tools, emulators and editors (such as Lua editors, I prefer notepad myself ^^) included with the LuAA repository, there will never be a need for any exterior applications to be used for LuAA.

<b>What image/audio formats does LuAA support?</b>

In terms of images, LuAA supports .jpg/.gif/.png images. These images need not be parsed into binary files, etc.; they are loaded from their raw formats.

In terms of audio, LuAA supports .mod/.s3m/.xm/.it (module files) for background music. LuAA also supports .wav files for sound effects.

<b>Where would I be able to learn Lua?</b>

You should not need to fully utilize Lua's power when using the engine for simple tasks. However, if you wish to expand your knowledge or extend the power of the Micro Lua DS engine, here are some resources (I myself used ^^):

<a href="http://www.lua.org/manual/5.1/index.html" target="_blank">http://www.lua.org/manual/5.1/index.html</a>
<a href="http://lua-users.org/wiki/LuaDirectory" target="_blank">http://lua-users.org/wiki/LuaDirectory</a>
<a href="http://lua-users.org/wiki/LuaTutorial" target="_blank">http://lua-users.org/wiki/LuaTutorial</a>

Again, if you have questions on how to use the engine/Lua itself, I am always welcome <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--coloro:#317BFF--><span style="color:#317BFF"><!--/coloro--><!--sizeo:200--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->PLATFORMS::<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

LuAA will be supported on:

<b>Windows:</b>
no$gba emulator
Micro Lua DS simulator

<b>Linux:</b>
With wine:
no$gba emulator

Without wine:
Micro Lua DS simulator

<b>Mac OSX:</b>
With wine:
no$gba emulator

Without wine:
Micro Lua DS simulator

<b>Nintendo DS:</b>
With a flashcard, you can boot LuAA onto it and play it from there <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--coloro:#317BFF--><span style="color:#317BFF"><!--/coloro--><!--sizeo:200--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->DOWNLOADS::<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

DEMO!

<a href="http://www.mediafire.com/?432djngmih3" target="_blank">http://www.mediafire.com/?432djngmih3</a>

You must run this demo using no$gba emulator, which you can download here:

<a href="http://nocash.emubase.de/gba.htm" target="_blank">http://nocash.emubase.de/gba.htm</a>

It will not run on an actual DS (you can, however, run it on an actual DS if you have the FAT version).

Yes it will run on a PC! This means a port is usually not needed if you choose to make the game directly with LuAA! Have fun ^^

Here's an example script:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->_G["Studio Path"] = function()
ÂÂ fade_in( SCREEN_UP, 1 )
ÂÂ newbg( "locations/globalstudiocamera", 256 )
ÂÂ fade_out( SCREEN_UP, 1 )
ÂÂ newhotspot(61, 2, 182, 34, "Welcome Sign")
ÂÂ newhotspot(109, 45, 71, 59, "Broken Statue")
ÂÂ newhotspot(34, 25, 27, 29, "Camera")
ÂÂ newhotspot(196, 70, 40, 25, "Studio One Entrance")
ÂÂ newmov(gs_gate, gs_studio2)
ÂÂ interact = function(mode, selected)
ÂÂÂÂÂÂif mode == EXAMINE then
ÂÂÂÂÂÂÂÂ if selected == "Welcome Sign" then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(What a welcoming sign...)")
ÂÂÂÂÂÂÂÂ elseif selected == "Broken Statue" then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(Looks like it's still broken. Hmm.)")
ÂÂÂÂÂÂÂÂ elseif selected == "Camera" then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(Hmm, the camera's model number is SC-2M0.)")
ÂÂÂÂÂÂÂÂ elseif selected == "Studio One Entrance" then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(There's no point in entering Studio One today...)")
ÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂÂÂ goto("examine")
ÂÂÂÂÂÂelseif mode == MOVE then
ÂÂÂÂÂÂÂÂ goto(selected)
ÂÂÂÂÂÂend
ÂÂ end
ÂÂ goto("interaction")
end

_G["Global Studio's Gate"] = function()
ÂÂ fade_in( SCREEN_UP, 1 )
ÂÂ newbg( "locations/globalstudioentrance", 256 )
ÂÂ newspeaker( "", SFX_TYPEWRITER )
ÂÂ newalign(ALIGN_CENTER)
ÂÂ newcolor("00FF00")
ÂÂ fade_out( SCREEN_UP, 1 )
ÂÂ interact = function(mode, selected)
ÂÂÂÂÂÂif mode == EXAMINE then
ÂÂÂÂÂÂÂÂ newspeaker("Phoenix")
ÂÂÂÂÂÂÂÂ newcolor("6BC6F7")
ÂÂÂÂÂÂÂÂ if selected == "Security Booth" then
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ msg("(The security booth containing images from various security cameras in the park.)")
ÂÂÂÂÂÂÂÂÂÂÂÂif gumshoeIsGone == true then
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ msg("(Hmm... it looks like all the camera IDs are here...)")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ msg("(Which camera would have the images I want?){next}")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ goto("dynamicoptions", "SC-4G8", "SC-2M0", "SC-8Z1")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ if selected == "SC-4G8" or selected == "SC-8Z1" then
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂmsg("(Doesn't look like this one has anything I need...){next}")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ else
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂmsg("(...? Wait a second...)")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂmsg("(This could come in handy!)")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂaddev(photo)
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂshowaddev(evidence[ table.maxn(evidence) ])
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂnewspeaker("")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂmsg(evidence[ table.maxn(evidence) ].name .. " added to the court record.{next}")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂÂÂÂÂÂÂelse
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newspeaker("Gumshoe")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newcolor("FFFFFF")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newemo("mad")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ msg("WHAT ARE YOU LOOKING AT, PAL?!")
ÂÂÂÂÂÂÂÂÂÂÂÂend
ÂÂÂÂÂÂÂÂ elseif selected == "Gate" then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(The fenced, metal gate used to blockade the entrance for Global Studios.)")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(Apparently, there's been a lot of fanboys sneaking in lately...)")
ÂÂÂÂÂÂÂÂ elseif selected == "Van" then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(A random van is parked in the parking lot.)")
ÂÂÂÂÂÂÂÂ elseif selected == "Sign" then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(A sign illustrating Global Studio's map.)")
ÂÂÂÂÂÂÂÂ else
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(Nothing interesting here...)")
ÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂÂÂ if hasev(photo) == true then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(I think I'm ready for tomorrow's trial...)")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(Or at least, I better be ready...)")
ÂÂÂÂÂÂÂÂÂÂÂÂgoto("District Lobby")
ÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂÂÂ goto("examine")
ÂÂÂÂÂÂelseif mode == MOVE then
ÂÂÂÂÂÂÂÂ if gumshoeIsGone == true then
ÂÂÂÂÂÂÂÂÂÂÂÂgoto(selected)
ÂÂÂÂÂÂÂÂ else
ÂÂÂÂÂÂÂÂÂÂÂÂnewspeaker("Gumshoe")
ÂÂÂÂÂÂÂÂÂÂÂÂnewcolor("FFFFFF")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("mad")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Don't be entering the crime scene now!{next}")
ÂÂÂÂÂÂÂÂÂÂÂÂgoto("move")
ÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂelseif mode == TALK then
ÂÂÂÂÂÂÂÂ newspeaker("Gumshoe")
ÂÂÂÂÂÂÂÂ newcolor("FFFFFF")
ÂÂÂÂÂÂÂÂ if selected == "Defendant" then
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("normal")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("The victim's name is Yak Uza.")
ÂÂÂÂÂÂÂÂÂÂÂÂif hasev(pr_yakuza) == false then addev(pr_yakuza) end
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("confident")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("He's had a history with the mafia... sort of had it coming.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("side")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Don't worry though, I think we found our man.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("mad")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("This guy did it for sure! I'm telling you!")
ÂÂÂÂÂÂÂÂÂÂÂÂif hasev(pr_furio) == false then addev(pr_furio) end
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("pumped")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("They call him 'The Tiger'. He's a crook! His name's {newcolor(F77339)}Furio Tigre{newcolor(FFFFFF)}.")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("All the evidence points against him, including his gun.")
ÂÂÂÂÂÂÂÂÂÂÂÂif hasopt("Murder Weapon") == false then
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ addtlk("Murder Weapon")
ÂÂÂÂÂÂÂÂÂÂÂÂend
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("disheartened")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Oops. Pretend I didn't say that.{next}")
ÂÂÂÂÂÂÂÂ elseif selected == "Murder Weapon" then
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("laughing")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("I guess the cat's out of the bag.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("normal")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("That Furio Tigre guy used his pistol.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("thinking")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Or at least I think it's his pistol.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("mad")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Anyways, he's a CROOK! I'm telling you!")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("disheartened")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("I'm afraid I don't have the pistol on me.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("confident")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("But we also found a {showbullet()}bullet in the victim's body.")
ÂÂÂÂÂÂÂÂÂÂÂÂif hasev(report) == false then
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newemo("normal")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ msg("Here's the autopsy report.")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ addev(report)
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ showaddev(evidence[ table.maxn(evidence) ])
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newspeaker("")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newcolor("6BC6F7")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ msg(evidence[ table.maxn(evidence) ].name .. " added to the court record.{next}")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newcolor("FFFFFF")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newspeaker("Gumshoe")
ÂÂÂÂÂÂÂÂÂÂÂÂelse
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ newemo("normal")
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ msg("The pistol used 8 mm bullets.{next}")
ÂÂÂÂÂÂÂÂÂÂÂÂend
ÂÂÂÂÂÂÂÂ elseif selected == "Decisive evidence" then
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("normal")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("The killer's fingerprints on the pistol match a set at the crime scene.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("thinking")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("The set is on a bottle of expired soy milk, pal.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("laughing")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Yeah, we got a sour killer out there.")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Hahaha... pal.{next}")
ÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂÂÂ if hasev(pr_furio) == true and hasev(report) == true and talked["Decisive evidence"] == true then
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Hmm... looks like I gotta get back to the precinct.")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("mad")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Don't be nosing around, pal!")
ÂÂÂÂÂÂÂÂÂÂÂÂgumshoeIsGone = true
ÂÂÂÂÂÂÂÂÂÂÂÂnewchar( nil )
ÂÂÂÂÂÂÂÂÂÂÂÂnewspeaker( nil )
ÂÂÂÂÂÂÂÂÂÂÂÂalpha_out( SCREEN_UP, 1, "art/char/Gumshoe/mad(talk)", 1024 )
ÂÂÂÂÂÂÂÂÂÂÂÂgoto("interaction")
ÂÂÂÂÂÂÂÂ else
ÂÂÂÂÂÂÂÂÂÂÂÂgoto("talk")
ÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂelseif mode == PRESENT then
ÂÂÂÂÂÂÂÂ newspeaker("Gumshoe")
ÂÂÂÂÂÂÂÂ newcolor("FFFFFF")
ÂÂÂÂÂÂÂÂ if selected == "Dick Gumshoe" then
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("confident")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Handsome, aren't I?{next}")
ÂÂÂÂÂÂÂÂ elseif selected == "Attorney Badge" then
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("side")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("I already know you're an attorney...{next}")
ÂÂÂÂÂÂÂÂ elseif selected == "Autopsy Report" then
ÂÂÂÂÂÂÂÂÂÂÂÂnewspeaker("Phoenix")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Why is the time of death unknown?")
ÂÂÂÂÂÂÂÂÂÂÂÂnewspeaker("Gumshoe")
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("pumped")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Because it IS! Can't you read?!")
ÂÂÂÂÂÂÂÂÂÂÂÂnewspeaker("Phoenix")
ÂÂÂÂÂÂÂÂÂÂÂÂnewcolor("6BC6F7")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("(sheesh...){next}")
ÂÂÂÂÂÂÂÂÂÂÂÂnewcolor("FFFFFF")
ÂÂÂÂÂÂÂÂ else
ÂÂÂÂÂÂÂÂÂÂÂÂnewemo("thinking")
ÂÂÂÂÂÂÂÂÂÂÂÂmsg("Why are you showing me this?{next}")
ÂÂÂÂÂÂÂÂ end
ÂÂÂÂÂÂÂÂ goto("present")
ÂÂÂÂÂÂend
ÂÂ end
end

------------------------------------------------------------------------------
-- LOCATION VARIABLES
------------------------------------------------------------------------------

gs_gate = {
ÂÂ name = "Global Studio's Gate",
ÂÂ pic = "move/globalstudioentrance.gif",
}

gs_entrance = {
ÂÂ name = "Studio Path",
ÂÂ pic = "move/globalstudiocamera.gif",
}

gs_studio2 = {
ÂÂ name = "Studio 2",
ÂÂ pic = "move/globalstudio2a.gif",
}

gs_studio2van = {
ÂÂ name = "Studio 2 Cottage",
ÂÂ pic = "move/globalstudiovan.gif",
}<!--c2--></div><!--ec2-->

The API should be fairly simple enough, I will dim it down if I need to!

Estimated time of arrival : February 2010.
 

B12Core

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basher11 said:
another Ace attorney case maker? sure hope this one has less glitches as the other one.

The last one was very dissatisfying, I disliked the entire system it was based upon.

This one will be open-source, working and as bug-exempt as possible.
 

basher11

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B12Core said:
basher11 said:
another Ace attorney case maker? sure hope this one has less glitches as the other one.

The last one was very dissatisfying, I disliked the entire system it was based upon.

This one will be open-source, working and as bug-exempt as possible.

i'll be supporting this all the way.
biggrin.gif
 

B12Core

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basher11 said:
fgghjjkll said:
Uh..what about that other case maker? o.o

it was a fail.

Indeed it was.

largemap.png

- Added support for large map capability (examining locations larger than 256 x 192)
- Added support for extended hotspots (hotspots with areas beyond 256 x 192)
 

DoctorMike

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dajavax said:
is there some where were we can download cases for this? i doubt it's fun to play cases you made...
Is LUAA even out, let alone cases for it? Agree that swapping cases would be good, ideally with a rating system. Been holdin off learning AADS as this has been in the works for a while. Would love an .nds version even just of the demo. Playing the emulator doesn't feel the same. Very excited for this to finally come out
 

Arakasi

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I have to say that I want this sooooo much.

Just played through PWAA 1-3 and am playing Apollo Justice: Ace Attorney at the moment, so LuAA looks pretty exciting!
The scripting doesn't look too complicated, the hardest part will probably be coming up with a challenging and exciting case!

And concerning the original game resources, will you provide a repository like the last casemaker or provide instructions on how we can extract the resources ourselves? Because I would like to be able to do it myself without having to wait for the 'official' repository to be updated (and then download resources I already have), like if a new AA game comes out for example. Oh, and what format is the original music in, and can we use it in our cases? I ask this because the music that plays during witness testimony in the first PW game still gives me goosebumps, I felt like it was hypnotizing me to pay attention.
biggrin.gif


Also, I assume we will get things like the Psyche Locks from the PW series, but Apollo Justice has something new, a bracelet that helps you focus while a witness is making testimony and you can zoom in on them to read tell-tale body language when they are nervous, unsure, or flat-out lying. It's kind of like Phoenix Wright meets the TV show 'Lie To Me.' I am rather passionate about deception analysis, and would love for this to be included in LuAA at some stage.

Thanks for your hard work on this B12Core, I am eagerly awaiting release.
 

Arakasi

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Well, that's disappointing, where did you come across this information?
And, was the source ever made available so others could finish it off??
I am kind of intimidated by PWlib and as was stated before, AADS is just fail.
This looked like an effective way of creating cases easily without worrying too much about the programming aspect of it.
*sighs* Might as well take another look at PWLib then...

Edit: According to his blog, he's waiting for a libnds lua wrapper to be released...
 

B12Core

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Arakasi said:
Well, that's disappointing, where did you come across this information?
And, was the source ever made available so others could finish it off??
I am kind of intimidated by PWlib and as was stated before, AADS is just fail.
This looked like an effective way of creating cases easily without worrying too much about the programming aspect of it.
*sighs* Might as well take another look at PWLib then...

Edit: According to his blog, he's waiting for a libnds lua wrapper to be released...

I've been currently active in the community, just inactive in programming this.

Long story short, the engine I was previously using to program LuAA with was unstable. I had been testing the engine solely on the emulator and not on actual hardware, which subsequently lead to memory leak issues when loaded onto a flashcard. Thus, I had decided to program my own variation on a Lua engine, 'tequiLua'. It was within a month, however, that fincs (the maintainer of PALib) had plans of his own Lua engine. I felt that he was a better candidate to take on this job, there really was no point in both of us doing the same job and I am currently waiting on the release of his engine to continue working on LuAA.

If he so happens to cancel his project or delay the project past August 1st, 2010, I will do my part and continue 'tequiLua' in order to get LuAA back up and running.

It's unfortunate that things have come to this, I know I've let a lot of people down, but I will get back on this and hopefully help you guys get the casemaking engine you seek. Feel free to look at PyWright, Ace Attorney Online and PWLib, casemaking engines for the PC, during the meantime.
 

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Thanks for your reply B12Core, glad to hear from you!

That's cool about the timeframe, it'll probably take me until August to get my script planning and organization phases down anyway.
smile.gif


Will there need to be a specific naming convention for files similar to MechaBowser's CaseMaker, e.g. "WrightSweat_T.gif"?

I know it won't be out for a while, I just want to make sure things are organized properly beforehand.
Thanks in advance.
biggrin.gif
 

B12Core

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Arakasi said:
Thanks for your reply B12Core, glad to hear from you!

That's cool about the timeframe, it'll probably take me until August to get my script planning and organization phases down anyway.
smile.gif


Will there need to be a specific naming convention for files similar to MechaBowser's CaseMaker, e.g. "WrightSweat_T.gif"?

I know it won't be out for a while, I just want to make sure things are organized properly beforehand.
Thanks in advance.
biggrin.gif

Well, it's organized similar to PyWright's file format.

So, the normal talking animation of Young Phoenix would be found:

LuAA/art/char/Phoenix/young/normal(talk).png

Blinking animations would then be:

LuAA/art/char/Phoenix/young/normal(blink).png

Action animations (animations that aren't looped but rather are simply played) would be:

LuAA/art/char/Phoenix/young/action.png

Hopefully that should answer your question?
 

B12Core

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Delta517 said:
Werent you working on a Case Porter, B12Core?

Case porter? I've been working on a casemaker, an engine that emulates Ace Attorney cases, not a porter though.

Perhaps you're talking about PWSE by deufeufeu?
 

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