nds-bootstrap loader: Run commercial NDS backups from an SD Card

nds-bootstrap:

Thanks to the work of ahezard, Gericom, Apache, Robz8, _catcatcat, and shutterbug2000 and other contributors, we can now load NDS games from the SD card, without any flashcard/SLOT-1 card.

Don't expect high compatibility, but do expect many, many updates.

:arrow: Compatibility listing:
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0

:arrow: The official Discord server for nds-bootstrap:
https://discordapp.com/invite/7bxTQfZ

:arrow: The thread for the recommended loader (by Robz8):
https://gbatemp.net/threads/twloader-ctr-mode-nds-app.448375/

:arrow: SRLoader for softmodded DSis (by Robz8):
https://gbatemp.net/threads/srloader-nds-app-for-dsi.472200/

:arrow: If you're more of a forwarder person:
https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/

:arrow: Link to the releases page:
https://github.com/ahezard/nds-bootstrap/releases

:arrow: Anti-Piracy patch list by Robz8
https://gbatemp.net/threads/ap-patch-preservation.477536/

Also, thank you to our testers:
Historian
JoshuaDoes
thejsa
Alerdy
PokeAcer


Also, a video thanks to Robz8:


And another thanks to Alerdy:
 
Last edited by shutterbug2000,

Pakhitew-Island

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Hoping the new release increases the speed for HeartGold.

The problem is with nds-bootstrap, since TWLoader is just a frontend for it.
The red screen is caused by either a broken or unpatched function(s).
I dont have any red screen issues but does that mean multiplayer for say, pokemon cant happen? I do sometimes pull off multiplayer in maro kart ds
 

RocketRobz

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Are there any games that run in full speed yet?
All games that work and their size is about 30 MB or less work at full speed. Advance Wars DS for example.
28MB or less.
Is there a list of all?
For games above 28MB:
3DS users: Games that have (near) cart speeds
  • Advance Wars: Days of Ruin (U/E)
  • Animal Crossing: Wild World (U)
  • Castlevania: Dawn of Sorrow (J/U/E)
  • Dragon Ball Z: Supersonic Warriors 2 (U/E)
  • Final Fantasy III (J/U/E) (Opening video is full speed)
  • Kirby Squeak Squad (J/U/E)
  • Kirby Super Star Ultra (J/U/K)
  • Lost in Blue (U)
  • Lunar Knights (U/E) (Videos are full speed)
  • Mario Hoops 3 on 3 (J/U/E)
  • Mario & Luigi: Partners in Time (U/E)
  • MegaMan ZX (J/U/E) (Videos are full speed)
  • MegaMan ZX Advent (J/U/E) (Videos are full speed)
  • Miami Nights: Singles in the City (U/E)
  • Pokemon Mystery Dungeon: Blue Rescue Team (J/U/E/K)
  • Ridge Racer DS (U)
  • Sonic Rush (J/U/E)
  • Sonic Rush Adventure (J/U/E/K)
  • WarioWare: Touched (J/U/E/C/K)
 

nl255

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Most games released 2004-2008 will work, but most games released 2009- will not work.
Games <28MB will load at cart speeds or slightly faster, but games above that size will use caching.

As I understand it, some games above 28MB use a specific list of what parts of the game to load into RAM rather than just using standard caching, right?
 

DarkLordDemaar

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Not sure where to post this but I tried out a few games not on the Compatibility list.
Note that I only played the games a few minutes to the first save point.

Digimon World Dusk : Works
Rune Factory 2 : Works (Long Loading Times)
Rune Factory 3 : Works (Long Loading Times + Sound Problems -White Noise playing over music-)
Sands of Destruction : Doesn't Work (White Screen)
 

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