ROM Hack Need some help editing a tiled background (Can't find offset)

BOBdotEXE

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Hey guys I need some help with my first graphical mod.

I'm working on a simple mod for "Megaman Battle Network"
where I change the pause screen from
This-->
xhUKRJD.png
TO: ->
YOLD8Np.png


I've been following some guides and I've made sure the image is index, and I made a pallet file for it.

But, I run into trouble when most the guide just straight up tell you the offset for the specific game.

Since as a pretty much non-existent modding scene, I could not find any offsets.

I've checked other guides, (that where more for sprites), and they'd say, use yy-chr/nlz-gba/unlz-gba.tlp/GBA GE/TM/TilEd/CrystalTile to search your rom for the tiles/ sprites manually.

And I've tried every single one. I've found a few sprites, but not the tiles, when using tm/yy-chr, I found some thing that 'might' be the right thing, but the tiles are so small that even with the proper pallte it's almost impossible to say for sure.

The last thing I tried was looking it up from vba,

I went into the map viewer to see where the background is in memory, and I found the memory address:
4dVpML6.png

IT says the map base starts at: 0x0600E000 and ends at 0x0600E7fe
with a size of 254x254
kREOhYc.png


So I dumped that entire section of the ram,
While I could not find the whole thing in my rom, Quite a bit of it was, and it was in order too!
Left: ROM ---Right: Memory Dump
hJ9OGhL.png

I tried going to the start of this shared data in the tile viewers, but all it showed was garbled pixels.




Is there any other way for me to locate and edit this tiled background?
 
Last edited by BOBdotEXE,

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