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Discussion in '3DS - Homebrew Development and Emulators' started by zaksabeast, Nov 17, 2017.
Nah, Z-Sweeper set from smogon
So I don't have to worry about the fidget in 3ds rng tool (this step is just a huge pain in the ass)? Just input the delay I figured out, calibrate the timeline, enter the menu until I'm a couple hundred frames then manually advance to the correct frame before intitiating the battle?
Quick to anyone who has the knowledge here. Do I have find my delay everytime I rng a new Pokemon or can a previously discovered delay still be the most common one? Say if I did the rng times on Mesprit to find my delay, then went after Cobalion would the delay be the same or different everytime if I'm using the same 3ds and game/save?
Normally its different between each mon/area. It can be the same in some situations, but its best to just do a test encounter on a very early frame to determine delay and go as you would normally. It is RNG after all xD
just one is all I need to do? btw love your vids, very intuitive
Look at this spread:https://imgur.com/bi45UO8
no no no no for different saves you have to test again for each mon in worm holes
It depends really. Sometimes it's pretty easy to find the delay and you'll only have to do a few encounters, however you'll want to do delay testing for each encounter since it changes between each legendary/area. I find that the legendaries take considerably more test encounters then the wild encounter method. Most normal areas I can find the delay in 1 or 2 encounters, where as legendaries can vary between 0 to 10+ encounters depending on how well my brain is processing math xD. Basically it's always best and time saving to do a few test encounters even if you have a pretty good idea what the delay will be
Also to note the delay I am talking about is an artificial and user unique delay in frames, and not the delay you put into the actual program. There are presets for that and also guides dotted around which detail delay/npc count etc if that's what your talking about.
I've looked at pretty much every guide I've found, but none that I've seen go into detail about this too much. If you know where to find a good one, could you link it here?
Another good spread https://imgur.com/LlE8BQ0
Man I gotta get those other 100 mon for that Shiny Charm sometime
believe me when I say, this isn't typical even with shiny charm(it still took me like a week of rnging for me to get Mesprit and I still think I got lucky on that one, since I was trying to find my delay and it was 0 frames off on the time I did it). I ultimately had 22 frames in a row with this last one though, some of them were cut off in the screenshot. This is only like the third time it's happened to me lol
Someone figured out Xurkitree RNG for the first encounter. I haven't been to the Nihelago area but I'm sure we can find a similar method for her
edit: please don't follow any other guide for wormhole things (besides xurkitree/nihilego those are somewhat stable and still being worked on) this guide has been approved by the developers of pcalc
I've already seen this one. One thing though, can you skip the fidget box if you open the menu? What exactly causes the delay or what does it account for? Understanding it better will help people grasp that concept.
it fidgets if you dont move your character, yea you c an skip the fidget box by just leaving it at 0 or unchecking it. the custom delay if thats what you're talking about is different on each save and is save related.
for ultra worm hole ride