Rename the files, like if you want to swap lillie's regular and z forms, I believe you would rename 002.bin to 003.bin and 003.bin to 002.binWait, how do I swap the models? Also, will this work on 3DS? Because that's what I am doing this on.
Rename the files, like if you want to swap lillie's regular and z forms, I believe you would rename 002.bin to 003.bin and 003.bin to 002.binWait, how do I swap the models? Also, will this work on 3DS? Because that's what I am doing this on.
Do you know what file in the text editor of PK3DS is the lines for the Elite Four NPCS?Rename the files, like if you want to swap lillie's regular and z forms, I believe you would rename 002.bin to 003.bin and 003.bin to 002.bin
No, I haven't messed around with PK3DS, sorry. But you can look for character quotes on bulbapedia, here's a link to Molayne's dialogue. you could then search for that text.Do you know what file in the text editor of PK3DS is the lines for the Elite Four NPCS?
I'm doing some extractions right now with PK3DS, I'll check out the text when it's done.No, I haven't messed around with PK3DS, sorry. But you can look for character quotes on bulbapedia, here's a link to Molayne's dialogue. you could then search for that text.
I finally did everything after 6 hours then tested the model swap on my 3DS and the just crashes with a white screen ):It's in a083. Each location has its own overworld model. Molayne's e4 area is 2324
I've written a tutorial https://gbatemp.net/threads/pokemon-sun-and-moon-garc-files.445401/page-27#post-7520896
Sorry, I haven't used Pk3dsI'm doing some extractions right now with PK3DS, I'll check out the text when it's done.
Oh! One other question, how do you change characters names in PK3DS?
Think it's niji_sound.bcsar in extractedromfs>data>soundLittle question.
Does anyone know where can I find the Pokémon cries?
In either Sun/Moon or Ultra Sun/Ultra Moon GARCs, I really don't mind, the way the files are arranged is pretty similar between both.
Also, what about the exclusive Z-Move animations for Pokémon?
The Pokémon Models in A094 only have battle, Refresh and overworld animations but I can't find the Z-Moves so I was wondering if anyone knew about those.
Think it's niji_sound.bcsar in extractedromfs>data>sound
everything about zmove model and trainer zmove animation are in a087. but havent checked the pokemon zmove animation
Might be in the first 2 bin files. I believe 0000.bin and 0001.bin contain a lot of animationsI noticed the animation when an NPC give you an item isn't stored together with the overworld model. Anyone know where they might be?
Yeah, I wouldn't link to a .cia or .3ds, I recommend making a patch and uploading that.Hi~ Im about to finish my USUM mod, at least on january 1st, later if i really wanna polish this stupid mod. What rules should I watch out for if I wanna share it here?
Like, does direct linking to the .cia/.3ds count as piracy and bannable offense? It's really meant for citra cuz I used citra and hackingtoolkit3ds the whole modding process so i dont really know if it will work on cfw 3ds. thanks in advance
All the NPCs are stored in a/1/7/4, but these are the models used during battles, they have higher quality than the overworld ones. If you need the overworld NPCs, they are stored in a/2/0/0.I desperately need to know where Route 3 and Paniola Ranch's NPC/overworld models are stored for USUM. If someone could pass along information to me, it'd be much appreciated.
Route 3 is 0047. Paniola Ranch is 1334. Both in a082(US)/a083(UM) garcI desperately need to know where Route 3 and Paniola Ranch's NPC/overworld models are stored for USUM. If someone could pass along information to me, it'd be much appreciated.
Route 3 is 0047. Paniola Ranch is 1334. Both in a082(US)/a083(UM) garc