Emulation [RELEASE] Cemu - Wii U emulator

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JPXZ

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GPU 40FPS 60FPS 1050TI 4GB zELDA BOTW:ha::ha::ha::ha::ha::ha::ha:

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In some environments Zelda Botw I get 60fps only with pack fps +++ GPU aki not passes di 50% ah 2k
 

Fatic

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booting up and then force close

boot skylanders.png
 

thorbre

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I've got some information that might prove valuable to some, at least for nVidia users. If you are experiencing stutter galore in games like BotW, even with a complete cache, or the GLCache method or whatever, you may have video driver issues, and need to do a complete uninstall of the graphics driver, followed by a reinstall. This worked fucking miracles for me, because previously, I would get stutters all around, but now the game runs almost flawlessly (Some minor graphical glitches). It's actually fun playing it now, because I am PRETTY damn anal about stuttering, I can't deal with that shit..

Seriously.. My previous experience before doing the uninstall/reinstall-routine can't be compared. It is night and day. It works so ridiculously good now.
 
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JPXZ

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# Cemu detailed changelog for 1.11.4
# Patreon release date: 2018-01-30
# Public release date: 2018-02-06

general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
general: Slightly reduced overall memory usage

rpl: Rewrote RPL loader from scratch for better accuracy
New memory base for modules is 0x02000000

coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices

input: Fixed GamePad rumble not working for XInput

nn_nim: Partially implemented NIM API and added IOSU nim module

nn_boss: Fixed memory corruption during BOSS file download

nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
nn_fp: Added IOSU FPD module

drmapp: Added API NupChkIsFinished()

GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

--------------------- MERGED ---------------------------

http://cemu.info/patreon/changelog/cemu_1_11_4.txt
 

TotalInsanity4

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# Cemu detailed changelog for 1.11.4
# Patreon release date: 2018-01-30
# Public release date: 2018-02-06

general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
general: Slightly reduced overall memory usage

rpl: Rewrote RPL loader from scratch for better accuracy
New memory base for modules is 0x02000000

coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices

input: Fixed GamePad rumble not working for XInput

nn_nim: Partially implemented NIM API and added IOSU nim module

nn_boss: Fixed memory corruption during BOSS file download

nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
nn_fp: Added IOSU FPD module

drmapp: Added API NupChkIsFinished()

GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

--------------------- MERGED ---------------------------

http://cemu.info/patreon/changelog/cemu_1_11_4.txt
Oooo

Nice
 
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Asia81

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Tried to run Zelda Phantom Hourglass and Spirit Tracks (got using WiiU USB Helper) but they crash as soon I open them.
CEMU doesn't handle Virtual Console games?
I just wanted to see by curiosity how are they rendered on Wii U, I don't care to play them on it, as I have a linker on my N3DS
 
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JPXZ

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# Cemu detailed changelog for 1.11.4
# Patreon release date: 2018-01-30
# Public release date: 2018-02-06

# New in 1.11.4b:

coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader

rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low)

misc: Minor tweaks in nfp.GetNfpState
misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn

# New in 1.11.4:

general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
general: Slightly reduced overall memory usage

rpl: Rewrote RPL loader from scratch for better accuracy
New memory base for modules is 0x02000000

coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices

input: Fixed GamePad rumble not working for XInput

nn_nim: Partially implemented NIM API and added IOSU nim module

nn_boss: Fixed memory corruption during BOSS file download

nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
nn_fp: Added IOSU FPD module

drmapp: Added API NupChkIsFinished()

GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

--------------------- MERGED ---------------------------

http://cemu.info/patreon/changelog/cemu_1_11_4.txt?b=b
 
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juniorcba

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  • Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds)
this confuses me, do I use it on Intel GPUs, or not?
This disable all specific Intel GPU "optimizations" that butcher games on, guess what, Intel GPUs. It will make games run slower, less compatibility, but more accurate.

Enviado de meu XT1543 usando Tapatalk
 
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JPXZ

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Cemu 1.11.5 - Fast Racing Neo
https://streamable.com/smnz9

--------------------- MERGED ---------------------------

Cemu 1.11.5 - The Girl and the Robot
https://streamable.com/598qi

--------------------- MERGED ---------------------------

Cemu 1.11.5 - Mario Party 10
https://streamable.com/169go

--------------------- MERGED ---------------------------

Cemu 1.11.5 - Puddle
https://streamable.com/aplwe

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Cemu 1.11.5 - Giana Sisters: Twisted Dreams
https://streamable.com/x7l5u

--------------------- MERGED ---------------------------

Cemu 1.11.5 - Barbie Dreamhouse Party titlescreen
https://streamable.com/l2f6v

--------------------- MERGED ---------------------------

 

JPXZ

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# Cemu detailed changelog for 1.11.5
# Patreon release date: 2018-02-24
# Public release date: 2018-03-03

general: Updated game profiles
general: Added more logging options and cleaned up logging menu a bit
general: Enabling online mode now requires all ccert/scert files

input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
input: Reworked the input settings window to open a lot faster

coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero

AX: Rewrote snd_core2 audio driver
AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()

GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
GX2: Added support for creating cube-map views into 2D array textures
GX2: Added support for more vertex attribute formats

swkbd: Added support for Unicode input + some minor tweaks

nlibcurl: Fixed a crash bug in curl_multi_perform

http://cemu.info/patreon/changelog/cemu_1_11_5.txt
 
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