Emulation [RELEASE] Cemu - Wii U emulator

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JPXZ

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xdarkmario

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does smash bros work anymore because no matter what i do as long as i have any kind of updates installed to smash bros it will crash cemu. i have the latest 1.11.5d and it still cant play smash bros. i have tried starting over from scratch and downgrading versions within 1.11.x and none can play smash bros all it does is crash after you press start on the main menu and i am not alone i also have a friend with the same issue.
 

JPXZ

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http://cemu.info/
http://cemu.info/releases/cemu_1.11.5.zip
http://cemu.info/changelog/cemu_1_11_5.txt

# Cemu detailed changelog for 1.11.5
# Patreon release date: 2018-02-24
# Public release date: 2018-03-03

general: Updated game profiles
general: Added more logging options and cleaned up logging menu a bit
general: Enabling online mode now requires all ccert/scert files

input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
input: Reworked the input settings window to open a lot faster

coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero

AX: Rewrote snd_core2 audio driver
AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()

GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
GX2: Added support for creating cube-map views into 2D array textures
GX2: Added support for more vertex attribute formats

swkbd: Added support for Unicode input + some minor tweaks

nlibcurl: Fixed a crash bug in curl_multi_perform
 

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shideravan

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When I try to play Super Smash Bros. (update ver. 1.1.7 with all dlcs) - 1 player, Link, all-stars, hard... After I win the first fight the screen becomes white and games freezes after that... Is that a expected behavior? It's a known bug? (Cemu public 1.11.5, I'm using nvidia geforce card and lastest driver). I'm also using the latest Cemu Hook

[06:34:31] mlc01 path is set to: C:\Users\myusername\Documents\Cemu\mlc01\
[06:34:31] Using AES-NI for filesystem decryption
[06:34:34] Loading .rpx -> Map "H:/WiiU/Super Smash Bros. for Wii U [AXFE01]/content/" to /vol/content/
[06:34:34] TitleId of launched game: 0005000010144f00
[06:34:34] Mounting local storage (updates): C:\Users\myusername\Documents\Cemu\mlc01\usr\title\00050000\10144F00\
[06:34:34] Mounting local storage (AOC): C:\Users\myusername\Documents\Cemu\mlc01\usr\title\00050000\10144F00\aoc\
[06:34:34] RDTSC measurement test:
[06:34:34] TSC-diff: 0x000000027f993a6d
[06:34:34] TSC-freq: 0x00000000d614ce26
[06:34:34] HPC-diff: 0x00000000009fe64d
[06:34:34] HPC-freq: 0x0000000000358533
[06:34:34] Multiplier: 0x0000000000000400
[06:34:34] Loading game profile "gameProfiles\0005000010144f00.ini"
[06:34:34] shaderCache name: df40dcd0
[06:34:35] Using OpenGL version 4.6
[06:34:35] OpenGL extensions:
[06:34:35] ARB_clip_control: available
[06:34:35] ARB_get_program_binary: available
[06:34:35] ARB_clear_texture: available
[06:34:35] ARB_copy_image: available
[06:34:35] GL_VENDOR: NVIDIA Corporation
[06:34:42] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[06:34:42] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[06:34:42] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[06:34:45] Init snd_core AX module

EDIT: Exzap answered me in discord...
It's unfortunatelly a known bug (regardless of mode), there's no workaround towards this...
Theres a considerable chance to freezes after any match... Which turns all-stars near impossible to be finished in pratice :/
In his own words... It's for now (until it been solved) a lottery of frustration
 
Last edited by shideravan,
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alexj9626

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Hi people, so i have 1.11 cause anything above just crashes.

I cant get the Smash DLC/Update to work. I have tried everything. Manual, with Cemu "Instal game update or DLC" option, MappleSeed.... Nothing.

What do i have to do? Im sure im doing everything fine. I go to mlc01\usr\title\00050000\10144F00\ (log file direction) but its not working...

I would love if somebody could help me here.
 
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JPXZ

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# Cemu detailed changelog for 1.11.6
# Patreon release date: 2018-03-27
# Public release date: 2018-04-03

general: Added game list
general: Minor tweaks to UI
general: Updated gameprofiles
general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
general: Overhauled logging

input: Input settings window is now resizeable
input: Fixed a crash that could occur in input settings
input: Added home button as an assignable button to wiimote input configuration

padscore: Improved behavior of WPAD/KPadConnectCallback

coreinit: Added API FSGetClientNum

GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0)
Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader)
Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
GX2: Fixed alpha channel for BC5 textures
GX2: Added API GX2GetMainCoreId
GX2: Fixed 1D shadow samplers on AMD
GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD

IOSU_ACT: Retry NNID login if it fails

http://cemu.info/patreon/changelog/cemu_1_11_6.txt
 

Dungeonseeker

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It woukd make games run faster without graphics pack especially BoTW.

I have a GTX 1060 but the games doesn't run full 60fps

Sent from my SM-N950F using Tapatalk
Will you add a DX12/Vulkan graphics backend? It would improve speed!

Despite what you may have heard, DX12 or Vulkan will not magically increase speed. Those APIs do perform better in some situations but none of those apply to Cemu. The architecture of the Wii U GPU adds some additional constraints that almost nullify any optimization potential given by DX12/Vulkan. Nevertheless, a Vulkan backend is planned for the far future.
CEMU FAQ - http://cemu.info/faq.html
 
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Where is the latest update? Has It Been Postponed? I Want To Play Sm4sh On 1P Classic... RIGHT. NOW.
 
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JPXZ

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# Cemu detailed changelog for 1.11.6b
# Patreon release date: 2018-03-27
# Public release date: 2018-04-03

# New in 1.11.6b:

general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to high instead of low)
general: Fixed a bug where changing the 'GPU buffer cache accuracy' UI option would have no effect while a game was running

# New in 1.11.6:

general: Added game list
general: Minor tweaks to UI
general: Updated gameprofiles
general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
general: Overhauled logging

input: Input settings window is now resizeable
input: Fixed a crash that could occur in input settings
input: Added home button as an assignable button to wiimote input configuration

padscore: Improved behavior of WPAD/KPadConnectCallback

coreinit: Added API FSGetClientNum

GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0)
Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader)
Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
GX2: Fixed alpha channel for BC5 textures
GX2: Added API GX2GetMainCoreId
GX2: Fixed 1D shadow samplers on AMD
GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD

IOSU_ACT: Retry NNID login if it fails
http://cemu.info/changelog.html
http://cemu.info/releases/cemu_1.11.6.zip
http://cemu.info/changelog/cemu_1_11_6.txt
https://files.sshnuke.net/cemuhook_1116_0564.zip
https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/history

Fix Cemu 1.11.6b Public
general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to high instead of low)
general: Fixed a bug where changing the 'GPU buffer cache accuracy' UI option would have no effect while a game was running

Public 1.11.6b is up. Has some extra bug fixes compared to Patreon version.
 
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alexj9626

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Hi people, so i have 1.11 cause anything above just crashes.

I cant get the Smash DLC/Update to work. I have tried everything. Manual, with Cemu "Instal game update or DLC" option, MappleSeed.... Nothing.

What do i have to do? Im sure im doing everything fine. I go to mlc01\usr\title\00050000\10144F00\ (log file direction) but its not working...

I would love if somebody could help me here.

Ok so gonna reply this so the people can see the fix.

I didnt use Cemu Hook, so look for it and install it on your Cemu folder. Everything above 1.11 needs it.
 
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