Was
You can check out my project, though my coding style might be hard to read. See my signature.
Ok, let's have a look. Thank You.
Was
You can check out my project, though my coding style might be hard to read. See my signature.
I believe you're mistaken, I haven't added anything to Lovepotion, I simply forked it and threw in my game files with some of the makefile edited for my specific homebrew. I pointed out my project for its Lua files, just to show how I personally used Lovepotion. My fork is otherwise identical to @VideahGams'.Actually, @XavyrrVaati LovePotion follows a strict API. Some 'features' you add might not be the same as what Videah or I will end up adding. We're following the Love 0.10.1 API for everything. Just thought I'd give you and @NichyXD a heads up on that. If you want documentation, you can find it at https://www.love2d.org/wiki/
It's all good, I was trying not to sound rude too lol. I actually don't know how to use github very well, or program for that matter lmao. I've dying for audio streaming on Lovepotion for sure though! I might go ahead and switch to just game files, but at the same time it's nice to have it built in already lol, plus I'm kinda lazy<3@XavyrrVaati No problem. I hope I didn't sound rude or anything ;-;
Also, you don't need to fork it actually. You can download the repo offline (which is better imo) and build it on your computer with the game files themselves uploaded to github (which is what I do). If you need something like TCP/UDP sockets I have that in my current build (working on audio streaming and canvases ugh!). Let me know if you need something like that :3
There is? The latest build on github outputs .CIAs just fine, though you might need to update bannertool.Proper CIA builder pls
No, Löve is a framework, not an application for making games. You would use a text editor, preferably that supports Lua markup. Write valid love code in Lua. Then place your files into the Lovepotion folder from the latest release, and then put that in your sd:/3ds/ and run it like any homebrew. If you want a .CIA or to use the features not yet available as a release build, then you could clone the Lovepotion github repository, place your game folder in the root of it, modify the makefile to reflect your project title, and then build the entire project to output a CIA and 3DSX/SMDH. That's the easiest/shortest way I can explain it lol. Not to mention you would need devkitARM and need to complie and add the libs required by Lovepotion (for building the CIA/latest commits on Lovepotion).i have not used this but do you use love on the pc to make a game then put the files in the gamefolder on 3ds
I thought my first sentence wasn't quite clear enough, I meant it's a framework for making games, not an application. I should have said it in that order lol.Actually, you're half right @XavyrrVaati
Love is a framework but it also is for making games, and games only. You could try to make a normal application with it (eg a DSPfirm dumper), but it might not work since there's no actual way to do any of those 'normal' calls.
make clean
make build-all
I DID update bannertool, since last time I checked, the LP version was pretty outdated. Aside from that everything else was from source. Glad you go it working!Thanks, I copied the libs from the LovePotion to C:\devkitPro\devkitARM\lib. And ran make clean and make build-all on the Lovepotion folder. And still complaining about thumbs.db.o
Did you update bannertools or anything? Maybe ill try to clean my portlibs and install them over agian, and try once more.
Edit: So I redownloaded from the github fresh and reinstalled all my portlibs and now is throwing an error about find -lctru. http://imgur.com/j54K04F
Edit2: Got it Building! I ran make clean, make,make install on the lctru folder agian and now finally got my .cia