understood. Will try tonight. Thanks to all who replied,
I've completed the modding process, everything works. Thanks for the OP for the post and everyone who've answered my question.
understood. Will try tonight. Thanks to all who replied,
Let me know if you find anything. I'm having the exact same problem with 1263Can someone link me an older version of USB Loader GX that works for them. This is the 3rd external drive I've tried and it still fails to initialize upon the first load. after so my external drives the problem has to be the loader since nintendont has no problem initializing or reading from any of the HDD's I've tried.
ah, I know the answer of that one!Can someone link me an older version of USB Loader GX
that one is more tricky.that works for them
ah, I know the answer of that one!
USBLoaderGX main thread, first post, there's a link with all released revisions.
that one is more tricky.
1263 works for me, and many users. The revision is not the problem.
Did you try setting IOS to 58 ?
I don't remember how many time I said in in the last 3 pages of this thread
Why nobody read other people's problem and solution instead of asking the same question? that's a public forum, not a private messaging system. answers are already everywhere.
edit:
Ok, sorry. I see I already suggested that to you 3 page back.
it "semi helped". but I find the result not normal. if you don't have the init issue, it's either because it's not the right port or it's working fine.
edit 2:
I don't remember if I asked : Is your drive using GPT or MBR ?
I vaguely remember USBLoaderGX having issue with GPT drives.
there was an issue with partition detection, something like registering twice the amount (2 partition, USBGX tried to mount 4 etc.)
to me, it's always a wonder why people are having issues, and have to mess with settings.
it's so simple to setup everything on first try. get d2x base57, plug a MBR FAT32, launch the loader, done ! at worse, you need y-cable and/or IOS58 in loader settings, but that's all.
You can install using wuphax and the 5.5.2 browser exploit.I'm on 5.5.2 on my Wii u. Do I have no alternative to getting homebrew on the vwii aside from buying one of the compatible retail games?
I was about to follow the vwii installation guide on wiiu.guide but now don't know if I will mess anything up being on 5.5.2. it makes no mention of it over on that site. Am I ok or not to proceed?
Hi guys, I'm a bit of a hacking noob here so I have a few questions. I just set up my Wii U with Haxchi CFW for itself, without CBHC and any other further software so far, and currently using 5.5.2 update. I wanted to know which of the methods would be recommended for vWii hacking. I'm aware the post says 5.5.2 should use the old disc method, but that would require a new SDCard wouldn't it? Is the new method supported now for 5.5.2 users? Can I use the same SDCard from WiiU hacking for the vWii one?
Thanks in advance!
the FSDumper is probably better as neek is based on this dump format. (FSDumper from Crediar)about the neek method, do u need to use fs toolbox or can u use a NAND dump from usb loader gx?
the FSDumper is probably better as neek is based on this dump format. (FSDumper from Crediar)
USBGX dump should work too, unless you have files with specific incompatible characters on FAT32, like the ":" in Harry potter savegame filename.
I think cIOS, FSToolbox and FSDumper are converting these characters differently, neek probably use the naming convention from FSDumper.
just try USBGX dump first.
yes, just rename the kernel and put it on usb:/sneek/ folder
Ustealth is not working with neek
If you want Ustealth with emuNAND, cIOS is the solution but not all games will work.
You'll need a modded version of d2x v10 r52 which has Ustealth support.