Your favourite tutorial levels
As games evolved and their mechanics became more involved and complex, especially during the transition to 3D and during the fifth and sixth console generations, tutorials became a somewhat necessary staple to help ease new players into the action.
While tutorial levels aren't as common as they once were thanks to a somewhat standardised control scheme and approach to 3D movement, tutorials can be a memorable part of a game as they are often the first experience a user can have, or maybe even the last if done wrong - see Driver on the PS1. A good or bad tutorial can truly make or break a users first impression of a game.
Throughout the years there have been some truly great tutorial levels such as the iconic world 1-1 in Super Mario Bros to The Great Plateau in The Legend of Zelda: Breath of the Wild. Or how about Croft Manor in the early Tomb Raider games which guide you through a literal training ground and let you trap your own rattly butler in a walk-in freezer?
What are some of your favourite tutorial levels or the ones that you remember the most for good or for worse?