I don't get this game but good on you for trying to translate it. The translated images look great so far. May try it when it's done.
Thanks.仮置き (Temporary Placement)
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Not translated by me but i hope they are correct.
I will teach you another trick later with CT2 but now i am at work.
Well, it's looking you are doing a good job yourself so it's nice to help out when i can.
So, the tip with recompress the x30 with the x10 compression was a lazy thing from my part.
It's looking you don't have a problem splitting a file so take a look at this tool from my friend CUE:
http://www.romhacking.net/utilities/826/
It allow you to recompress RLE and a bunch of other formats.
Maybe then the recompressed file will fit the space.
It seem that game title tile map is composed by 11 smaller tile maps. Each one displays a row of tiles from game title with a different palette. So if I edited image from above and imported it with Tinke, it'll give a error like "The image has more colors than permitted. 97 unique colors!". So to edit game title I must export all it's rows as different files, edit them and import them back.
WOW!
Good work
I would had changed the tilemap by hand and told you what tiles you can change
The tilemap is not splitted, it's just that there are many x00 that refer to the first empty/transparent tile and always line by line.
You have example the upper tiles of puzzle serie Vol.12 and then all the empty tiles till the right border of the screen, then the middle part of the puzzle series Vol12 and again empty tiles till the right border of the screen.
Adding to that, what you see on screen and what you see on the tiles, is not in the same order.
If you take a look at x63C0, you will see something like 0000 01xx 02xx 03xx etc..
That is actually the part where you have the kanjis.
Because the xx isn't always the same, i didn't make it directly on friday.
Those xx are usually a rotation of a tile and the palette index.
If you want to know exactly how it works, you can check this:
http://llref.emutalk.net/docs/