Which 9.2.0-x version do you have?
https://gbatemp.net/posts/5664948/9.2.0-10U
I upgraded using SSB Now I am reading that apparently you shouldn't....which is annoying as all hell. I have a gateway, but yours doesn't support it ya? Is there anyway I can get tubehax etc to work without having to upgrade my 3DS?
Browser is 1.7498 which apparently doesn't work with it...anyway to update the browser to one that does?
I don't have gateway installed just yet, I have it sitting in a bag, I was hoping to avoid using it for now, I guess I have no choice?
Well, apparently you don't need Gateway now to have Emunand, I believe has been the recent developments. I'd look that up on the forums somewhere if you don't want to touch your Gateway yet.
Honestly, just using the search function on these forums helps. I do it all the time to find out, usually some one else has had the same issue and had it solved. I even used it to find the post I linked to.
What patterns did you import? Did you import a face standee pattern by any chance?I used a few functions this last hour and at least one seemed to have an extreme bug to it. Upon first save and quit, it causes the game to entirely crash and the system to restart. The game starts back up, but my name is no longer shown as characters and neither is the town name. My TPC card is made up of a lot of just nonsense, and Main Street is blocked off indefinitely because there's a train at the station.
Any idea as to why?
I used the pattern import function, acre editor (following all guidelines), and map editing function to remove and add some things that I had done before. The only thing new to me was the pattern function.
Do you have any other pwps in your town? And 2 other questions, do you have hacked pwps in your town and have you used building seeder tool on your town at some pointI still haven't found a solution to my PWP issue and the PWPs still haven't showed up in the over world or in the PWP list
I still haven't found a solution to my PWP issue and the PWPs still haven't showed up in the over world or in the PWP list
I have quite a few other PWPs in my town, yes.Do you have any other pwps in your town? And 2 other questions, do you have hacked pwps in your town and have you used building seeder tool on your town at some point
nope. I haven't moved any PWPs while Loid was in my town.You moved another PWP while Loyd was in your town? If so, that's likely why that happened, the only solution is to erase them manually with Isabelle or try deleting them from the editor
Could be these reasons from my knowledge:I have quite a few other PWPs in my town, yes.
I have hacked PWPs into my town yes but not recently, I have not used the building seeder. I'm doing so with the tubehax method
nope. I haven't moved any PWPs while Loid was in my town.
Lloyd disappeared immediately after I refreshed the town, either by saving/continuing or going into a building.
I don't TT, I have a bench on my beach, 4 bridges (but I've built PWPs with them both before), I have two sets of three projects within 1 space of each other & I have franklins table in front of town hall but likeCould be these reasons from my knowledge:
1.Could be the overall placement of your pwps...like to close to buildings...pwps on-top of each other...etc.
2.Having hacked pwps in general glitches your game the slightest bit. Sometimes even though days continue, your game edits coding even when your not playing(ex.villager messages), and somehow pwps you edit are linked to the time as days past(why? we do not know). From my knowledge the bus thingy...on any given day can freeze (Note: The more hacked projects you have, the more this is likely to happen, 3 hack pwps & under might be best so this won't happen)
3. Check in the save editor if you have a pwp at point 0,0..or a corridnate thats way of in the editor and the pwp isn't anywhere located in-game...or something like that if you understand what I mean. Not sure why this makes your lloyd invisible though.
Solution: If you haven't already, my advice is to play around with demolishing projects and building new ones and pay attention to what goes on. I had lloyd disappear in the past cuz I used building seeder the WRONG way. Another plan is, once I placed a pwp down...lloyds not on mini map...and I go inside town hall to cancel the project. Try tting to the next day and maybe build a project and see what your result is or after you cancel, or you can go out and go back in town hall and see if you can make a new project (Which could give you more clues why your pwps are glitching)
Hope this was helpful enough, this has happen to people, and its definitely a hard thing to undue so that lloyd shows as he is supposed to when building a project
And that's why I disabled the option to add new buildings in my editor.I don't TT, I have a bench on my beach, 4 bridges (but I've built PWPs with them both before), I have two sets of three projects within 1 space of each other & I have franklins table in front of town hall but like
everything else works fine.
I've just set to tear down one of my log benches placed legitimately so I'll play around w it a bit.
I found that if I want to add buildings in the program (as opposed to the browser), I have to do it if there's a (none) space within the list of existing buildings.And that's why I disabled the option to add new buildings in my editor.
4 bridges? This is completely off-topic, but, I didn't know that was possible! Did you have to do something specific in order to place more than three? I heard having more than three bridges breaks the game, so I'm really really curious about this.4 bridges (but I've built PWPs with them both before)
I did what I'd described in the post above: put it in a (none) that was within other projects. I've had four bridges for a couple weeks now & my game is just fine. even when I go to tear stuff down, the list acknowledges there are four bridges but doesn't do anything weird.4 bridges? This is completely off-topic, but, I didn't know that was possible! Did you have to do something specific in order to place more than three? I heard having more than three bridges breaks the game, so I'm really really curious about this.