Homebrew Laucher A9LH (teste)

The-Defiyier

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Thanks, after some research i understood that it was a executable file for A9LH (Though it really should have been obvious lol), but i can not find where to get it? I found out how to compile the homebrew loader. But that would still give out the .3dsx/.3ds files for booting it in the regular 3ds mode. I don't know where to get it lol, if you could tell me how to get it or give me the link to it would really appreciate it!
 
D

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Thanks, after some research i understood that it was a executable file for A9LH (Though it really should have been obvious lol), but i can not find where to get it? I found out how to compile the homebrew loader. But that would still give out the .3dsx/.3ds files for booting it in the regular 3ds mode. I don't know where to get it lol, if you could tell me how to get it or give me the link to it would really appreciate it!

The homebrew loader doesn't have an A9LH payload, as it can only be executed with the 3DS system loaded (after A9LH). "homebrew.bin" doesn't refer to the homebrew loader, but instead whatever A9LH homebrew you have downloaded, such as Decrypt9 or EmuNAND9 (a lot of things ending in "9"). I don't think they need to be named "homebrew.bin", however; they could probably just be named whatever they are called (i.e. Decrypt9 - Decrypt9.bin). I hope I cleared up some of your confusion.

Is it possible to launch the homebrew channel using this launcher like CTRBootloader? If not can you make it support .3dsx?

Supporting .3dsx is most likely impossible, as it requires the 3DS system to have already been loaded, which only occurs after A9LH boots.
 

The-Defiyier

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Oooh....that explains why it says payloads *facepalm*. Man I am out of it today lol. Thanks allot for the help! Was able to get it running, now am going to make a custom background as the one in it rn, I don't really like lol
 

gnmmarechal

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Launcher9

Big Update:
Added ARM11 code to start the homebrew without luma3ds
Adding the autoboot of 3 seconds
Adding the Power and Home buttons
The touch screen is used to accelerate the selection

the payload CFW devrat be in the folder named Launcher9 armloaderhax.bin
"SD / Launcher9 / armloaderhax.bin"
Homebrew on file payload
"SD / Launcher9 / payload / homebrew.bin"
The logos TGA file format in the logo of the same name that are homebrew
"SD / Launcher9 / logo / homebrew.bin"

in the BG folder contains the background that can be changed by another
the 400x240 screen size to tga

https://github.com/kasai07/Launcher9/releases/tag/Launcher9_21_10

1472052724-snap001.png
I've made a small pull request, containing very minor string changes. I just think it looks better the way I changed it.
 
D

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Okay, I've just installed this (decided to update A9LH and Luma3DS while I was messing around), and it doesn't seem to be working properly at all! I've renamed the Luma3DS payload to armloaderhax.bin and placed it in /Launcher9, but it doesn't show anything on the screen for Luma3DS. The other payloads seem to work fine, but their images (the ones from the pack!) are just garbled pixels at the bottom of the bottom screen. (Is it because I edited the TGA's with GIMP 2?) I would very much like to get this working, so any help would be much appreciated. Thank you!
 
Last edited by ,

Polarise

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Okay, I've just installed this (decided to update A9LH and Luma3DS while I was messing around), and it doesn't seem to be working properly at all! I've renamed the Luma3DS payload to armloaderhax.bin and placed it in /Launcher9, but it doesn't show anything on the screen for Luma3DS. The other payloads seem to work fine, but their images (the ones from the pack!) are just garbled pixels at the bottom of the bottom screen. (Is it because I edited the TGA's with GIMP 2?) I would very much like to get this working, so any help would be much appreciated. Thank you!
Re-name the Luma3DS arm9loaderhax.bin to Luma3DS.bin then put it inside the payloads folder that is in the Launcher9 folder. Then put the arm9loaderhax.bin file from the Launcher9 zip and put it on the root of the SD card and there you go.

--------------------- MERGED ---------------------------

Launcher9

Big Update:
Added ARM11 code to start the homebrew without luma3ds
Adding the autoboot of 3 seconds
Adding the Power and Home buttons
The touch screen is used to accelerate the selection

the payload CFW devrat be in the folder named Launcher9 armloaderhax.bin
"SD / Launcher9 / armloaderhax.bin"
Homebrew on file payload
"SD / Launcher9 / payload / homebrew.bin"
The logos TGA file format in the logo of the same name that are homebrew
"SD / Launcher9 / logo / homebrew.bin"

in the BG folder contains the background that can be changed by another
the 400x240 screen size to tga

https://github.com/kasai07/Launcher9/releases/tag/Launcher9_21_10

1472052724-snap001.png
Where could I find the HomeBrew.bin file so I could access the homebrew channel via this launcher?
 
D

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Re-name the Luma3DS arm9loaderhax.bin to Luma3DS.bin then put it inside the payloads folder that is in the Launcher9 folder. Then put the arm9loaderhax.bin file from the Launcher9 zip and put it on the root of the SD card and there you go.

Right before you replied, I was going to edit my post saying I did that; but here we are!
Anyway, now Luma3DS shows up (at the bottom, unfortunately), and the image seems to work; however, it's oversized (it was meant for the top screen), and because of this it crashes Launcher9. When I have access to a computer, I'll try fixing it; for now, I'll just use it without an image. I still don't know what's with the other images being broken, maybe it's because I selected the "RLE Compression" (I think that's the name) option when exporting the targa image.

-- whoops - doubled posted by accident, meant to edit my post --

Where could I find the HomeBrew.bin file so I could access the homebrew channel via this launcher?

There is no homebrew.bin for the Homebrew Launcher, you should see my posts above to @The-Defiyier.
 
Last edited by ,

Polarise

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Right before you replied, I was going to edit my post saying I did that; but here we are!
Anyway, now Luma3DS shows up (at the bottom, unfortunately), and the image seems to work; however, it's oversized (it was meant for the top screen), and because of this it crashes Launcher9. When I have access to a computer, I'll try fixing it;; for now, I'll just use it without an image. I still don't know what's with the other images being broken, maybe it's because I selected the "RLE Compression" (I think that's the name) option when exporting the targa image.

-- whoops - doubled posted by accident, meant to edit my post --



There is no homebrew.bin for the Homebrew Launcher, you should see my posts above to @The-Defiyier.
How do I even get the homebrew.bin? What website do I have to go to to get it? The post you did doesn't really help.
 

kasai07

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this homebrew not be run that on 3ds with the feat A9LH

sd / launcher9 / arm9loaderhax.bin (luma3ds)
sd / arm9loaderhax.bin (launcher9)
sd / launcher9 / payload / luma3ds.bin
sd / launcher9 / payload / decrypt9.bin
sd / launcher9 / payload / emunand9.bin
ect ...


for the tga

http://image.online-convert.com/convert-to-tga
 
Last edited by kasai07,
D

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this homebrew not be run that on 3ds with the feat A9LH

sd / launcher9 / arm9loaderhax.bin (luma3ds)
sd / arm9loaderhax.bin (launcher9)
sd / launcher9 / payload / luma3ds.bin
sd / launcher9 / payload / decrypt9.bin
sd / launcher9 / payload / emunand9.bin
ect ...


for the tga

http://image.online-convert.com/convert-to-tga

Yes, I had originally named the binary in /Launcher9 arm9loaderhax.bin, however that was not working either, and since the main post said to name it "armloaderhax.bin" I thought that would solve my problem - it didn't, unfortunately. I had been using that TGA converter, and it works fine, besides the fact I had my PNG incorrectly sized. The TGA files included in the Launcher9 ZIP, however, seem to malfunction after I edit them with GIMP 2. I haven't tried them without editing them, though, maybe it's because I selected to compress them when exporting?

EDIT: I've been experiencing another error. A soft reboot (from exiting System Settings, for example) is supposed to reboot to the Home Menu, as Luma3DS is supposed to support it, however, the system simply boots to Launcher9. I have set the custom path for Luma3DS, so I'm not sure what's wrong.
 
Last edited by ,

jimmyleen

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When I Try to boot luma3ds with launcher9 all it does is boot the launcher9 menu. Why won't cfw's work with this?

Edit: I found the problem I was loading luma3ds.bin.bak which is not needed for anything, problem solved and deleted.
 
Last edited by jimmyleen,

Fazana

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the name of the logo has to be the same as the name of the payload (except for the file extension, obviously)

It also has to be 320x240 and must be .tga format. There are multiple converters linked on the thread, all of which work. It's as simple as that. For a better idea of how to do the icons, can always use the pre-existing ones as a reference.
 

Polarise

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the name of the logo has to be the same as the name of the payload (except for the file extension, obviously)

It also has to be 320x240 and must be .tga format. There are multiple converters linked on the thread, all of which work. It's as simple as that. For a better idea of how to do the icons, can always use the pre-existing ones as a reference.
You could also use Photoshop to edit TGA files. That is what I was able to do.
 

Zolexic

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This is very, very cool. Despite all the confused people commenting in the thread, this is very straightforward, and you did a great job explaining despite the language barrier.

I'll be using this as my payload when holding d-pad down, and just fill it full of all my non-critical payloads. Great work.
 

jimmyleen

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This is very, very cool. Despite all the confused people commenting in the thread, this is very straightforward, and you did a great job explaining despite the language barrier.

I'll be using this as my payload when holding d-pad down, and just fill it full of all my non-critical payloads. Great work.

I like how launcher9 doesn't need to have a config text file in order for everything to be organized.
 

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