Recent content by AzraelJR

  1. AzraelJR

    Misc How do I backup a PSP custom theme and keep it while upgrading my PSP to the latest CFW?

    I tried copying out from Flash1 VSH theme custom_theme.dat file and renamed it to ptf extension. Any ideas how to confirm it is the correct them? Because the wallpaper doesn't look correct.
  2. AzraelJR

    Misc How do I backup a PSP custom theme and keep it while upgrading my PSP to the latest CFW?

    Hi guys, I recently found my old PSP and thought I start gaming on it again to relive memories. I was wondering, I had installed a custom theme previously but I wish to preserve it while I get the latest CFW (ARK-4?). Any ideas? I am on 3.80 M33.
  3. AzraelJR

    Homebrew RELEASE Release - Super Mario 64 v8

    Has anyone tried converting the saves from PC to Switch and vice versa?
  4. AzraelJR

    Initial Mig Switch flashcart units now available and being tested by reviewers

    Guess it is worth a wait. Good complement to my Switch with only 256GB High Endurance SD Card for Android and Ubuntu.
  5. AzraelJR

    Initial Mig Switch flashcart units now available and being tested by reviewers

    It would be nice if we can Switch games on the Mig switch with a button press instead of inserting and removing the cart. Or maybe a launcher that launch other games.
  6. AzraelJR

    Homebrew Discussion Post homebrew ideas, suggestions, requests here

    I was thinking is it possible to port games like Dead Space (Android), Drakerider (Android) and even Metal Gear Solid Mobile (NGage)? Considering the former two run on aarch32 which is the Switch CPU is capable of and modern phones not. Would be great to preserve these games too.
  7. AzraelJR

    Homebrew RELEASE MM-LINX - Super Mario Maker 2 Level Injector

    Will be waiting for it. Thanks!
  8. AzraelJR

    Homebrew RELEASE MM-LINX - Super Mario Maker 2 Level Injector

    Hi @silvershadow, do you know if this level is inside? Maker ID: VRQ-1T4-5RF
  9. AzraelJR

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Cool! I suddenly realised that Gamebanana has low res 3DS young and normal link. I wonder if it is possible to just upscale both and transfer those PNG files into the OTR file. 1698661676 Random question, has anyone tried using the Smash Bro's models mod with the Switch...
  10. AzraelJR

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    No problem. I was struggling with this for a really long time. Should thank Nickky9x for showing me it was possible which led me on a search finding out someone managed to do it for his Steam Deck and another for his Switch. And finally a solution. Running OoT 3D using Citra core is mostly...
  11. AzraelJR

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    What I did was to get the 1080p PNG files from the SoH version here: evilgames .eu/texture-packs/oot-reloaded .htm Used Retro (github .co m/GhostlyDark/retro/releases) to extract the OTR file from the original one generated from the SoH file. Replaced the PNG files using the 1080p ones...
  12. AzraelJR

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Okay managed to load 1080p textures instead of the 4k ones from OoTReloaded. Reduced the OTR file size to 3.3GB. I wonder if there's OoT3D textures for the SoH version somewhere. There's this Rice one by Djipi at Emulation King but no idea how to do it.
  13. AzraelJR

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Hey, just wanted to check if I am doing things correctly. I notice not all the files match up with the PNG files from the OoT Reloaded github repo, do I replace those with only the same filenames? Also, do I need to do anything with the objects folder too? The filenames doesn't seem to be the...
  14. AzraelJR

    Homebrew Ocarina of Time Switch Port [ Ship of Harkinian ]

    Not sure if this is the right place, but is it possible to patch something like the 3DS textures into the assets? I read somewhere if there were too many mod textures it would crash the Switch. But what about editing the assets directly?
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