Ah, I screwed up and didn't include the correct folders.
I'll fix this in 1.2. For now, inside your Luma folder, make a "titles" folder, then inside that, a folder with the title "00040000001D1400" and dump the contents in there.
This code will make it so 30fps is on by default and you'll have to hit L+R to turn on 60 whenever you switch to a new menu, the overworld, battles, or cutscenes. This might seem cumbersome, but it means you can enjoy the game without having to worry about crashes for the most part. It even...
I'm not using the CTRPF plugin, or any plugins. I'm just using Luma's built-in cheat engine.
Incidentally, I've tried this with both the basic 10.2.1, and the 3GX Loader Edition. Both have the same result.
The strange part is that according to Shay, the guy who discovered the code, he's had no crashes whatsoever when using it. A couple of other people claim to have no crashes at all. And yet I, and several other people using the same methods, the same Luma settings, and the same 3DS version, are...
I know it isn't just me, since in the patch showcase video, other people are reporting multiple crashes as well for the same reason: battle and menu transitions. It's inconsistent since there was a large span of time in my last playthrough where it didn't crash once, but when I booted it up the...
The M&L:BiS DX code does not play well, at least on console. The game risks crashing during basically any scene transition, including pausing, saving, battle scenes, and giant battles.
I hope someone comes up with something more stable for it. Until then, I request the OP be edited to mark this...
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(Version 1.1)
(Version 1.2 coming eventually)
A while back, user Shrinefox made a mod attempting to restore the original soundtrack for BiS, but it went unfinished. Inspired by their efforts, I set out to do this task justice. Every track from the original DS version has been...
I've been using a particular method to record DeSmuMe gameplay: record an uncompressed AVI using the emulator, then compress and upscale the hell out of it in post-processing. The problem is this is not ideal and creates a lot of problems, the biggest being the AVI has to split with every 2GBs...
So, this is my understanding of the situation, and correct me if I'm wrong because I barely know anything about this shit:
Basically, an app ticket refers to your 3DS sending a signal to the Eshop servers saying "I paid for this game and I want to download it" and Freeshop sends a fake app...
I was thinking about purchasing an Everdrive N8, because I'd like to have all my favorite NES games in one convenient place on the original console. The only problem is I like to play romhacks sometimes. But I've heard conflicting reports from multiple sources about how most romhacks don't work...
I'm a little bit into Case 2 and text that should be blue isn't blue anymore. It only happens with inner monologues. I can't get it to go away, even if I reload the save, and I haven't seen this bug mentioned ANYWHERE in this whole thread. Restarting the chapter fixed it, but I don't know what...
I just downloaded this. Is it supposed to delete your ****ing saves? Because that's what it did to all of mine. Reloaded a game I was playing and my save file was totally gone.
EDIT: I can't even save properly. WTF is going on? What did you change? The save folder is the same as it's always...
I wanted to use this hack for Super Mario Land 2:
http://www.romhacking.net/hacks/1609/
When played on VBA for PC, it runs perfectly. But on GX on Wii, the graphics look very garbled. Is there something I'm doing wrong? Or does the emulator just not support stuff like that?
Alright, nevermind. For some reason I thought all banners had custom sound but according to AbdallahTerro's website, that's not the case. Alright. I thought the loader simply wasn't downloading custom sound or something.
I am trying to hack Fire Emblem Warriors on my 2DS XL, I have been trying to get it to work, but I need some extra help figuring it out. I have HEX codes, and a possibly outdated plugin, but I dont know how to implement them