This tool edits the BCSAR sound file (containing a load of BCWAVs). I made this because I needed to replace 350 voice clips with just blank sounds for a mod I'm doing, this tool allows you to enter a list of offsets (instructions below on how to grab all of the offsets automatically) and replace...
Oops never saw th i s. Anyway, I 'd avo i d do i ng that i t's actually so i rr i tat i ng to look at.
I ended up p i rat i ng i t on pc i nstead lol (but cmon I st i ll bought the game)
Pretty sure you can just slap all the text files + images from the patch over. Check the files in this patch to see which ones were moved and how they're structured
Text files in a lot of games use the MSBT format. It contains pretty much all of the game's text (the text that aren't images anyway). Every character name, course name, and any other text you can see. That scratch project I made is the tool I made which allows exporting the whole text to a txt...
Some months ago now I made a MSBT editor specifically because I couldn't find a way to edit the game's text in bulk using other existing ones (like changing every line of text and updating the whole file all at once).
Using HxD is required but there are specific on screen instructions to give...
Tried to port the dash patch for switch but for some reason it hates the letter "i" and puts a space before and after like half of every letter i that appears, guess that one's not happening
I've found that the chapter cards on my version are named without the _en at the end of the file names. Is that a mistake or is this different from your version? They only started working after I updated this.
Also, are the character names supposed to swap around after applying the patch...
My title ID for R;N Elite is 0100B3E00F2C8000
Having trouble getting the game to patch, maybe its something to do with me using a cartridge version? Or being part of the Elite+DaSH double pack? hmm...
Yo thanks for the quick guide, it and the animation files helped me make my Steve model import! (it's on gamebanana, i cant post a link here)
A tip though, turn off "loop" on the StarStart/StarEnd material animation files otherwise you end up with an infinite star power glitch
Ah, yes, portrait mode, surely the best way to film a row of people. If only there were some way to fit a wider shot, at the expense of height... if only...