With the Beta/upcoming release of Brawlhalla floating around on websites, I've decided to check how they handle save games.
The save files seem to be plaintext (probably json but idk for sure).
There are 3 files on my dump, possibly more the more replays there are:
-ProfileData
-Replays0...
spanish patch wont happen, i only took the phone version text and dumped it on the switch.
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tracked the problem down, the text import gets cut off because of file size limits
probably need to manually rebuild the asset file
Theres a problem: crashes on the first battle after running away.
I'm looking into it.
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current solution seems to play until after the first 3 battles and then applying the patch. place names dont seem to be translated. idk if i feel like fixing cuz the full english version is out in 2...
That, at least for vroom, is simply not true. The right titlekey has been out way longer than the NSP method. The game doesn't even load over LFS under SX OS. It runs fine under Atmosphere using the exact same setup.
Yes but that only works if you have the license on your console. Which I would lose if I format it.
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Editing the pic crashes the console aswell. Can't get into DevMenu without launching titles.
So I was playing around with DevMenu and since I'm banned I figured that I could set a custom avatar pic. Tried that, crashed my console. Rebooted, saw that my icon was blank.. Tried to launch software, crashes as soon as the user list pops up. Tried editing pic in my users page, doesn't work...
Hi, I fiddled around with things and long story short I can't launch titles without the console crashing. I can launch applets and user page and all that, but no titles. So I'd like to request a Title Launcher homebrew if that's even possible.