Added some 4 player support. If more than 2 controllers are connected then it'll act as if a multitap is in port 1.
Also, I'd recommend using unai for all, it's far more performant. I'll sync with upstream shortly as well.
Build here: https://github.com/emukidid/pcsxgc/actions/runs/7258393994
Can you provide more info? What game, which settings, Rice or glN64, how long are you playing for, something I can use to re-create it would be helpful.
The ROM files are just embedded in the main DOL for those NES emulators, you might think they're in the BNR but they aren't since those lie at a specific spot and are a specific size.
It depends on the mod itself. Some old Magic3 etc used to require that you do a specific thing with the way you turn the console on and press reset (or hold it). Find out what mod it has and then look from there.
The CD side on the 30000's often outlived the DVD, that is if the coils didn't fry...
The GX hardware accelerated GPU is under heavy development, I wouldn't use it.
And yeah, several menu options no longer work and need to be reintegrated to support the core changes, these fixes are coming.
If you find something crashes, try the non CHD to rule out memory issues associated with...
Posted a new commit with direct 24bit mode video, can someone test a bunch of games with FMV? Builds available from GitHub under artifacts area: https://github.com/emukidid/pcsxgc/actions/runs/5275569942
I'm working on lightgun support now.
I haven't played my Switch n a month or so, just been playing Xbox, and just picked to play lil and Damn that A and B, X and Y being reversed always gets me.
I agree Tears is great. I even played thru it completely twice. I've been hooked on playing thru Fallout 4 again though, after they released the next gen version for Series S/X. Is pretty cool update.