So just using / would be ideal, and the user's method of running homebrew will take care of pulling from the correct device?
In that case, I recompiled it to set /Trogdor-RB/ as root; do you have a few minutes to run this version with the audio...
I have a Wii homebrew game that I also ported to Gamecube. It runs fine in Dolphin, except external files (in this case, sound effects and music) are not loading. On Wii, these files would be loaded through, say, sd:/apps/my_game/my_sound.wav...
https://github.com/devkitPro/SDL/issues
Please specify that this is specific to the Wii, since we support many different ports in different branches of that repo.
Like I said, it's a nitpick :)
Where would it be best to leave a feature request, though? I don't see a section for issues on your repo.
Done.
Oh yeah, I forgot I'm just scaling everything relative to the display resolution. Never mind!
I mentioned this game in your SDL2 thread, but Trogdor: Reburninated is currently 25 FPS at 480p and makes heavy use of SDL_BlitSurface. If you're looking for a test, I added a branch to the repo that disables the resolution change at higher...
Hi all!
A few weeks ago I started working on a SDL2 port for the Wii and GameCube. The current status is this:
✅ Audio
❌ Send audio to wiimote
✅ Joysticks
✅ Gamepads
✅ Rumble support
❌ Keyboard
👷 Mouse
✅ Wiimote IR as mouse
✅ Mouse cursors
❌...
Might as well dig up this old account to sing my praises. I was going to port one of my games, SuDokuL, to SDL1 so I could get it on Wii, but it had some graphical issues. But then I found out about this SDL2 port, and that works like a charm! 60...