That's awesome! :)
Have you written a script that allows doing that, or how have you done it? :)
@moops I indeed do NOT have the disc of the MPT (costs WAY too much :O), so that is the reason I ask! ;)
3DS is as well, but people are still working on it! ;)
It's just that I'm the type of person who really dumps his backups and does NOT download them!
So this topic's kinda important to me to be able to play the Metroid Prime Trilogy in Dolphin! :P
@zerowalker
The thing is that not only can the program use a broader range of Memory, but the instruction set is bigger on x86_64 as well!
So certain instructions (sadly can't name example since I'm really bad at x86 Assembly in general) can do the same thing 32but CPUs need multiple...
Because programs are being put into RAM anyways, so if you used a RAM-Disk only putting games there'd make "a little" bit of a difference:
Program A
\/
HDD/SSD -> RAM (executed from here)
I don't see the point in doing that. Could you explain why you think there'd be a significant improvement?
Edit: Also you'd only be able to run games that are small, anyway.
Except of course if you have 32GB+ of RAM, where I'd ask:
"Why spend so much money on RAM instead of an SSD? :ha:"
Nice job in making this tool even better, @Maschell!
Also: Are all slots in the GameCube-Controller-Adapter now intepreted as different controllers as well and not just the same one? :O
Quick question:
I dumped the DLC folders way back by using ddd.
Am I doing sth wrong and are these files and folders usable like that in Cemu 1.7.3 or is there another, streamlined method of dumping the AOC from the console + another file structure? :)
(ISOs == WUD files) And yes, you can [here]! ;)
You can even convert WUX back to WUD files if you want/need to!
Surely you know how to dump WUDs yourself, else you wouldn't ask this, right? :P