Since it's 2D currently I assume you meant 3D.
When I first started coding this, that actually wasn't an option.
Beginning of this year I think they came out with the 3D accelerated stuff.
That's a really interesting suggestion.
Video of gameplay for those that haven't tried it
Made a game with my 13 year old son.
It actually started out on an early version of Brew.js
Then I got impatient and learned some of the basics of c++
Retro styled space shooter
1-4 players
multiple endings
60FPS
Up to Firmware 8.1...
I get error code 2345 0021 everyday. lol.
I'm running SX OS 1.9 making a game for Brew.js.
It only happens in docked mode and only happens when a certain number of objects get drawn to the screen.
Somebody said it was a bug in homebrew launcher and mapping memory.
Definitely seems to be some...
I'm getting this error...
I'm creating a game on Brew.js and it only happens in docked mode.
Right in the middle of the game after so many objects are drawn to the screen.
Never did C so I cant compare.
Got friends that do C and they say the biggest differences are that C# is object oriented, C# handles all your garbage collection and with C you need to include your headers.
The more the merrier! I come from a web background with little bit of C#. It feels like brew.js is fighting me every step of the way, it's probably user error. Anyway I'm hoping to have this done soon so I can build something a little more complex. Brew.js seems like a hell of a platform to be...
For my first project I did a simple asteroids game to get a feel for things. Still having a weird error on a non existent line every now and then but oh well... I guess the lesson is to not have errors:wink:. The game is almost done but Is there an input to control the sticks?