Sorry, didn't take any images. But it was like on this pic only with two mosfets in parallel. Also they were bigger (3x3 mm package) so i cut out that metal strip on the right side to fit em.
Tried with RP2040-zero on my Switch Lite. Stable work for a week now, no issues.
Works well with 47R resistors (samsung emmc) and IRFH3707 mosfets. Two mosfets set in parallel and soldering to two capacitors on CPU. With a single mosfet there was cyan light all the way. I guess any comparable...
btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.