PS3 games also have compressed audio. Difference exists because usually on Switch they are using included with SDK opus encoder that is really bad (it looks like it tries to compress data as much as possible, not looking at how big bitrate you...
Then I can only assume that's an issue with their engine. Dunno why they have decided to implement their own loop logic when Nintendo OPUS supports it natively.
Try now this. I have remembered that one game had issues with playing audio if there was null after frame size, I don't know what this value does, but I was adding there completely random value and fixed the issue.
Nvm, it seems like vgmstream applies loop by default to be repeated once. It is necessary to add "-i" argument to not apply loop.
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And because of that I was wrong with bitrate. It's 48 kbps originally.
Here's package for testing. pydub...
This doesn't match with my tools. For example RDQ1_bgm08_chika has 18'567'299 samples according to RIFF wav produced by vgmstream, but according to that info it has 9'815'675 samples.
Because of your irresponsible use of flairs in combination with title I was thinking this is some tutorial explaining how to mod Xenoblade Chronicles 3 game f.e. injecting new models, etc. I was curious, entered and immediately got disappointed.
It's not stored in custom header, it's stored in Nintendo OPUS header which belongs to type 1. I don't understand what custom header in type 1 represents at offsets 0x10, 0x14, 0x18, 0x1C, and 0x20, so I can't help make converter.
type 1 header...
I wouldn't consider that as proof of anything, since many users just ask for many things without checking if they actually need it. Recent case - new Eiyuden Chronicles. People ask for 60 FPS cheat even though this game runs at unlocked...
Then don't buy it? Why you need someone to convince you otherwise? You don't see a reason, you don't buy it.
I don't want steam deck because it's too bulky, and anything else than the most expensive version has too short battery life to consider...
vgmstream works fine with them if you want to convert them to real WAV.
According to it, it's Nintendo DSP 4-bit ADPCM with custom DSP header used in Square Enix games.
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So .wav files they use are separated to two types:
- type 0 uses...
You got Newcomer from the start. Restrictions were lifted when you sent 5th post.
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Beside you can just cheat site by changing link so site cannot recognize it as link.
@The Real Jdbye, I thought about that and I have blank DVD's and Blurays but honestly after like 90 songs I just listen to it a couple of hundred times toss it out and burn something else or have like 2-3 CD's. Florida here the heat in the car tends to ruin the CD's after like a few months even commercial pressed ones don't last too long.