Recent content by nibbles27

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    Homebrew Saving on Jenesis 0.7.4

    Quote: Sonic 3 Knuckles thread about saving
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    Homebrew [SNEmulDS] Rebirth the project and update it for the last DKP

    As for people unsatisfied with a bit of the issues that ver 0.6d developed just use the version 0.6c that Coto updated that comes with Twilight Menu ++ it is more stable and still has alot of the updates he has put in until 0.6d. He ended up doing alot of work on the emulator but since does not...
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    Better SNES Emulator for R4 SDHC card?

    Just use the version 0.6c that Coto updated that comes with Twilight Menu ++ it is more stable and still has alot of the updates he has put in until 0.6d. He ended up doing alot of work on the emulator but since does not want to waste his time as he has moved onto other projects...
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    Homebrew Updates about nesDS...

    Ya i looked into map 5, even with a bit of help from Dwedit's sources (Basically the same map5.s as it is based on the same code this emulator uses (PocketNES for GBA) it is about as complete as it gets and i don't know ASM well enough to add an update to the long complicated src of map 5. So...
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    Homebrew Updates about nesDS...

    I may not be able to as it has probably has to do with map 5's bg cache. But i will see
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    Homebrew Updates about nesDS...

    Turns out DBZ 2 and 3 translations use somewhat of a different mapper system these games will not boot when set to mapper 16 so if you use the tool above and change it to mapper 159 used very similarly, as some of those translations are labeled that, mapper as well they will run with this update...
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    Homebrew Updates about nesDS...

    What also works well on some of these unkown dumps hack (ch) pirate carts is using this program to fix the header and for nesDS set it to iNES 1.0 then apply the changes to save the file. iNES Header Editor
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    Homebrew Updates about nesDS...

    Make sure to get the official files as some roms on the internet are bad. Official file names are here for Dragon Ball Z Games and are supported. https://nesdir.github.io/mapper16.html Then visit https://www.romhacking.net/ and get the official translation/hack whatever file to apply to it...
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    Homebrew Updates about nesDS...

    That is about as far as i get, I really need to learn ASM completely before i get to deep updating this project anyways hope you enjoy this build now not crashing on random games! Had a bit of help thanks to Dwedit and his source code and my work taking apart this project. Someone should really...
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    Homebrew Updates about nesDS...

    Updated Main Post for 1.3c+ https://gbatemp.net/threads/updates-about-nesds.283008/post-10239438 Please read to give appropriate credit. 1694843356 Dragon Ball Z - Kyoushuu! Saiya Jin (Japan) Chronicle of the Radia War (Japan) - Radia Senki Mashin Hero Wataru Gaiden (Japan) - Machine Wataru...
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    Homebrew Updates about nesDS...

    Those are the one's i enjoy playing i think most of the (CH) (Unl) titles should work with an exception of a few but i don't really have to time to go hunt down more and test.
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    Homebrew Updates about nesDS...

    I can confirm these CH hacks work: Bio Hazard (Unl) [T-ENG] Earth Worm Jim 3 (Unl) Final Fantasy IV Famicom Trilogy (Unl) Final Fantasy VII (Unl) STH - Sonic Improvement Vol.2 (Unl) Street Fighter II (Unl) Super Contra 7 (Unl) Super Mario World (Unl) This type of hackrom probably would...
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    Homebrew Updates about nesDS...

    Ya im pretty sure most of those run
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    Homebrew Updates about nesDS...

    I personally like NesDS and it's speedy renderer, NesterDs+ uses a software renderer (i think) and getting that up to par would be DSi only probably. In NesDS switch to pure soft and see the difference in speed. And what do you mean NesDS doesn't have enough mappers, it has a ton. You might be...
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    Homebrew Updates about nesDS...

    Reviving this thread a bit with a new updated version of NesDS 1.3c NesDS1.3c+ (SPG) - Screen, Palette, Gamma So i did a bit of work and successfully added in the three above features in NesDS rearanging the menu a little. FIRST is the Gamma selection merged code from PocketNES and...
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