Now imagine if they tried was to code newer more complex levels like Fingerdash or the Infamous community made: Bloodbath
Also what is even more impressive is the game is not 100% coded in assembly and it still runs on a few C elements
Yes, both are very much achievable on hardware as you've already seen in some games.
To achieve dot3 bump mapping, you need to configure a texture combiner stage to use dot3rgb(a), setting the texture and primary color as the source operands...
I was actually talking about Normal Mapping. A graphical technique to to make models have more geometry without adding polygons. (A Wikipedia page to understand better: https://en.m.wikipedia.org/wiki/Normal_mapping)
But thanks for the reply. I...
Because searching up it’s GPU. You’re able to find a list of Maestro functions that it could do and Bump mapping is one of them but what about normal mapping? I’ve seen people who know a decent amount about technology that said the 3DS does have...
btw i feel this a good time to remind you guys that sea of thieves was made by rare, who also made DKC1-3 and DK64, alongside banjo kazooie and conker's bad fur day