The CPK editor tool is in Github and linked in the original post. It is unfinished so you might find some issues, but its pretty well optimized for this game specifically. The language files themselves are ripped from the PS4 english release. All I did was manipulate their formatting to work...
Im reasonably certain the only issues in the entire game are going to be alignment of text boxes. I had been going through each conversation and documenting where the line endings should be to manually fix them in my text editor. Otherwise, all cutscenes and textures should be fine. You may...
Bugs are fixed with the patching tool. I got a successful patch with all meta updated. The new archive reads correctly in the CPK Tool and locations are accurate. Will be running some game play tests over the next few days and addressing any issues in game.
To soon. There is one situation in...
I was hoping for a Christmas miracle and having a successful patch for Christmas, but it didn't work out. I was a lot more busy today than I expected.
I am able to back track and write everything I need to. Patching on my machine for a 5GB file takes about 2 minutes. But I have 2 remaining...
Update on progress.
I made a lot of changes to how the archive structure is captured in code. This has made a huge difference in gathering, accessing and manipulating details for patching. As of this morning, the patching process does successfully merge records and tracks all the changes for...
For those not watching the GitHub.... I know this is an OLD post. But I have been working on this on my own, trying to do something with CPK tools in Open Source that has never been done. So its a very difficult task. I have made tremendous progress this past week. Solving multiple issues...
I have been working on it when I am able to. Little news was available so I just straight up avoided this page for the last 5 months. Life happened and some 3 months went by where I had no time for projects. One of the issues with the patching portion is with data types. Most CPK tools have...
Not yet. The issue is that with the backported files, some items are higher quality and thus bigger file sizes. None of the current Open Source CPK patchers have fully identified the binary headers and for that reason can only patch byte perfect updates. I spent a while identifying the...
Been talking to some other developers that have worked on manual CPK patching for any ideas. Mainly I have been refactoring to clean things up and slowly chipping away at the patching portion. Life gets in the way sometimes but progress is being made on the patching tool.
@OldSchoolGamer86 Star Ocean I&F, Tales of Vesperia(Also Berseria) are already fully patched on PS3. I have them. One thing to note is that the Star Ocean Patch was only released as a full game not a patch to apply. It is a little wonky as it was done by hand. It would be better to rip the...
Not great news. This part of the year is always my busiest. Been dealing with ALL KINDS of crap in life(like catalytic converter theft..) so this has sat on the back burner for about a month. I have started to catch up though and should be getting back to it this week. I wont to wrap this up...
Still working on the tool. The last bit is difficult but slowly coming together.
I haven't had as much time as I want to work on it, but it is being slowly worked on.
Right now the code is being stored in a private github repo but anyone can request access to it if they want to follow or if...
I took a couple weeks off on the coding due to work being extra demanding. But I had completed the extraction and began laying out the concepts of rebuilding as there is quite a lot of dependencies. In that process I went back and made a few changes to the reading and extraction portion too. I...