Recent content by rioray

  1. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Lol i was not believe it could just works, but now have to take/find time to works on it...
  2. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Hum, are you sure ? stable working ? only latest nightly should work (as the fix commit was only merged yesterday).
  3. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    it's easily fixable, just need to replace surface->pixels by surface->pixels16 at Line 918 https://github.com/libretro/beetle-vb-libretro/blob/master/mednafen/vb/vip.cpp#L918 https://github.com/libretro/beetle-vb-libretro/issues/51 BTW this core is very slow on VITA above 20 fps....
  4. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Yes looking at the code is more accurate than reading the readme :) https://github.com/libretro/hatari/blob/master/libretro/hatari-mapper.c#L371 R2 swap kbd pages L show/hide vkbd R MOUSE SPEED(gui/emu) SEL toggle mouse/joy mode STR toggle num joy A fire/mousea/valid key in vkbd B mouseb X...
  5. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    did you try to use select to toggle ? from https://github.com/libretro/hatari L2 Show/Hide statut R2 Sound on/off L Toggle Num Joy . R Change Mouse speed 1 to 6 . (for gui and emu) SEL Toggle Mouse/Joy mode . STR Show/Hide vkbd . A Fire/Mouse btn A / Valid key in vkbd B Mouse btn B...
  6. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Src and fix are in the libretro hatari repository , that said , until someone add a recipe to libretro-super to enable the build of this core to Ps vita , it never will be avaible in nightly or stable release ! auto honnestly , the main problem for me is that my kids took my second switch as...
  7. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Nice! it's cool!! you give me the motivation to fix the Hatari core (as a fan of Atari ST:D)
  8. rioray

    Hardware Exhumed ps3 and broken controller

    Hi to all, yesterday i have power my old PS3 but my ps3 controller was too bad and inusable. I opened it to try to repair it ,but now he's definitely dead :( So after some search for an controller alternative, i ve tested to wire my nvidia shield controller in my ps3 and suprinsingly it work...
  9. rioray

    Homebrew Official Retroarch WiiU (wip.)

    Hi mate, Yes i am little off this scene these days. But always keep an eye here. Im working on 2/3 projects . 2 are more targeting PC(dosbox-x and pcem) but the third should fit fine on the wii u (zelda nsq).
  10. rioray

    Homebrew Official Retroarch WiiU (wip.)

    Yes ,I'm little away from RA stuff for now,but i have to take time to check again the build process before submit a PR. I will try to look today.
  11. rioray

    Homebrew Official Retroarch WiiU (wip.)

    No , all is fine here.
  12. rioray

    Homebrew Official Retroarch WiiU (wip.)

    the only problem i see is the cdrom stuff , i don't have any clue how we can deal with the cdrom.
  13. rioray

    Homebrew Wii U Linux

    that is really awesome, really great news!
  14. rioray

    Homebrew Official Retroarch WiiU (wip.)

    it can be an issue with the core himself (it's WIP). have not tested multiple loading from RA , i only load multiple c64 games using the autostart menu . but i had this behavior with the vice_x64 core.
  15. rioray

    Homebrew Official Retroarch WiiU (wip.)

    really strange ! works fine here. here is my exported joymap # VICE joystick mapping file # # A joystick map is read in as patch to the current map. # # File format: # - comment lines start with '#' # - keyword lines start with '!keyword' # - normal line has 'joynum inputtype inputindex...
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