Recent content by RoosterMange

  1. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    Is there a way to set a file path for standalone usermaps? I go into the "usermaps" option on the New Game screen and it doesn't detect the "MAPS" folder in there. There's not a way to select the file path either so I'm wondering if it's something I need to configure in the files. 1711710173 For...
  2. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    Are you certain you have your files formatted correctly? The format is different for this update in regards to mods and expansions.
  3. RoosterMange

    Homebrew [RELEASE] ctrQuake - Quake 1 port

    Okay so I managed to bind grenades using the config.cfg file. Just bind your preferred buttons to "+gren1" and "+gren2". To access custom Team Fortress maps, just type in the console "map (map name)" or type "exec server.cfg" to run a server with the settings that come with the mod. Just make...
  4. RoosterMange

    Homebrew [WIP] Duke Nukem 3D

    Is there a way to run the Duke Nukem Forever 2013 mod on this port? Or mods in general? Also, I've noticed mirrors don't work properly and was wondering if there was a fix for this. They work in the Blood port so I know it's possible to do, I'm just not sure how to get it to work here.
  5. RoosterMange

    Homebrew [RELEASE] ctrQuake - Quake 1 port

    I managed to get team fortress running after some trial and error, but I noticed the classes' special abilities are tied to commands, as well as their grenades. So I have to manually type in the command to throw a grenade or build a dispenser or detonate pipe bombs. Is there a way to bind these...
  6. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    I just got done testing this release and it works wonderfully. I was able to complete the steamboat level without issue, and I did notice the visual error on the riverbank but it didn't affect gameplay. Some things to note In the first level of Fate Of The Damned, there was a pool of green...
  7. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    This is pretty small and didn't affect gameplay, but I think it's still worth mentioning either way. In Deathwish's Spooky World level, the train has a lot of visual errors that make it look distorted as it passes by. Maybe it's even related to the issue with rendering certain slopes. Like I...
  8. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    I gotchu. For cutscenes you're gonna wanna dump all the cutscene files in NBlood/movie and they should play at the appropriate times in game. For Cryptic Passage and Deathwish, see the earlier post with the latest release of JFBlood for 3DS, it already has configurations for those expansions...
  9. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    That's good to know, I was worried one of my files may of been corrupted or something. I was replacing them and looking online to see if anyone else had this issue to no avail. I'll check back every now and then for a new release. Until then, I'll be playing through Deathwish to see if it all...
  10. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    I've played every episode on this port except Cryptic Passage. I was playing through Cryptic Passage and made it to the steam boat level, but it crashes every time I try to load it. The textures load, the sounds load, then it says "loading music" and crashes every time. I have a save right...
  11. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    I upgraded my storage and now the music and cutscenes all work perfectly. The only thing missing is demo support but that's not a big deal. Overall an amazing port
  12. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    How can I make the config file point to the png? I'm not very familiar with coding but I can definitely edit the file if you give me an example. I copied all the included files and the new .3dsx file since I haven't had much luck with the .cia previously. When I went to the homebrew menu, NBlood...
  13. RoosterMange

    Homebrew [Release] JFBlood for 3DS

    I installed the new .3dsx file and it crashed my system when I tried to run it. I tried it with the new .cia file and got the same result. I reverted back to the old .3dsx file and the game worked fine once again. It's a shame because I would've loved to be able to boot up cryptic.ini or dw.ini...
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