I got a series s when it was on offer mainly for dev mode and so I could leech of my dad's gamepass premium. though tbh my housemate uses it a lot more than me as I've been too fixated on my softmodded wii lol
technically yes cause it's a feature built into the hardware but it depends on if the game uses lots of audio at low sample-rates. Some developers would do this to certain sound effects assuming that the interpolation would smooth it out.
it essentially defines the method of how the audio...
I mean I don't think the SNES scales smoothly to 480p either - so I think SNES9XRX either has some subtle filtering going on or is doing some VI trickery. Probably the former.
I don't think some kind of subtle filtering that retains sharp pixels without being as blurry as billinear is out of...
I tried out castlevania symphony of the night with bilinear filitering turned off, and found it has quite bad pixel shimmering artifacts when scrolling - meaning that pixels aren't evenly spaced properly. I think this is because it runs at something like 256x240 (like the SNES) instead of...
essentially 240p is the resolution these games originally rendered at, so if you have a CRT or a good upscaler (like an OSSC or retrotink) it can be good to output at this resolution as it will look the most crisp. however most modern flatscreen TVs don't accept 240p correctly (often...
One of the problems I often hear about with the N64 virtual console games on Wii is that the sensitivity/deadzones of the analogue stick are wrong - for instance, it can be harder to aim precisely as the analogue stick reaches its "max value" too early. In fact, in order to make pulling off...
I assume that would be from a lack of the PS1's gaussian interpolation for audio (similar to how it works on the SNES), which I don't think has been implemented yet here - on a real console, audio at low sample rates is smoothed out via interpolation, but in emulators that don't support this the...
can confirm that I tested Megaman X4 and the framepacing is still a bit choppy. Though I will say I unlimited the FPS and it ran at like 130fps, which shows how far this project has come...!